# Arcade

**URL:** https://forum.makecode.com/c/share-your-arcade-projects-here/5.md?page=395

[Latest](https://forum.makecode.com/latest.md) · [Categories](https://forum.makecode.com/categories.md) · [Tags](https://forum.makecode.com/tags.md)

**Page:** 396

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## [Project Venatus](https://forum.makecode.com/t/project-venatus/898)

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**Author:** [@204maker](https://forum.makecode.com/u/204maker)\
**Replies:** 2\
**Last updated:** [December 16, 2019, 8:02pm UTC](https://forum.makecode.com/t/project-venatus/898 "2019-12-16T20:02:02Z")

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Here’s my custom arcade board using Itsybitsy M4. Design: Actual hardware built:

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## [Mischa Maze](https://forum.makecode.com/t/mischa-maze/896)

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**Author:** [@mishmash08](https://forum.makecode.com/u/mishmash08)\
**Replies:** 0\
**Last updated:** [December 13, 2019, 6:38pm UTC](https://forum.makecode.com/t/mischa-maze/896 "2019-12-13T18:38:15Z")

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## [Spooky Maze](https://forum.makecode.com/t/spooky-maze/894)

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**Author:** [@GoldenHacker101](https://forum.makecode.com/u/GoldenHacker101)\
**Replies:** 0\
**Last updated:** [December 13, 2019, 6:37pm UTC](https://forum.makecode.com/t/spooky-maze/894 "2019-12-13T18:37:24Z")

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## [Presenting Hula Hoop 2.8](https://forum.makecode.com/t/presenting-hula-hoop-2-8/835)

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**Author:** [@WeCodeMakeCode](https://forum.makecode.com/u/WeCodeMakeCode)\
**Replies:** 2\
**Last updated:** [December 12, 2019, 11:42pm UTC](https://forum.makecode.com/t/presenting-hula-hoop-2-8/835 "2019-12-12T23:42:26Z")

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Like real-world Hula Hoop, the goal is to keep the hoops moving. If all hoops stop, you lose with score zero. Winning requires keeping the hoops moving through four levels, which are indicated by the hearts on the left…

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## [Help us test Arcade for the upcoming release!](https://forum.makecode.com/t/help-us-test-arcade-for-the-upcoming-release/850)

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**Author:** [@jwunderl](https://forum.makecode.com/u/jwunderl)\
**Replies:** 2\
**Last updated:** [December 12, 2019, 3:14am UTC](https://forum.makecode.com/t/help-us-test-arcade-for-the-upcoming-release/850 "2019-12-12T03:14:03Z")

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Hey everyone, as we go into December, MakeCode Arcade is approaching general availability, and we’d really appreciate your help in this process! As you’re making games, we’d love for you to try out arcade.makecode.com/b…

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## [How to run my student’s games on a RaspberyPi arcade cabinet?](https://forum.makecode.com/t/how-to-run-my-student-s-games-on-a-raspberypi-arcade-cabinet/869)

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**Author:** [@MrSheen](https://forum.makecode.com/u/MrSheen)\
**Replies:** 4\
**Last updated:** [December 11, 2019, 10:55pm UTC](https://forum.makecode.com/t/how-to-run-my-student-s-games-on-a-raspberypi-arcade-cabinet/869 "2019-12-11T22:55:50Z")

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I am wondering what is needed to get this up and running. I have a beautiful cabinet that runs other Pi builds. I’ve tried using this But all I get is a screen with a bunch of colours on it (see pic). I’d really like…

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## [Bim Destroyer - arcade shoot 'em up!](https://forum.makecode.com/t/bim-destroyer-arcade-shoot-em-up/843)

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**Author:** [@marvbloke](https://forum.makecode.com/u/marvbloke)\
**Replies:** 2\
**Last updated:** [December 10, 2019, 6:51pm UTC](https://forum.makecode.com/t/bim-destroyer-arcade-shoot-em-up/843 "2019-12-10T18:51:51Z")

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Hi all, I’ve created a classic ‘80s hard’ arcade shoot-em-up, featuring the evil Bim fleet of purple, yellow and massive red boss ships. Collect shields for protection from the oncoming horde, and get extra lives every …

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## [Sprite Creator-](https://forum.makecode.com/t/sprite-creator/875)

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**Author:** [@aochoa](https://forum.makecode.com/u/aochoa)\
**Replies:** 0\
**Last updated:** [December 9, 2019, 4:36pm UTC](https://forum.makecode.com/t/sprite-creator/875 "2019-12-09T16:36:59Z")

