# A little racing "game"

**URL:** <https://forum.makecode.com/t/a-little-racing-game/561>\
**Category:** Arcade\
**Tags:** game\
**Created:** [September 24, 2019, 1:02pm UTC](https://forum.makecode.com/t/a-little-racing-game/561 "2019-09-24T13:02:27Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![mmoskal](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/mmoskal/32/20_2.png) [@mmoskal](https://forum.makecode.com/u/mmoskal)\
**Post date:** [September 24, 2019, 1:02pm UTC](https://forum.makecode.com/t/a-little-racing-game/561/1 "2019-09-24T13:02:27Z")

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> **[road](https://arcade.makecode.com/79100-11721-82102-78952)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Not very playable, but gets the idea how to draw a road.

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**Author:** ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)\
**Post date:** [September 24, 2019, 6:09pm UTC](https://forum.makecode.com/t/a-little-racing-game/561/2 "2019-09-24T18:09:30Z")

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> **[Mode 7](https://en.wikipedia.org/wiki/Mode_7)**
>
> Mode 7 is a graphics mode on the Super NES video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different effects. The most famous of these effects is the application of a perspective effect on a background layer by scaling and rotating the background layer in this manner. This transforms the background layer into a two-dimensional horizontal texture-mapped plane that trades height for depth. Thus, an impression of three-dime Mo...

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**Author:** ![AlexK](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alexk/32/33339_2.png) [@AlexK](https://forum.makecode.com/u/AlexK)\
**Post date:** [September 24, 2019, 8:53pm UTC](https://forum.makecode.com/t/a-little-racing-game/561/3 "2019-09-24T20:53:16Z")

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I grew up with the Atari 2600, and one of my favorite games as a kid was Night Driver. I’ve been drawn to racing games ever since.

I’ve been wanting to recreate that game for a while now. Thanks for the inspiration, @mmoskal. I may have to revisit this idea!

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**Author:** ![jlj1978](https://avatars.discourse-cdn.com/v4/letter/j/dbc845/32.png) [@jlj1978](https://forum.makecode.com/u/jlj1978)\
**Post date:** [September 25, 2019, 1:36am UTC](https://forum.makecode.com/t/a-little-racing-game/561/4 "2019-09-25T01:36:41Z")

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Really cool. I am very interested in this.

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**Author:** ![DahbixLP](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/dahbixlp/32/4760_2.png) [@DahbixLP](https://forum.makecode.com/u/DahbixLP)\
**Post date:** [February 25, 2021, 5:06pm UTC](https://forum.makecode.com/t/a-little-racing-game/561/5 "2021-02-25T17:06:42Z")

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Hi @mmoskal ! Can you make so that enemies spawn less fast(or tell me in which line the delay is) In here (I am making my version!)  
Great game!

> **[road](https://arcade.makecode.com/71592-93859-99970-10501)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![DahbixLP](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/dahbixlp/32/4760_2.png) [@DahbixLP](https://forum.makecode.com/u/DahbixLP)\
**Post date:** [February 25, 2021, 6:03pm UTC](https://forum.makecode.com/t/a-little-racing-game/561/6 "2021-02-25T18:03:43Z")

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(SOLVED) I found it! The random range!

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**Author:** ![Agent\_14](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/agent_14/32/17567_2.png) [@Agent\_14](https://forum.makecode.com/u/Agent_14)\
**Post date:** [February 26, 2021, 5:24pm UTC](https://forum.makecode.com/t/a-little-racing-game/561/7 "2021-02-26T17:24:29Z")

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I figured out how to control how the tracks go.

> **[Road (UNFINISHED)](https://arcade.makecode.com/26451-75692-29371-16599)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.
