# A\* for the tilemap

**URL:** <https://forum.makecode.com/t/a-for-the-tilemap/1813>\
**Category:** Arcade\
**Created:** [April 24, 2020, 1:06am UTC](https://forum.makecode.com/t/a-for-the-tilemap/1813 "2020-04-24T01:06:08Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![peli](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/peli/32/12_2.png) [@peli](https://forum.makecode.com/u/peli)\
**Post date:** [April 24, 2020, 1:06am UTC](https://forum.makecode.com/t/a-for-the-tilemap/1813/1 "2020-04-24T01:06:08Z")

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Do we already have an A\* path planning algo for the tilemap?

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**Author:** ![jwunderl](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/jwunderl/32/5308_2.png) [@jwunderl](https://forum.makecode.com/u/jwunderl)\
**Post date:** [April 24, 2020, 1:14am UTC](https://forum.makecode.com/t/a-for-the-tilemap/1813/2 "2020-04-24T01:14:23Z")

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Not currently