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Have you thought of using https://www.piskelapp.com/ for the sprite creator? It is similar my students use it to make animations, and code.org uses a similar sprite creator to piskelapp. It allows students to make their …

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## [How to run MakeCode generated JavaScript code on RaspberryPi](https://forum.makecode.com/t/how-to-run-makecode-generated-javascript-code-on-raspberrypi/866)

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**Author:** [@idispose](https://forum.makecode.com/u/idispose)\
**Replies:** 3\
**Last updated:** [December 8, 2019, 12:52am UTC](https://forum.makecode.com/t/how-to-run-makecode-generated-javascript-code-on-raspberrypi/866 "2019-12-08T00:52:10Z")

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When I create a new project on Make Code I see a Block option and a JavaScript option. Is it possible to “grab” the generated JavaScript and execute on a RaspberryPi? Do I need additional supporting libraries?

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## [Reserved Words and confusing errors](https://forum.makecode.com/t/reserved-words-and-confusing-errors/872)

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**Author:** [@kjw](https://forum.makecode.com/u/kjw)\
**Replies:** 0\
**Last updated:** [December 7, 2019, 11:49pm UTC](https://forum.makecode.com/t/reserved-words-and-confusing-errors/872 "2019-12-07T23:49:22Z")

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What’s the handling of reserved words / clashing variables from Blocks supposed to be like? I noticed sometime ago that screen cannot be used as a variable name. It produced and still produces an error that would confuse…

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## [What's rendered by on shade at z depth 80?](https://forum.makecode.com/t/whats-rendered-by-on-shade-at-z-depth-80/867)

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**Author:** [@kjw](https://forum.makecode.com/u/kjw)\
**Replies:** 1\
**Last updated:** [December 6, 2019, 6:44pm UTC](https://forum.makecode.com/t/whats-rendered-by-on-shade-at-z-depth-80/867 "2019-12-06T18:44:30Z")

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https://arcade.makecode.com/developer/game-loop mentions z index 80 : on shade events are run and applied to the screen. What are these? What’s a good example of one?

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## [One sprite effect has permanent effect on sprite image](https://forum.makecode.com/t/one-sprite-effect-has-permanent-effect-on-sprite-image/494)

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**Author:** [@kjw](https://forum.makecode.com/u/kjw)\
**Replies:** 1\
**Last updated:** [December 4, 2019, 12:38pm UTC](https://forum.makecode.com/t/one-sprite-effect-has-permanent-effect-on-sprite-image/494 "2019-12-04T12:38:43Z")

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We noticed earlier that the disintegration effect was damaging a sprite’s image. After it’s turned off with clear effects it leave a permanent effect on the sprite. I wrote a quick program to check all 17 effects and it’…

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## [ESP wifi co-processor & ILI9341 LCD on Itsybitsy M4](https://forum.makecode.com/t/esp-wifi-co-processor-ili9341-lcd-on-itsybitsy-m4/841)

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**Author:** [@204maker](https://forum.makecode.com/u/204maker)\
**Replies:** 2\
**Last updated:** [December 3, 2019, 5:03am UTC](https://forum.makecode.com/t/esp-wifi-co-processor-ili9341-lcd-on-itsybitsy-m4/841 "2019-12-03T05:03:46Z")

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I am curious about this setup. Is it possible to have the ESP wifi co-processor and an ILI9341 LCD connected to the Itsybitsy M4 at the same time using SPI?

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## [Inconsistent sprite behaviour with on wall settings](https://forum.makecode.com/t/inconsistent-sprite-behaviour-with-on-wall-settings/832)

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**Author:** [@kjw](https://forum.makecode.com/u/kjw)\
**Replies:** 1\
**Last updated:** [December 2, 2019, 4:46pm UTC](https://forum.makecode.com/t/inconsistent-sprite-behaviour-with-on-wall-settings/832 "2019-12-02T16:46:41Z")

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The sprite settings bounce on wall and destroy on wall have inconsistent behaviour when there’s no tilemap and the screen edge becomes an “implicit wall” in some cases: sprites bounce off the edge of the screen with bo…

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## [Battery for Kittenbot Meowbit](https://forum.makecode.com/t/battery-for-kittenbot-meowbit/605)

