# 3D Isometric Club

**URL:** https://forum.makecode.com/t/3d-isometric-club/42107
**Category:** Collaboration
**Created:** [February 12, 2026, 5:38pm UTC](https://forum.makecode.com/t/3d-isometric-club/42107 "2026-02-12T17:38:44Z")
**Posts on this page:** 20
**Page:** 2

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### Author: ![IAmMyGuy21th](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/iammyguy21th/32/16978_2.png) [@IAmMyGuy21th](https://forum.makecode.com/u/IAmMyGuy21th)
#### Post date: [February 15, 2026, 10:44pm UTC](https://forum.makecode.com/t/3d-isometric-club/42107/21 "2026-02-15T22:44:30Z")

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I outlined the edges so you can understand better:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/7/3/7341d561cb4ce3c6e67b76c09f08d8069c112cf3.png)  
It is like cube shaped.

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### Author: ![Peau12](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/peau12/32/29299_2.png) [@Peau12](https://forum.makecode.com/u/Peau12)
#### Post date: [February 15, 2026, 10:48pm UTC](https://forum.makecode.com/t/3d-isometric-club/42107/22 "2026-02-15T22:48:59Z")

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How did you make it?

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### Author: ![Peau12](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/peau12/32/29299_2.png) [@Peau12](https://forum.makecode.com/u/Peau12)
#### Post date: [February 15, 2026, 10:49pm UTC](https://forum.makecode.com/t/3d-isometric-club/42107/23 "2026-02-15T22:49:49Z")

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We discuss!

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### Author: ![IAmMyGuy21th](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/iammyguy21th/32/16978_2.png) [@IAmMyGuy21th](https://forum.makecode.com/u/IAmMyGuy21th)
#### Post date: [February 16, 2026, 5:01am UTC](https://forum.makecode.com/t/3d-isometric-club/42107/24 "2026-02-16T05:01:59Z")

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I render everything to the background image. I had to think of an equation to project xyz to xy. I used scene.backgroundImage().drawTransparentImage() with the cube images.

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### Author: ![IAmMyGuy21th](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/iammyguy21th/32/16978_2.png) [@IAmMyGuy21th](https://forum.makecode.com/u/IAmMyGuy21th)
#### Post date: [February 16, 2026, 5:02am UTC](https://forum.makecode.com/t/3d-isometric-club/42107/25 "2026-02-16T05:02:07Z")

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I left my tab open and I put my computer in sleep mode. I came back and all my asset images and tiles have been erased. If I didn’t have a backup on my Meowbit I would’ve been cooked.

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### Author: ![IAmMyGuy21th](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/iammyguy21th/32/16978_2.png) [@IAmMyGuy21th](https://forum.makecode.com/u/IAmMyGuy21th)
#### Post date: [February 16, 2026, 5:05am UTC](https://forum.makecode.com/t/3d-isometric-club/42107/26 "2026-02-16T05:05:29Z")

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Also, for your project, check out the AqeeAqee/Isometric-Sideview extension. I made this mod of my 2d Minecraft project once:

> **[Isometric 8-bit Minecraft Sideview (Extension by AqeeAqee)](https://arcade.makecode.com/S74543-66781-81798-47444)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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### Author: ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)
#### Post date: [February 16, 2026, 5:05am UTC](https://forum.makecode.com/t/3d-isometric-club/42107/27 "2026-02-16T05:05:38Z")

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i made some art for the uh Weekly art challenge by luke now where did i put it oh aha

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/1/2/1211cfbb40db73d9c1457c7f7c9b6b3bfbc32bf0.png)  
and  
 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/d/f/df39420488d5456b8008a1725db3b3d6e000dbe4.png)

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### Author: ![Peau12](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/peau12/32/29299_2.png) [@Peau12](https://forum.makecode.com/u/Peau12)
#### Post date: [February 16, 2026, 4:33pm UTC](https://forum.makecode.com/t/3d-isometric-club/42107/28 "2026-02-16T16:33:54Z")

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Sorry everyone. My internet was bad when I moved to another room. I’m still in that room. Sorry! But nice rendering, @TheEarth!

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### Author: ![Peau12](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/peau12/32/29299_2.png) [@Peau12](https://forum.makecode.com/u/Peau12)
#### Post date: [February 16, 2026, 4:34pm UTC](https://forum.makecode.com/t/3d-isometric-club/42107/29 "2026-02-16T16:34:36Z")

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You should add more! I was planning the MakeLand builder to be like this. Can you help with the rendering? I’ll make art. Everyone, members, ASSIGN A ROLE!

_Poll ([view on site](https://forum.makecode.com/t/3d-isometric-club/42107/29))_

Renderer: Renders the game and all to look like it is Minecraft-ish.  
Artist (Doesn’t have to be me): Makes all of the art.  
Musician: Makes all of the music in the game.  
Idea People (Up to 20): Brings up ideas and discuss with polls. The final result comes up if most people vote for it.  
Coder (Up to 3): Structures the code by working together (if 2 or 3, working together would be the right solution) and checking for bugs.

Oh right! The bugger checks! Who is the bugger?

