# About color-coded-tilemap

**URL:** <https://forum.makecode.com/t/about-color-coded-tilemap/7349>\
**Category:** Help\
**Created:** [April 13, 2021, 2:41pm UTC](https://forum.makecode.com/t/about-color-coded-tilemap/7349 "2021-04-13T14:41:04Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![NoValues](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/novalues/32/3648_2.png) [@NoValues](https://forum.makecode.com/u/NoValues)\
**Post date:** [April 13, 2021, 2:41pm UTC](https://forum.makecode.com/t/about-color-coded-tilemap/7349/1 "2021-04-13T14:41:04Z")

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> **[TilemapTest](https://arcade.makecode.com/34516-75066-84667-13690)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Hello.  
Please help someone.  
I used color-coded-tilemap extention because I want to use an 8x8 wall.  
However, if I make a floor from the top to the ninth row, a zone where projectiles will not fly will be created.  
Is this a bug because the code is simple?  
As a result of various tests, it seems that the X of the player sprite occurs between 76 and 84.  
This only happens when the projectiles use “sprites with a size of 16x16 and space at the bottom”.  
For example, there is a problem with marbles, but not with apples. (However, the Y coordinate of the apple decreases by 1px)  
I wonder why?  
There seems to be a way around the problem, but I would like you to tell me if there is a way to solve it.  
Thank you.