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**Author:** [@kjw](https://forum.makecode.com/u/kjw)\
**Replies:** 9\
**Last updated:** [November 30, 2019, 11:01am UTC](https://forum.makecode.com/t/battery-for-kittenbot-meowbit/605 "2019-11-30T11:01:41Z")

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Does anyone know what the specification is for the battery for the Kittenbot Meowbit? Are there any particular batteries that are recommended? The only thing I can find is https://www.kittenbot.cc/products/meowbit-codab…

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## [Turtle Monkey Trouble](https://forum.makecode.com/t/turtle-monkey-trouble/738)

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**Author:** [@DragonMountainDesign](https://forum.makecode.com/u/DragonMountainDesign)\
**Replies:** 6\
**Last updated:** [November 29, 2019, 3:10am UTC](https://forum.makecode.com/t/turtle-monkey-trouble/738 "2019-11-29T03:10:41Z")

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Considering this my “beta” test release. Feedback on the game and/or ways to improve is very welcome! Plays on PyGamer too, though the last level is a bit slow. Used MakeCode’s platformer tutorial on YouTube to buil…

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## [A new target arrived onto the scene: KittenBot Bridge (SAM D5)](https://forum.makecode.com/t/a-new-target-arrived-onto-the-scene-kittenbot-bridge-sam-d5/664)

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**Author:** [@gbraad](https://forum.makecode.com/u/gbraad)\
**Replies:** 6\
**Last updated:** [November 27, 2019, 7:02pm UTC](https://forum.makecode.com/t/a-new-target-arrived-onto-the-scene-kittenbot-bridge-sam-d5/664 "2019-11-27T19:02:54Z")

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A great new target arrived onto the scene: KittenBot Bridge Ref: https://pixelfed.social/p/gbraad/91803319722446848 just received this last Friday and so far haven’t had a lot of time to ‘play’ with this, but I do no…

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## [Mega-elastic collisions](https://forum.makecode.com/t/mega-elastic-collisions/815)

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**Author:** [@kjw](https://forum.makecode.com/u/kjw)\
**Replies:** 2\
**Last updated:** [November 26, 2019, 12:31am UTC](https://forum.makecode.com/t/mega-elastic-collisions/815 "2019-11-26T00:31:47Z")

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I left some code running with some simple physics and noticed that a bouncing ball got higher. This was on a hardware device and my first guess was that it was something to do with imprecision of 32bit floating point. Ho…

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## [Pinpointing errors on the device like a 980?](https://forum.makecode.com/t/pinpointing-errors-on-the-device-like-a-980/737)

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**Author:** [@kjw](https://forum.makecode.com/u/kjw)\
**Replies:** 7\
**Last updated:** [November 25, 2019, 11:31pm UTC](https://forum.makecode.com/t/pinpointing-errors-on-the-device-like-a-980/737 "2019-11-25T23:31:28Z")

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The error reporting on the Arcade devices is very limited at the moment. I was just surprised to see a 980 error on some code compiled with 0.14.9/5.21.14. I can look this up on https://arcade.makecode.com/device/error-c…

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## [Presenting: Turrets](https://forum.makecode.com/t/presenting-turrets/811)

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**Author:** [@shaqattack8](https://forum.makecode.com/u/shaqattack8)\
**Replies:** 0\
**Last updated:** [November 23, 2019, 4:47am UTC](https://forum.makecode.com/t/presenting-turrets/811 "2019-11-23T04:47:47Z")

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small project

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## [Overlay Help](https://forum.makecode.com/t/overlay-help/807)

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**Author:** [@DragonMountainDesign](https://forum.makecode.com/u/DragonMountainDesign)\
**Replies:** 4\
**Last updated:** [November 22, 2019, 2:26am UTC](https://forum.makecode.com/t/overlay-help/807 "2019-11-22T02:26:37Z")

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I’m trying to get my 10yo nephew interested in using MakeCode to make his own video games and finally struck a chord by asking if he wanted to work on a video game together about the superhero he created and has been w…

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## [Reading analog pins](https://forum.makecode.com/t/reading-analog-pins/806)

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**Author:** [@204maker](https://forum.makecode.com/u/204maker)\
**Replies:** 0\
**Last updated:** [November 20, 2019, 11:13pm UTC](https://forum.makecode.com/t/reading-analog-pins/806 "2019-11-20T23:13:07Z")

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I was trying to read from my analog pins on my Itsybitsy M4 arcade but I noticed the pins were missing on the analog read pin block. Where are the analog pins on the analog read pin block?

