# 3d run game

**URL:** <https://forum.makecode.com/t/3d-run-game/12564>\
**Category:** Collaboration\
**Tags:** game, music\
**Created:** [March 7, 2022, 5:35pm UTC](https://forum.makecode.com/t/3d-run-game/12564 "2022-03-07T17:35:03Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)\
**Post date:** [March 7, 2022, 7:02pm UTC](https://forum.makecode.com/t/3d-run-game/12564/2 "2022-03-07T19:02:32Z")

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Hi, @SizzleStick, welcome to the forum. It can be hard to make 3d. I did a sort of workaround in my project ([Runaway 2d](https://forum.makecode.com/t/runaway-2d-new-format/10832)), a remake of the flash game, Run., but Runaway 2d is by far NOT THE MOST EFFICIENT, because back then I didn’t know as much about Makecode and I used sprites and had to do calculations beforehand, causing some graphical glitches (and sprite scaling didn’t exist back then). I hope you can figure out your game! Makecode blocks aren’t the fastest method of rendering, so I don’t think raycasting per pixel would be fast at all and would probably require some workarounds, but I hope you can get your game to work. If you use my Runaway 2d (the actual code in it, not the inspiration from it), please credit me.

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