# Help

**URL:** https://forum.makecode.com/c/share-your-arcade-projects-here/help/14.md?page=127

[Latest](https://forum.makecode.com/latest.md) · [Categories](https://forum.makecode.com/categories.md) · [Tags](https://forum.makecode.com/tags.md)

**Page:** 128

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## [Pixel by pixel morphing slows down](https://forum.makecode.com/t/pixel-by-pixel-morphing-slows-down/2980)

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**Author:** [@FlyingFox](https://forum.makecode.com/u/FlyingFox)\
**Replies:** 7\
**Last updated:** [August 3, 2020, 1:50am UTC](https://forum.makecode.com/t/pixel-by-pixel-morphing-slows-down/2980 "2020-08-03T01:50:27Z")

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When I saw that @LCProCODER had done some nifty sprite morphing using fixed animations, it got me wondering if morphing would be possible on the fly using pixel by pixel manipulation. I was able to get it working without…

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## [A bug here when I tried to test the “Index” loop block in Arcade game](https://forum.makecode.com/t/a-bug-here-when-i-tried-to-test-the-index-loop-block-in-arcade-game/2973)

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**Author:** [@Jackyu](https://forum.makecode.com/u/Jackyu)\
**Replies:** 0\
**Last updated:** [July 31, 2020, 10:03am UTC](https://forum.makecode.com/t/a-bug-here-when-i-tried-to-test-the-index-loop-block-in-arcade-game/2973 "2020-07-31T10:03:18Z")

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I think I found a bug here when I tried to test the “Index” loop block in Arcade game. I made the following test, and assumed that the value of variable form the index would passed into loop, which this was the logic be…

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## [I can't pass a lambda to on\_button\_event in Python](https://forum.makecode.com/t/i-cant-pass-a-lambda-to-on-button-event-in-python/2969)

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**Author:** [@UnsignedArduino](https://forum.makecode.com/u/UnsignedArduino)\
**Replies:** 2\
**Last updated:** [July 30, 2020, 11:41pm UTC](https://forum.makecode.com/t/i-cant-pass-a-lambda-to-on-button-event-in-python/2969 "2020-07-30T23:41:51Z")

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Why can’t I pass a lambda to controller.player1.on\_button\_event for the function to run? This doesn’t work: controller.player1.on\_button\_event(ControllerButton.LEFT, ControllerButtonEvent.PRESSED, lambda: character.set…

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## [Is it possible to get the current memory usage in Arcade?](https://forum.makecode.com/t/is-it-possible-to-get-the-current-memory-usage-in-arcade/2961)

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**Author:** [@UnsignedArduino](https://forum.makecode.com/u/UnsignedArduino)\
**Replies:** 3\
**Last updated:** [July 30, 2020, 8:08pm UTC](https://forum.makecode.com/t/is-it-possible-to-get-the-current-memory-usage-in-arcade/2961 "2020-07-30T20:08:31Z")

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As the title says, is it possible to get the current memory used in Arcade? (Typescript is fine, but can you do it in Python too? I want to learn Python for Arcade because I’m good at Python…) And also, is there like a …

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## [Is there a way to use block type code to draw a Triangle?](https://forum.makecode.com/t/is-there-a-way-to-use-block-type-code-to-draw-a-triangle/2943)

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**Author:** [@Jackyu](https://forum.makecode.com/u/Jackyu)\
**Replies:** 9\
**Last updated:** [July 30, 2020, 7:56pm UTC](https://forum.makecode.com/t/is-there-a-way-to-use-block-type-code-to-draw-a-triangle/2943 "2020-07-30T19:56:27Z")

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Hi all, As a general way to explain the concepts of coding, such as loops, variables, is to use the block to draw a triangle picture with repeat steps (moving forward, and angles for turn). These are the common examples…

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## [Any ideas?](https://forum.makecode.com/t/any-ideas/2909)

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**Author:** [@ymxdj0](https://forum.makecode.com/u/ymxdj0)\
**Replies:** 2\
**Last updated:** [July 26, 2020, 5:03am UTC](https://forum.makecode.com/t/any-ideas/2909 "2020-07-26T05:03:26Z")

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If u have any ideas or questions just reply to this post

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## [Making Action Adventure Games (using Z depth)](https://forum.makecode.com/t/making-action-adventure-games-using-z-depth/2912)

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**Author:** [@Nobrain](https://forum.makecode.com/u/Nobrain)\
**Replies:** 3\
**Last updated:** [July 24, 2020, 1:42pm UTC](https://forum.makecode.com/t/making-action-adventure-games-using-z-depth/2912 "2020-07-24T13:42:59Z")

