A community game that might actually work

Oops I forgot to share the link….
:sweat_smile:
Also I added a stone pickaxe in the meantime

What should we add next:

  • Mushroom Pickaxe (Has a chance to drop a lot of mushrooms from one patch)
  • Leather (Dropped from cows) and Leather Armor
  • Iron (Found in caves) and Iron Pickaxe
  • Horse Riding (From the earlier poll)
  • Stone Axe and Stone Hoe (Maybe a stone sword???)
  • Porkchops (Dropped from pigs)
  • Furnace (With crafting interface)
  • Apples (Hmm) and Leaves (Dropped from trees)
0 voters

Help is welcome for the art, and also help for the descriptions of each item (and also how to show the selected item’s description when B is pressed while the toolbar is open)

Current Items

Red Dye
Mushroom
Egg
Raw Beef
Stone
Coal
Log
Wood Pick
Stone Pick
Basic Workbench (Crafting Table)

hey @codinggrizzlybear, I cant seem to figure out how crafting works and i was hoping to test those functions. how do you craft?

Press B while your selector is over a crafting table

You can place down a crafting table by selecting it in the toolbar (open with menu) and then pressing A.

okay, I just checked the crafting table out and found a bug where you could still move around while crafting, so I adjusted the code a bit (I tried to see if it was a “write code wrong place” sitch like with the skin selection, but it wasnt). I couldn’t seem to fix it, but I’ll try again in a day or two. form what I can tell the game isn’t receiving the command to set the player speed to 0 or its being overwritten. you could make a new set of blocks to set the player speed to 0 when in a menu and 80 when out, but I don’t know if either of us will have the time for that.

Yes, it happens because when you close the toolbar, then the sprite can move again, even when the crafting is open. Idk how to fix it.

I’ll look into it.

hm, weirdly now I cant seem to replicate the glitch.

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Yeah me too

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this is probably a bad idea, but I might try to restructure the game so it’s easier to modify. (because it seems pretty confusing, and it would make it easier for development)

Very glitchy 3.45: The Iron Age Update

Iron ore in caves, mineable only with stone pickaxe, gives raw iron

Furnaces are here but currently have no texture and can be placed infinitely

Raw beef’s 8x8 image is uncompleted
Iron Ingot recipe is broken
Furnace interface is uncomplete

I am soon probably adding stone axes and hoes and maybe hostile mobs after i fix it

Anyone want to help with hostile mobs after this update, because I am unsure how to make them.

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that would be great!

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Yes pls! Right now it has like 100 variables

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Holy cow. My phone took FOREVER to load it when I wanted to see the amount of variables. I noticed that there were many things like amt… item… achievement… a lot of those could be put into arrays, which would require way less variables. I recommend using arrays, because then when you add another item or achievement, just add it to the array rather than making another variable or two. If you need help with arrays, I can help in hopefully less than a week, or just give info on how to use them!

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Yes please!

Info would be great too.

development has halted for a little bit because I’m coming off of spring break, and opera gx just refusing to open makecode correctly.


Ahem

*cough cough

looks familliar

image

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Didn’t see that :sweat_smile:

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@BloonsFan3 just wondering, what version are you working on?

just wondering

Thank you thank you