# 3D Renderer Demo

**URL:** https://forum.makecode.com/t/3d-renderer-demo/2294
**Category:** Arcade
**Created:** [June 2, 2020, 7:39pm UTC](https://forum.makecode.com/t/3d-renderer-demo/2294 "2020-06-02T19:39:19Z")
**Posts on this page:** 1
**Showing post:** 3

<div class="post-metadata">

### Author: ![jwunderl](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/jwunderl/32/5308_2.png) [@jwunderl](https://forum.makecode.com/u/jwunderl)
#### Post date: [June 2, 2020, 9:32pm UTC](https://forum.makecode.com/t/3d-renderer-demo/2294/3 "2020-06-02T21:32:02Z")

</div>

Hmm, haven’t looked too deeply into the implementation yet but a few things I’ll point out in case you haven’t seen them :

- michal’s 3d raycasting demo for wolfenstein-likes: [3D raycasting in Arcade](https://forum.makecode.com/t/3d-raycasting-in-arcade/474) and associated pr [https://github.com/microsoft/pxt-common-packages/pull/940](https://github.com/microsoft/pxt-common-packages/pull/940) (added blit row)
- maybe get / set rows and mapRect for optimizing dithering? [https://github.com/microsoft/pxt-common-packages/pull/660](https://github.com/microsoft/pxt-common-packages/pull/660)

(Also nice to meet you, I’m Joey!)

---

_[View the full topic](https://forum.makecode.com/t/3d-renderer-demo/2294)._
