# 3D Racer Tech Ideas

**URL:** <https://forum.makecode.com/t/3d-racer-tech-ideas/30096>\
**Category:** Arcade\
**Created:** [August 12, 2024, 2:46pm UTC](https://forum.makecode.com/t/3d-racer-tech-ideas/30096 "2024-08-12T14:46:13Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![AlexK](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alexk/32/33339_2.png) [@AlexK](https://forum.makecode.com/u/AlexK)\
**Post date:** [August 12, 2024, 2:53pm UTC](https://forum.makecode.com/t/3d-racer-tech-ideas/30096/2 "2024-08-12T14:53:24Z")

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Give these a look, @Kikketer . There is a bit of a blurring of the lines between raycasting and “mode 7.” I haven’t worked in either space in a long time, so I’m not able to provide an informed opinion on which direction to take.

> [@A little racing "game"](https://forum.makecode.com/t/a-little-racing-game/561):
>
> Not very playable, but gets the idea how to draw a road.

> [@MakeCode Kart](https://forum.makecode.com/t/makecode-kart/5787/26):
>
> @Primal_Nexus @Colethewolf @ggiscool @MopishCobra75 @SCAR.chris I made this prototype. Adapted @mmoskal’s code To change the track change the array found. 1 is left, 0 is foward, and 2 is right.

> [@Isometric render](https://forum.makecode.com/t/isometric-render/22580):
>
> A preview of my Isometric Render: Building on the same framework of my [Raycasting 3D render – Blocks Edition](https://forum.makecode.com/t/raycasting-3d-render-blocks-edition/12921) extension. Most features of raycasting are planned supportting, but some not finished yet. Tiles rotating algorithm is based on the [SNES mode 7 transformations](https://forum.makecode.com/t/snes-mode-7-transformations/8530) Main features implemented: Render view following selfSpr position & view angle Tilemap: supported Sprite: build-in blocks: Position, Scale, Projectile, SayText, Particle Effect extension feature: jump, floating,etc. Walls b…

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