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I have seen these 16 bit color or so pixel games that are made with engines like game maker or godot. They are made with 2D, and are called Hyper Light Drifter and Resolution. I think that they can be made with makecode …

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## [Can somebody please fix this? I just want to switch back to blocks](https://forum.makecode.com/t/can-somebody-please-fix-this-i-just-want-to-switch-back-to-blocks/2900)

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**Author:** [@Joe](https://forum.makecode.com/u/Joe)\
**Replies:** 2\
**Last updated:** [July 23, 2020, 9:26pm UTC](https://forum.makecode.com/t/can-somebody-please-fix-this-i-just-want-to-switch-back-to-blocks/2900 "2020-07-23T21:26:39Z")

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## [Make a cursor change size](https://forum.makecode.com/t/make-a-cursor-change-size/2888)

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**Author:** [@GameGod](https://forum.makecode.com/u/GameGod)\
**Replies:** 0\
**Last updated:** [July 23, 2020, 3:48pm UTC](https://forum.makecode.com/t/make-a-cursor-change-size/2888 "2020-07-23T15:48:09Z")

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How can I go from having a cursor like this in my game (yellow) ^ To moving and changing size to this square?^

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## [Is it possible to create an extension myself?](https://forum.makecode.com/t/is-it-possible-to-create-an-extension-myself/2861)

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**Author:** [@Nobrain](https://forum.makecode.com/u/Nobrain)\
**Replies:** 1\
**Last updated:** [July 21, 2020, 4:33pm UTC](https://forum.makecode.com/t/is-it-possible-to-create-an-extension-myself/2861 "2020-07-21T16:33:41Z")

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I have some great ideas what makecode arcade can update and add on it’s editor, but I don’t know how to create extensions. If it is possible, then, what language should I use?

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## [Switch player help](https://forum.makecode.com/t/switch-player-help/2828)

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**Author:** [@LcAtonal](https://forum.makecode.com/u/LcAtonal)\
**Replies:** 4\
**Last updated:** [July 21, 2020, 2:50am UTC](https://forum.makecode.com/t/switch-player-help/2828 "2020-07-21T02:50:26Z")

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What is wrong?

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## [How do you make your sprite image look left and shoot left or look right and shoot right](https://forum.makecode.com/t/how-do-you-make-your-sprite-image-look-left-and-shoot-left-or-look-right-and-shoot-right/2839)

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**Author:** [@Dreadmask197](https://forum.makecode.com/u/Dreadmask197)\
**Replies:** 9\
**Last updated:** [July 20, 2020, 10:42pm UTC](https://forum.makecode.com/t/how-do-you-make-your-sprite-image-look-left-and-shoot-left-or-look-right-and-shoot-right/2839 "2020-07-20T22:42:17Z")

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same for down and up as well

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## [Cats hate water](https://forum.makecode.com/t/cats-hate-water/2802)

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**Author:** [@Dreadmask197](https://forum.makecode.com/u/Dreadmask197)\
**Replies:** 5\
**Last updated:** [July 16, 2020, 4:54pm UTC](https://forum.makecode.com/t/cats-hate-water/2802 "2020-07-16T16:54:46Z")

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I’m trying to make the water rise in this game. any idea how? I’ve tried using projectiles in water blocks but it doesn’t work

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## [A problem](https://forum.makecode.com/t/a-problem/2777)

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**Author:** [@Dreadmask197](https://forum.makecode.com/u/Dreadmask197)\
**Replies:** 5\
**Last updated:** [July 15, 2020, 4:20pm UTC](https://forum.makecode.com/t/a-problem/2777 "2020-07-15T16:20:58Z")

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## [I'm probably doing something wrong](https://forum.makecode.com/t/im-probably-doing-something-wrong/2781)

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**Author:** [@jacob\_c](https://forum.makecode.com/u/jacob_c)\
**Replies:** 5\
**Last updated:** [July 15, 2020, 12:01pm UTC](https://forum.makecode.com/t/im-probably-doing-something-wrong/2781 "2020-07-15T12:01:40Z")

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In this program, I have an array of images stored in a variable called frames. I wrote some code to manually update my sprite’s image in a game.onUpdate based on some tick counting. In onUpdate, if I reference the array…

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## [E Remove Extensions](https://forum.makecode.com/t/e-remove-extensions/2774)

