# A brand new evolution simulation!

**URL:** https://forum.makecode.com/t/a-brand-new-evolution-simulation/43245
**Category:** Show & Tell
**Created:** [April 10, 2026, 11:18pm UTC](https://forum.makecode.com/t/a-brand-new-evolution-simulation/43245 "2026-04-10T23:18:36Z")
**Posts on this page:** 1
**Showing post:** 107

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### Author: ![BLADEr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/blader/32/16422_2.png) [@BLADEr](https://forum.makecode.com/u/BLADEr)
#### Post date: [July 12, 2026, 3:05am UTC](https://forum.makecode.com/t/a-brand-new-evolution-simulation/43245/107 "2026-07-12T03:05:14Z")

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I was unable to find anything on the 3d head movements for the lizards, and I don’t have the resources to deep dive into the code myself. sorry 😟

I was looking into the tiles also and found [this page](https://imgur.com/a/rendered-tiles-rain-world-editor-havens-Vz3Kk) which is a cheat-sheet on tile editor and rendered tiles. I noticed that the tiles are possibly procedurally rendered shadows onto the outline image. I’m going to see if I can make a something like that where the shadows are drawn onto the outline of the tiles.

Also, if you’re wanting a creature to flip its segments based on where it’s facing, use this block:  
 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/7/4/744fcfa0e7c52cb95ebe0fde4137646aa0d6682d.png)  
It basically tells the sprites that have continuous rotation applied to flip vertically when changing direction. I created this block for my [Chinese Dragon](https://forum.makecode.com/t/javascript-game-jam/37064/17) game.

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