# A brand new evolution simulation!

**URL:** https://forum.makecode.com/t/a-brand-new-evolution-simulation/43245
**Category:** Show & Tell
**Created:** [April 10, 2026, 11:18pm UTC](https://forum.makecode.com/t/a-brand-new-evolution-simulation/43245 "2026-04-10T23:18:36Z")
**Posts on this page:** 20
**Page:** 6

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### Author: ![KawaiiGoddess](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kawaiigoddess/32/33722_2.png) [@KawaiiGoddess](https://forum.makecode.com/u/KawaiiGoddess)
#### Post date: [July 3, 2026, 10:43pm UTC](https://forum.makecode.com/t/a-brand-new-evolution-simulation/43245/103 "2026-07-03T22:43:09Z")

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Say, what is the link to the orange Rotation extension?

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### Author: ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)
#### Post date: [July 5, 2026, 9:15pm UTC](https://forum.makecode.com/t/a-brand-new-evolution-simulation/43245/104 "2026-07-05T21:15:26Z")

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I think it’s by bladder it’s called continuous rotation or smth

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### Author: ![miguelsanto17598-gli](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/miguelsanto17598-gli/32/35185_2.png) [@miguelsanto17598-gli](https://forum.makecode.com/u/miguelsanto17598-gli)
#### Post date: [July 5, 2026, 11:20pm UTC](https://forum.makecode.com/t/a-brand-new-evolution-simulation/43245/105 "2026-07-05T23:20:22Z")

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ok so lately i’ve been working on two projects at the same time ( being the second project the horror game) I’m gonna focus on that one

but I will still be updating the Penumbra Ocean game

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<div class="post-metadata">

### Author: ![miguelsanto17598-gli](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/miguelsanto17598-gli/32/35185_2.png) [@miguelsanto17598-gli](https://forum.makecode.com/u/miguelsanto17598-gli)
#### Post date: [July 12, 2026, 3:03am UTC](https://forum.makecode.com/t/a-brand-new-evolution-simulation/43245/106 "2026-07-12T03:03:37Z")

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Ok. I will say one more thing that you will probably not appreciate

I think I’m gonna leave the forum for some time…

I will come back later, like 2 months

These topics aren’t really what I was going for, and it’s hard to keep these two projects active so I’m gonna leave

I’m not doing this as a bad thing

I just need to rest…

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### Author: ![BLADEr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/blader/32/16422_2.png) [@BLADEr](https://forum.makecode.com/u/BLADEr)
#### Post date: [July 12, 2026, 3:05am UTC](https://forum.makecode.com/t/a-brand-new-evolution-simulation/43245/107 "2026-07-12T03:05:14Z")

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I was unable to find anything on the 3d head movements for the lizards, and I don’t have the resources to deep dive into the code myself. sorry 😟

I was looking into the tiles also and found [this page](https://imgur.com/a/rendered-tiles-rain-world-editor-havens-Vz3Kk) which is a cheat-sheet on tile editor and rendered tiles. I noticed that the tiles are possibly procedurally rendered shadows onto the outline image. I’m going to see if I can make a something like that where the shadows are drawn onto the outline of the tiles.

Also, if you’re wanting a creature to flip its segments based on where it’s facing, use this block:  
 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/7/4/744fcfa0e7c52cb95ebe0fde4137646aa0d6682d.png)  
It basically tells the sprites that have continuous rotation applied to flip vertically when changing direction. I created this block for my [Chinese Dragon](https://forum.makecode.com/t/javascript-game-jam/37064/17) game.

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<div class="post-metadata">

### Author: ![BLADEr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/blader/32/16422_2.png) [@BLADEr](https://forum.makecode.com/u/BLADEr)
#### Post date: [July 18, 2026, 6:30pm UTC](https://forum.makecode.com/t/a-brand-new-evolution-simulation/43245/108 "2026-07-18T18:30:16Z")

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I guess I should’ve clarified how to use that block. here’s an example I made showing how to get that head movement I think you were talking about:

> **[lizard head movement](https://arcade.makecode.com/S84205-66217-51247-63151)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Also, I recently dug up a **very old** project I was working on with procedural cave generation:

> **[Centipede the game](https://arcade.makecode.com/S86278-02568-34009-17656)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

I can teach you how I made the caves if you’d like! I think it would be cool for your game!

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<div class="post-metadata">

### Author: ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)
#### Post date: [July 20, 2026, 2:22am UTC](https://forum.makecode.com/t/a-brand-new-evolution-simulation/43245/109 "2026-07-20T02:22:58Z")

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Lizard from rainworld

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<div class="post-metadata">

### Author: ![BLADEr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/blader/32/16422_2.png) [@BLADEr](https://forum.makecode.com/u/BLADEr)
#### Post date: [July 21, 2026, 9:22pm UTC](https://forum.makecode.com/t/a-brand-new-evolution-simulation/43245/110 "2026-07-21T21:22:56Z")

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No pressure at all!  
Your health is **Far** more important than video games

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<div class="post-metadata">

### Author: ![miguelsanto17598-gli](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/miguelsanto17598-gli/32/35185_2.png) [@miguelsanto17598-gli](https://forum.makecode.com/u/miguelsanto17598-gli)
#### Post date: [July 21, 2026, 9:23pm UTC](https://forum.makecode.com/t/a-brand-new-evolution-simulation/43245/111 "2026-07-21T21:23:04Z")

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it never stops…

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/9/f/9f571e36f633f23977cf5e82d83a9c0ae0933fdd.png)

I think I am doing more talking than working on the game ‘-’

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<div class="post-metadata">

### Author: ![miguelsanto17598-gli](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/miguelsanto17598-gli/32/35185_2.png) [@miguelsanto17598-gli](https://forum.makecode.com/u/miguelsanto17598-gli)
#### Post date: [July 21, 2026, 9:23pm UTC](https://forum.makecode.com/t/a-brand-new-evolution-simulation/43245/112 "2026-07-21T21:23:06Z")

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sorry for not replying… my bad! 😅

the cave generation would REALLY help a lot!

