# 1x1 tilemap help about sensing

**URL:** https://forum.makecode.com/t/1x1-tilemap-help-about-sensing/9678
**Category:** Help
**Created:** [August 16, 2021, 4:59pm UTC](https://forum.makecode.com/t/1x1-tilemap-help-about-sensing/9678 "2021-08-16T16:59:37Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![GKcode](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gkcode/32/4885_2.png) [@GKcode](https://forum.makecode.com/u/GKcode)
#### Post date: [August 16, 2021, 4:59pm UTC](https://forum.makecode.com/t/1x1-tilemap-help-about-sensing/9678/1 "2021-08-16T16:59:37Z")

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> **[Ad](https://arcade.makecode.com/13211-54292-10592-92629)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

The name is just random 😅  
How do you detect if you hit a wall from the bottom?

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### Author: ![DahbixLP](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/dahbixlp/32/4760_2.png) [@DahbixLP](https://forum.makecode.com/u/DahbixLP)
#### Post date: [August 16, 2021, 5:58pm UTC](https://forum.makecode.com/t/1x1-tilemap-help-about-sensing/9678/2 "2021-08-16T17:58:08Z")

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Maybe if you check if you are going up(negative y) you could make it so you go through walls! Make the negative y a bit bigger else when you walk up the mountain it could trigger!

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### Author: ![GKcode](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gkcode/32/4885_2.png) [@GKcode](https://forum.makecode.com/u/GKcode)
#### Post date: [August 17, 2021, 12:14am UTC](https://forum.makecode.com/t/1x1-tilemap-help-about-sensing/9678/3 "2021-08-17T00:14:30Z")

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Thanks

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### Author: ![GameGod](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gamegod/32/2756_2.png) [@GameGod](https://forum.makecode.com/u/GameGod)
#### Post date: [August 17, 2021, 5:45am UTC](https://forum.makecode.com/t/1x1-tilemap-help-about-sensing/9678/4 "2021-08-17T05:45:19Z")

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Or you could make a small line of wall tiles at the bottom and hide them. I find that easier.

(Also I see you used my project! Can’t wait to see what you make! 😁)

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### Author: ![LaserFoxPro](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/laserfoxpro/32/4105_2.png) [@LaserFoxPro](https://forum.makecode.com/u/LaserFoxPro)
#### Post date: [March 3, 2022, 6:46pm UTC](https://forum.makecode.com/t/1x1-tilemap-help-about-sensing/9678/5 "2022-03-03T18:46:07Z")

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how do you make the 1x1 tiles thing plz tell

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### Author: ![GKcode](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gkcode/32/4885_2.png) [@GKcode](https://forum.makecode.com/u/GKcode)
#### Post date: [March 14, 2022, 3:14pm UTC](https://forum.makecode.com/t/1x1-tilemap-help-about-sensing/9678/6 "2022-03-14T15:14:17Z")

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Just draw something on a image and then set if pixel at player x:player x  
y:player y-2 is (color) then set y velocity to -1 something like that

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### Author: ![GKcode](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gkcode/32/4885_2.png) [@GKcode](https://forum.makecode.com/u/GKcode)
#### Post date: [March 15, 2022, 3:12pm UTC](https://forum.makecode.com/t/1x1-tilemap-help-about-sensing/9678/7 "2022-03-15T15:12:08Z")

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> [@LaserFoxPro](#):
>
> how

Just draw something on a image and then set if pixel at player x:player x  
y:player y-2 is (color) then set y velocity to -1 something like that