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**Author:** [@techahoynyc](https://forum.makecode.com/u/techahoynyc)\
**Replies:** 2\
**Last updated:** [July 14, 2020, 7:25pm UTC](https://forum.makecode.com/t/e-remove-extensions/2774 "2020-07-14T19:25:56Z")

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Is it possible to remove extensions? Sometimes the extra extensions can be a little distracting especially when explaining to someone how to find a block and they have yet to add the extension. Sometimes it turns out t…

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## [Projectile limit](https://forum.makecode.com/t/projectile-limit/2586)

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**Author:** [@Coreyhughes2020](https://forum.makecode.com/u/Coreyhughes2020)\
**Replies:** 6\
**Last updated:** [July 14, 2020, 12:06pm UTC](https://forum.makecode.com/t/projectile-limit/2586 "2020-07-14T12:06:39Z")

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Hey Is there a way where you can set a number of projectiles. So for example if you overlap with something you get 5 projectiles you can use?

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## [I’ve heard of something called a beta version. Does anyone know what it is?](https://forum.makecode.com/t/i-ve-heard-of-something-called-a-beta-version-does-anyone-know-what-it-is/2741)

<div class="topic-metadata">

**Author:** [@Dreadmask197](https://forum.makecode.com/u/Dreadmask197)\
**Replies:** 6\
**Last updated:** [July 13, 2020, 6:22pm UTC](https://forum.makecode.com/t/i-ve-heard-of-something-called-a-beta-version-does-anyone-know-what-it-is/2741 "2020-07-13T18:22:53Z")

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I’ve saw some posts and talking about some beta and I’ve heard different make code like Minecraft and makebits or something. I don’t know what it is but I’ve just been doing arcade.makecode.com

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## [New TileMap with the function of the old Tilemap](https://forum.makecode.com/t/new-tilemap-with-the-function-of-the-old-tilemap/1802)

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**Author:** [@Napomex](https://forum.makecode.com/u/Napomex)\
**Replies:** 1\
**Last updated:** [July 13, 2020, 6:01pm UTC](https://forum.makecode.com/t/new-tilemap-with-the-function-of-the-old-tilemap/1802 "2020-07-13T18:01:57Z")

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Hello together, it is possible to use the same functions with the new TileMap as with the old color Tilemap. For example a red pixel on the new TileMap is the starting point for an enemy.

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## [Debug function in Arcade game](https://forum.makecode.com/t/debug-function-in-arcade-game/2750)

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**Author:** [@Jackyu](https://forum.makecode.com/u/Jackyu)\
**Replies:** 3\
**Last updated:** [July 13, 2020, 3:11am UTC](https://forum.makecode.com/t/debug-function-in-arcade-game/2750 "2020-07-13T03:11:15Z")

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Hi all, Thanks for your help in advance. I just started to use block code in Arcade, and want to check the value of variable, so that i can check the system logic for the code i build. but i coud not find debug functio…

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## [Where to store extra data when subclassing Sprite](https://forum.makecode.com/t/where-to-store-extra-data-when-subclassing-sprite/2751)

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**Author:** [@jacob\_c](https://forum.makecode.com/u/jacob_c)\
**Replies:** 5\
**Last updated:** [July 12, 2020, 10:09pm UTC](https://forum.makecode.com/t/where-to-store-extra-data-when-subclassing-sprite/2751 "2020-07-12T22:09:23Z")

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If I subclass Sprite because I want to track some extra data with it, should I write get/set accessors that are implemented by storing that extra data in the sprite’s custom data? Or is it fine to add my own data members…

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## [The tilemap had an exclamation mark aka a problem](https://forum.makecode.com/t/the-tilemap-had-an-exclamation-mark-aka-a-problem/2748)

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**Author:** [@Dreadmask197](https://forum.makecode.com/u/Dreadmask197)\
**Replies:** 0\
**Last updated:** [July 12, 2020, 3:37pm UTC](https://forum.makecode.com/t/the-tilemap-had-an-exclamation-mark-aka-a-problem/2748 "2020-07-12T15:37:09Z")

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@jwunderl, I found my tilemap problem and I was trying to follow a video on arcade advance, I saw this afterward on the tilemap and this is what I was talking about previously about the exclamation mark near the tilema…

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## [I think either makecode can not preview this code because it is too powerful or there is a bug](https://forum.makecode.com/t/i-think-either-makecode-can-not-preview-this-code-because-it-is-too-powerful-or-there-is-a-bug/2715)