Oh sorry, hellooo! I’m back! (:

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<div class="post-metadata">

### Author: ![miguelsanto17598-gli](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/miguelsanto17598-gli/32/35185_2.png) [@miguelsanto17598-gli](https://forum.makecode.com/u/miguelsanto17598-gli)
#### Post date: [July 23, 2026, 10:26pm UTC](https://forum.makecode.com/t/a-brand-new-evolution-simulation/43245/113 "2026-07-23T22:26:17Z")

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oh, and I was working with a side view procedurally generated map

Here it is:

> **[procedural generation](https://arcade.makecode.com/S24684-31599-44757-30284)**
>
> Frolick around these vast plains

If it looks a little ruff, it’s because I tried this new extention (color coded map) for the first time so… yeah

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<div class="post-metadata">

### Author: ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)
#### Post date: [July 25, 2026, 7:15pm UTC](https://forum.makecode.com/t/a-brand-new-evolution-simulation/43245/114 "2026-07-25T19:15:27Z")

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Ooh this is nice just with some basic slopes and it’s pretty good

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<div class="post-metadata">

### Author: ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)
#### Post date: [July 25, 2026, 7:18pm UTC](https://forum.makecode.com/t/a-brand-new-evolution-simulation/43245/115 "2026-07-25T19:18:23Z")

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Ooo this looks good, I like the added sloping tiles!

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<div class="post-metadata">

### Author: ![miguelsanto17598-gli](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/miguelsanto17598-gli/32/35185_2.png) [@miguelsanto17598-gli](https://forum.makecode.com/u/miguelsanto17598-gli)
#### Post date: [July 26, 2026, 9:07pm UTC](https://forum.makecode.com/t/a-brand-new-evolution-simulation/43245/116 "2026-07-26T21:07:59Z")

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I’m currently working on ponds too so yeah

also, I think I’m going back to the Catters game, since this post was ment to show the simulation.

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<div class="post-metadata">

### Author: ![miguelsanto17598-gli](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/miguelsanto17598-gli/32/35185_2.png) [@miguelsanto17598-gli](https://forum.makecode.com/u/miguelsanto17598-gli)
#### Post date: [July 26, 2026, 9:08pm UTC](https://forum.makecode.com/t/a-brand-new-evolution-simulation/43245/117 "2026-07-26T21:08:03Z")

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the ponds are kinda broken…

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<div class="post-metadata">

### Author: ![miguelsanto17598-gli](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/miguelsanto17598-gli/32/35185_2.png) [@miguelsanto17598-gli](https://forum.makecode.com/u/miguelsanto17598-gli)
#### Post date: [July 28, 2026, 2:13am UTC](https://forum.makecode.com/t/a-brand-new-evolution-simulation/43245/118 "2026-07-28T02:13:57Z")

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> **[procedural generation](https://arcade.makecode.com/S24684-31599-44757-30284)**
>
> Frolick around these vast plains... with... ponds

as you can see from the image, I said the ponds were not generating properly, as you can see from the image

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<div class="post-metadata">

### Author: ![miguelsanto17598-gli](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/miguelsanto17598-gli/32/35185_2.png) [@miguelsanto17598-gli](https://forum.makecode.com/u/miguelsanto17598-gli)
#### Post date: [July 28, 2026, 2:14am UTC](https://forum.makecode.com/t/a-brand-new-evolution-simulation/43245/119 "2026-07-28T02:14:18Z")

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I can’t believe I repeated my self 😑

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<div class="post-metadata">

### Author: ![miguelsanto17598-gli](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/miguelsanto17598-gli/32/35185_2.png) [@miguelsanto17598-gli](https://forum.makecode.com/u/miguelsanto17598-gli)
#### Post date: [July 28, 2026, 2:26am UTC](https://forum.makecode.com/t/a-brand-new-evolution-simulation/43245/120 "2026-07-28T02:26:36Z")

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> **[thinking spider](https://arcade.makecode.com/S63683-72011-91529-90761)**
>
> a spider that thinks

here I was trying to improve the enemy accuracy

by making the enemy remember your last encounter

and increases his certainty

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<div class="post-metadata">

### Author: ![miguelsanto17598-gli](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/miguelsanto17598-gli/32/35185_2.png) [@miguelsanto17598-gli](https://forum.makecode.com/u/miguelsanto17598-gli)
#### Post date: [July 29, 2026, 2:10pm UTC](https://forum.makecode.com/t/a-brand-new-evolution-simulation/43245/121 "2026-07-29T14:10:30Z")

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Ok

Now back to these guys

![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/b/8b8411a5da09e971c35c06a13230721fd3424e51.png)

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<div class="post-metadata">

### Author: ![miguelsanto17598-gli](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/miguelsanto17598-gli/32/35185_2.png) [@miguelsanto17598-gli](https://forum.makecode.com/u/miguelsanto17598-gli)
#### Post date: [July 30, 2026, 2:39am UTC](https://forum.makecode.com/t/a-brand-new-evolution-simulation/43245/122 "2026-07-30T02:39:50Z")

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A slite update here

> **[The catters](https://arcade.makecode.com/S08850-10852-81009-03576)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Now I updated the catter’s AI and a showable eye sight

that’s all

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[Next page](https://forum.makecode.com/t/a-brand-new-evolution-simulation/43245.md?page=7)
