# Abstract Studio Projects

**URL:** <https://forum.makecode.com/t/abstract-studio-projects/42263>\
**Category:** Arcade\
**Tags:** game\
**Created:** [February 20, 2026, 7:29pm UTC](https://forum.makecode.com/t/abstract-studio-projects/42263 "2026-02-20T19:29:21Z")\
**Posts on this page:** 1\
**Showing post:** 39

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**Author:** ![Abstract](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/abstract/32/31064_2.png) [@Abstract](https://forum.makecode.com/u/Abstract)\
**Post date:** [July 8, 2026, 5:39pm UTC](https://forum.makecode.com/t/abstract-studio-projects/42263/39 "2026-07-08T17:39:23Z")

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Thought that I’d leave a link to my Chip-8 emulator here too.

> [@Chip-8 Emulator in Makecode Arcade! (Fantasy Console)](https://forum.makecode.com/t/chip-8-emulator-in-makecode-arcade-fantasy-console/44828):
>
> CHIP-8 in Makecode Arcade! alien_monsterHello everyone! It’s been a minute, and I’m finally ready to present to you my CHIP-8 Emulator for Makecode Arcade. Features: 4 KB RAM Full CPU implementation. 16 general-purpose registers Stack and timers Sprite drawing with collision detection Configurable display palette Native Arcade controller support Runs at decent speed on most real Arcade hardwares JSBin ROM converter for converting .ch8 files into MakeCode arrays I tested it with a couple r…

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