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**Author:** [@Nobrain](https://forum.makecode.com/u/Nobrain)\
**Replies:** 3\
**Last updated:** [July 12, 2020, 7:58am UTC](https://forum.makecode.com/t/i-think-either-makecode-can-not-preview-this-code-because-it-is-too-powerful-or-there-is-a-bug/2715 "2020-07-12T07:58:05Z")

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I was creating a survival game based on the Rain world videogame. I was trying too create an enemy plant that its purpose was to eat the main character. The plant was made by 5 points that were generated in specific plac…

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## [How do you make the ground move](https://forum.makecode.com/t/how-do-you-make-the-ground-move/2731)

<div class="topic-metadata">

**Author:** [@Dreadmask197](https://forum.makecode.com/u/Dreadmask197)\
**Replies:** 2\
**Last updated:** [July 10, 2020, 10:42pm UTC](https://forum.makecode.com/t/how-do-you-make-the-ground-move/2731 "2020-07-10T22:42:26Z")

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https://makecode.com/\_eoFYih8rtLEz

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## [Follow on X](https://forum.makecode.com/t/follow-on-x/2729)

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**Author:** [@GameGod](https://forum.makecode.com/u/GameGod)\
**Replies:** 4\
**Last updated:** [July 10, 2020, 5:52pm UTC](https://forum.makecode.com/t/follow-on-x/2729 "2020-07-10T17:52:17Z")

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How can I make a sprite follow another sprite, but only horizontally?

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## [Status bar help](https://forum.makecode.com/t/status-bar-help/2720)

<div class="topic-metadata">

**Author:** [@LcAtonal](https://forum.makecode.com/u/LcAtonal)\
**Replies:** 2\
**Last updated:** [July 10, 2020, 1:04am UTC](https://forum.makecode.com/t/status-bar-help/2720 "2020-07-10T01:04:24Z")

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You can look at my code here: https://makecode.com/\_0jTf12JFF3f2 please comment below to help me because I don’t understand

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## [Plinko test 3](https://forum.makecode.com/t/plinko-test-3/2713)

<div class="topic-metadata">

**Author:** [@Dreadmask197](https://forum.makecode.com/u/Dreadmask197)\
**Replies:** 5\
**Last updated:** [July 9, 2020, 6:31pm UTC](https://forum.makecode.com/t/plinko-test-3/2713 "2020-07-09T18:31:15Z")

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whenever I have 2 or more balls, I always see a ball frozen on top of one of my poles. You need 25 points to get another ball, whenever you spam the space bar, balls come down but some of the balls are never going to g…

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## [How can I implement a menu in Arcade?](https://forum.makecode.com/t/how-can-i-implement-a-menu-in-arcade/2645)

<div class="topic-metadata">

**Author:** [@UnsignedArduino](https://forum.makecode.com/u/UnsignedArduino)\
**Replies:** 8\
**Last updated:** [July 9, 2020, 6:36am UTC](https://forum.makecode.com/t/how-can-i-implement-a-menu-in-arcade/2645 "2020-07-09T06:36:02Z")

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Hello all, I was wondering if there was a way to implement a menu in Arcade. In the PiZero image, I think that there is a menu at the beginning that allows you to select a compiled game. Is there code for that? (I’m not…

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## [Why sprite overlap events and tile overlap events are handled differently?](https://forum.makecode.com/t/why-sprite-overlap-events-and-tile-overlap-events-are-handled-differently/2695)

<div class="topic-metadata">

**Author:** [@felixtsu](https://forum.makecode.com/u/felixtsu)\
**Replies:** 3\
**Last updated:** [July 9, 2020, 6:05am UTC](https://forum.makecode.com/t/why-sprite-overlap-events-and-tile-overlap-events-are-handled-differently/2695 "2020-07-09T06:05:08Z")

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Hi, Not much experience with game coding, just out of curiosity, why sprite overlap events are handled concurrently while tile overlaps events are not. As in the above demo, the game halts when player is on the ‘bu…

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## [Chance test 2](https://forum.makecode.com/t/chance-test-2/2706)

<div class="topic-metadata">

**Author:** [@Dreadmask197](https://forum.makecode.com/u/Dreadmask197)\
**Replies:** 3\
**Last updated:** [July 8, 2020, 9:03pm UTC](https://forum.makecode.com/t/chance-test-2/2706 "2020-07-08T21:03:14Z")

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I need help in making the ball bounce on the pins instead of bouncing off of them and it looks like that there is no gravity. My question is how do I make gravity for my ball. The AY acceleration doesn’t work.

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