# A little help guys

**URL:** <https://forum.makecode.com/t/a-little-help-guys/18382>\
**Category:** Help\
**Created:** [March 10, 2023, 4:10pm UTC](https://forum.makecode.com/t/a-little-help-guys/18382 "2023-03-10T16:10:04Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Vegz78](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/vegz78/32/1201_2.png) [@Vegz78](https://forum.makecode.com/u/Vegz78)\
**Post date:** [March 13, 2023, 11:44pm UTC](https://forum.makecode.com/t/a-little-help-guys/18382/7 "2023-03-13T23:44:51Z")

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Also, maybe you could achieve the necessary overlap/collision event that I could not find out of the box with this extension by @richard, perhaps either _begin overlap with_ or _is within_ region?:

> [@Arcade-sprite-events extension](https://forum.makecode.com/t/arcade-sprite-events-extension/13453):
>
> Hey folks! If you’ve been watching stream for the past couple weeks, you might have seen me working on a new arcade extension. Well, I’m pleased to announce it’s now available! Check it out here: This extension adds new events that you can use with sprites in Arcade. Below is some quick documentation on how the events work. Tilemap events This event block gives you a lot of events that are useful when using tilemaps. Here’s an explanation of all of …

@makecode or anyone: Are there any other ways to detect collision with or being within the screen boundries of 120x80 for _text sprites_, other than my proposed check of changing vx OR vy when hitting the screen boundries and bouncing in new directions, without using extensions and tilemaps?

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