# A Fisherman's Life For Me! The actual topic!

**URL:** <https://forum.makecode.com/t/a-fishermans-life-for-me-the-actual-topic/40296>\
**Category:** Show & Tell\
**Created:** [November 7, 2025, 6:54pm UTC](https://forum.makecode.com/t/a-fishermans-life-for-me-the-actual-topic/40296 "2025-11-07T18:54:58Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![Ima.notarobot](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/ima.notarobot/32/26551_2.png) [@Ima.notarobot](https://forum.makecode.com/u/Ima.notarobot)\
**Post date:** [November 13, 2025, 10:34pm UTC](https://forum.makecode.com/t/a-fishermans-life-for-me-the-actual-topic/40296/13 "2025-11-13T22:34:45Z")

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I’m pretty sure there is a way to optimize this, Luke did something with his inventory system in robot survival, it was all one sprite:

> [@Remastering your games! artist\_palette](https://forum.makecode.com/t/remastering-your-games/29218/111):
>
> now if you wanted to go even MORE optimised, you could draw this directly to one sprite with this block. This is how i made my inventory system in card delver
> 
> ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/0/7/077757b8ed87a969ae02dc20b0e41dd266a6f283.png)
> 
> All one sprite!!!
> 
> ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/7/a/7a1834c96a891730f84fd9e296823b2bec9ac05e.png)

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