# 3d raycasting collisions

**URL:** <https://forum.makecode.com/t/3d-raycasting-collisions/26279>\
**Category:** Help\
**Tags:** extension\
**Created:** [January 23, 2024, 12:27am UTC](https://forum.makecode.com/t/3d-raycasting-collisions/26279 "2024-01-23T00:27:07Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![zerousw](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/zerousw/32/15816_2.png) [@zerousw](https://forum.makecode.com/u/zerousw)\
**Post date:** [January 23, 2024, 12:27am UTC](https://forum.makecode.com/t/3d-raycasting-collisions/26279/1 "2024-01-23T00:27:08Z")

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I have been trying to make a 3d game, [https://arcade.makecode.com/S99882-03620-05841-07819](https://arcade.makecode.com/S99882-03620-05841-07819) , but the floors in my project don’t appear. To sum it up, any tiles on the tilemap that are not marked as walls do not appear in the game, I have seen it done in other projects, but it doesn’t work in mine. I don’t know if it’s a different extension from the default AqeeAqee extension or what, but I’m kinda new to this whole thing so idk. I’ve seen it work on a few games, like this one [https://arcade.makecode.com/S53987-45428-75480-18314](https://arcade.makecode.com/S53987-45428-75480-18314) . If you know thank you 😃

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**Author:** ![Sonicblaston](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sonicblaston/32/19164_2.png) [@Sonicblaston](https://forum.makecode.com/u/Sonicblaston)\
**Post date:** [January 23, 2024, 5:35pm UTC](https://forum.makecode.com/t/3d-raycasting-collisions/26279/2 "2024-01-23T17:35:35Z")

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Sadly the extension doesn’t work like that. the floor tiles are coded in through javascript. It is not part of the official extension. I think it was planned to be added though.