_Poll ([view on site](https://forum.makecode.com/t/3d-isometric-club/42107/29))_

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<div class="post-metadata">

### Author: ![Peau12](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/peau12/32/29299_2.png) [@Peau12](https://forum.makecode.com/u/Peau12)
#### Post date: [February 17, 2026, 1:57am UTC](https://forum.makecode.com/t/3d-isometric-club/42107/30 "2026-02-17T01:57:57Z")

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Oh! And renderer! Can you render like this?

> **[Untitled](https://arcade.makecode.com/S38858-55925-48260-72318)**
>
> Renderer

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### Author: ![Future\_Knight](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/future_knight/32/22166_2.png) [@Future\_Knight](https://forum.makecode.com/u/Future_Knight)
#### Post date: [February 17, 2026, 1:58am UTC](https://forum.makecode.com/t/3d-isometric-club/42107/31 "2026-02-17T01:58:33Z")

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Mask maybe

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### Author: ![Peau12](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/peau12/32/29299_2.png) [@Peau12](https://forum.makecode.com/u/Peau12)
#### Post date: [February 17, 2026, 2:09am UTC](https://forum.makecode.com/t/3d-isometric-club/42107/32 "2026-02-17T02:09:39Z")

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Guys! I found this good topic for the renderer (@TheEarth) :

> [@Isometric help](https://forum.makecode.com/t/isometric-help/15050/2):
>
> could anyone make a tilemp extension called isometric tilemap wich is like the 8x8 tilemap extension but its a 9x18 isometric grid with walls and make blocks here are some images to explain what i mean

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### Author: ![Peau12](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/peau12/32/29299_2.png) [@Peau12](https://forum.makecode.com/u/Peau12)
#### Post date: [February 17, 2026, 5:12am UTC](https://forum.makecode.com/t/3d-isometric-club/42107/33 "2026-02-17T05:12:31Z")

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Kk. I got ya.

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### Author: ![IAmMyGuy21th](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/iammyguy21th/32/16978_2.png) [@IAmMyGuy21th](https://forum.makecode.com/u/IAmMyGuy21th)
#### Post date: [February 17, 2026, 7:31pm UTC](https://forum.makecode.com/t/3d-isometric-club/42107/34 "2026-02-17T19:31:02Z")

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is this a drawing or code? I have a function but it needs some modifications.

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<div class="post-metadata">

### Author: ![IAmMyGuy21th](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/iammyguy21th/32/16978_2.png) [@IAmMyGuy21th](https://forum.makecode.com/u/IAmMyGuy21th)
#### Post date: [February 17, 2026, 7:31pm UTC](https://forum.makecode.com/t/3d-isometric-club/42107/35 "2026-02-17T19:31:05Z")

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maybe I’ll call that the window block, or idk something.

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### Author: ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)
#### Post date: [February 17, 2026, 7:57pm UTC](https://forum.makecode.com/t/3d-isometric-club/42107/36 "2026-02-17T19:57:20Z")

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@IAmMyGuy21th , how do you switch blocks and move up and down? When I try to press menu at the same time as left/right or up/down, it just opens the built in pause menu or does nothing!

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### Author: ![IAmMyGuy21th](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/iammyguy21th/32/16978_2.png) [@IAmMyGuy21th](https://forum.makecode.com/u/IAmMyGuy21th)
#### Post date: [February 18, 2026, 6:46am UTC](https://forum.makecode.com/t/3d-isometric-club/42107/37 "2026-02-18T06:46:57Z")

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try holding down menu, then press the buttons? it works for me. also I added saving and loading and also rotating, so you can see the back sides.

> **[isocraft](https://arcade.makecode.com/S60848-73104-37605-99447)**
>
> Isometric minecraft in Arcade. Build in an 8x8x8 cube. controls info in game. added saving. 
> also added rotating. the house in thumbnail is @Rune's

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### Author: ![IAmMyGuy21th](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/iammyguy21th/32/16978_2.png) [@IAmMyGuy21th](https://forum.makecode.com/u/IAmMyGuy21th)
#### Post date: [February 18, 2026, 6:49am UTC](https://forum.makecode.com/t/3d-isometric-club/42107/38 "2026-02-18T06:49:05Z")

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I made your game 3d using the `AqeeAqee/pxt-isometric-sideview` extension. to import, just paste that into search bar.

> **[3D Minecraft but actually 3d](https://arcade.makecode.com/S79225-25978-62455-61148)**
>
> here is an example of AqeeAqee/pxt-isometric-sideview
> import by pasting that path into search bar in extensions place.

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### Author: ![SouperMediocre1](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/soupermediocre1/32/22579_2.png) [@SouperMediocre1](https://forum.makecode.com/u/SouperMediocre1)
#### Post date: [February 18, 2026, 6:50am UTC](https://forum.makecode.com/t/3d-isometric-club/42107/39 "2026-02-18T06:50:04Z")

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how did you make an isometric game? do you just fake it with tilemap / sprites and use janky tilemap hitboxes?

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### Author: ![Peau12](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/peau12/32/29299_2.png) [@Peau12](https://forum.makecode.com/u/Peau12)
#### Post date: [February 18, 2026, 6:53am UTC](https://forum.makecode.com/t/3d-isometric-club/42107/40 "2026-02-18T06:53:25Z")

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OK! I can’t have everyone be the bugger! So I will pick names from sticks!

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