# 3D raycasting in Arcade

**URL:** <https://forum.makecode.com/t/3d-raycasting-in-arcade/474>\
**Category:** Arcade\
**Tags:** featured-game, game\
**Created:** [August 23, 2019, 8:55pm UTC](https://forum.makecode.com/t/3d-raycasting-in-arcade/474 "2019-08-23T20:55:29Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![AlexK](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alexk/32/33339_2.png) [@AlexK](https://forum.makecode.com/u/AlexK)\
**Post date:** [August 24, 2019, 2:45am UTC](https://forum.makecode.com/t/3d-raycasting-in-arcade/474/2 "2019-08-24T02:45:58Z")

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This looks so cool! Should I stop working on my side project, then? It seems like there is a lot of overlap.

> [@Next Project: Sneak Peek](https://forum.makecode.com/t/next-project-sneak-peek/340/15):
>
> Made a little more progress on this today. Been having way too much fun with this. smile The dungeons can now have passages in the floor and in the ceiling so that you can build additional levels in your game. The rendering is a little off, but it’ll do for now. [arcade-Dungeon-Map-Playground] Next steps (roughly in order): Use an update loop with the movement animations instead of game.pause so that rendering is more consistent across platforms. (Done.) Incorporate page flipping when…

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