# 3d platformer

**URL:** https://forum.makecode.com/t/3d-platformer/13175
**Category:** Arcade
**Created:** [April 19, 2022, 5:46pm UTC](https://forum.makecode.com/t/3d-platformer/13175 "2022-04-19T17:46:56Z")
**Posts on this page:** 1
**Showing post:** 7

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### Author: ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)
#### Post date: [April 20, 2022, 8:17pm UTC](https://forum.makecode.com/t/3d-platformer/13175/7 "2022-04-20T20:17:50Z")

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Sadly, textures are not supported, or even solid-colored polygons. Even if they were, it would be hard to make the 3d models. All I have here is a basic wireframe and 2d sprites with textures are supported, as well as a textured ground. Also, KWX coded the engine so I don’t know how to do it. Textured polygons seem pretty impossible, as this post says:

> [@MakeCode Kart](https://forum.makecode.com/t/makecode-kart/5787/256):
>
> 3D terrain would need much more complex code to render, and I suspect it would likely be too slow without low-level support. The current code only supports a single textured ground plane, and it uses simplified math to speed things up in ways that are only valid for horizontal planes. Adding a few untextured polygons would be possible, for example combining it with the renderer I used for [Space Rocks 3D](https://forum.makecode.com/t/space-rocks-3d/6334/70) and [Carrier 3D](https://forum.makecode.com/t/carrier-3d-unfinished-work-in-progress/10573), but general textured polygons would be a lot harder.

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