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## [Adventures of Boy 2339:Part 1: Somewhere In the Sky](https://forum.makecode.com/t/adventures-of-boy-2339-part-1-somewhere-in-the-sky/796)

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**Author:** [@1579\_Boy](https://forum.makecode.com/u/1579_Boy)\
**Replies:** 3\
**Last updated:** [November 20, 2019, 12:39pm UTC](https://forum.makecode.com/t/adventures-of-boy-2339-part-1-somewhere-in-the-sky/796 "2019-11-20T12:39:01Z")

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My first game!!! Adventures of Boy 2339:Part 1: Somewhere In the Sky here: https://makecode.com/\_EAU88Hc3fDFT if you have error of bug, comment it and i will fix!

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## [Goldfish (BETA)](https://forum.makecode.com/t/goldfish-beta/574)

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**Author:** [@levi25467](https://forum.makecode.com/u/levi25467)\
**Replies:** 1\
**Last updated:** [November 20, 2019, 7:47am UTC](https://forum.makecode.com/t/goldfish-beta/574 "2019-11-20T07:47:46Z")

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## [Changing default palette](https://forum.makecode.com/t/changing-default-palette/797)

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**Author:** [@p3nguinc4g3](https://forum.makecode.com/u/p3nguinc4g3)\
**Replies:** 3\
**Last updated:** [November 18, 2019, 7:54pm UTC](https://forum.makecode.com/t/changing-default-palette/797 "2019-11-18T19:54:36Z")

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I’ve been playing around with changing palettes for the graphics. I have no problem changing the palette at run time but I’d like to be able to switch out the default palette; I’d like to be able to tell what the graphic…

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## [Using external flash](https://forum.makecode.com/t/using-external-flash/793)

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**Author:** [@204maker](https://forum.makecode.com/u/204maker)\
**Replies:** 1\
**Last updated:** [November 17, 2019, 11:08pm UTC](https://forum.makecode.com/t/using-external-flash/793 "2019-11-17T23:08:25Z")

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How do you use an external flash (via QSPI) to store audio or images for arcade?

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## [Lorenz oscillator browser](https://forum.makecode.com/t/lorenz-oscillator-browser/790)

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**Author:** [@shaoziyang](https://forum.makecode.com/u/shaoziyang)\
**Replies:** 3\
**Last updated:** [November 17, 2019, 2:21pm UTC](https://forum.makecode.com/t/lorenz-oscillator-browser/790 "2019-11-17T14:21:52Z")

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A simple lorenz oscillator browser for Arcade.

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## [74xx165 (Parallel load 8-bit Shift Register)](https://forum.makecode.com/t/74xx165-parallel-load-8-bit-shift-register/789)

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**Author:** [@204maker](https://forum.makecode.com/u/204maker)\
**Replies:** 2\
**Last updated:** [November 16, 2019, 6:57pm UTC](https://forum.makecode.com/t/74xx165-parallel-load-8-bit-shift-register/789 "2019-11-16T18:57:17Z")

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Can anyone here please share their experience using 74LS165 (Parallel load 8-bit Shift Register) for the buttons when designing an Arcade board? How are pin assignments made on the uf2 patcher?

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## [Simple mandelbrot browser v2](https://forum.makecode.com/t/simple-mandelbrot-browser-v2/784)

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**Author:** [@shaoziyang](https://forum.makecode.com/u/shaoziyang)\
**Replies:** 2\
**Last updated:** [November 15, 2019, 7:08pm UTC](https://forum.makecode.com/t/simple-mandelbrot-browser-v2/784 "2019-11-15T19:08:30Z")

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I have upgrade my simple mandelbrot browser, it is much fast now. I use guess method to accelerate calcaute, and display sketch first. And I found a bug in develop, pause(0) will make simulator halt, in real board i…

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## [Presenting Elvis the Snake](https://forum.makecode.com/t/presenting-elvis-the-snake/769)

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**Author:** [@WeCodeMakeCode](https://forum.makecode.com/u/WeCodeMakeCode)\
**Replies:** 1\
**Last updated:** [November 13, 2019, 12:37pm UTC](https://forum.makecode.com/t/presenting-elvis-the-snake/769 "2019-11-13T12:37:30Z")

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Elvis is a snake that eats peanut butter and banana sandwiches. Elvis moves automatically and his direction is changed with the arrow buttons. Elvis grows longer with each sandwich eaten . Game ends when Elvis hits a w…

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