# Add an option that takes you to any possible errors

**URL:** https://forum.makecode.com/t/add-an-option-that-takes-you-to-any-possible-errors/22029
**Category:** Forum Feedback
**Created:** [August 24, 2023, 6:42am UTC](https://forum.makecode.com/t/add-an-option-that-takes-you-to-any-possible-errors/22029 "2023-08-24T06:42:59Z")
**Posts on this page:** 8
**Page:** 1

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### Author: ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)
#### Post date: [August 24, 2023, 6:42am UTC](https://forum.makecode.com/t/add-an-option-that-takes-you-to-any-possible-errors/22029/1 "2023-08-24T06:42:59Z")

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This isn’t necessarily for the forum, but the arcade portion of makecode. So basically, whenever there’s an error in your code, the site tells you, but doesn’t elaborate further on where exactly said error is. So I propose a solution. If you were to click/tap or the error message, it should take you to the block/line that’s causing trouble so you can edit or delete it.

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### Author: ![Sarge](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sarge/32/19590_2.png) [@Sarge](https://forum.makecode.com/u/Sarge)
#### Post date: [August 24, 2023, 5:43pm UTC](https://forum.makecode.com/t/add-an-option-that-takes-you-to-any-possible-errors/22029/2 "2023-08-24T17:43:11Z")

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Already exists  
click the debugger → run the simulator → game crashes → it shows you the faulty block

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### Author: ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)
#### Post date: [August 24, 2023, 5:43pm UTC](https://forum.makecode.com/t/add-an-option-that-takes-you-to-any-possible-errors/22029/3 "2023-08-24T17:43:27Z")

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You can do that in debug mode

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### Author: ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)
#### Post date: [August 24, 2023, 5:45pm UTC](https://forum.makecode.com/t/add-an-option-that-takes-you-to-any-possible-errors/22029/4 "2023-08-24T17:45:24Z")

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Doesn’t debug mode already put a little triangle next to broken code in blocks?

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### Author: ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)
#### Post date: [August 24, 2023, 8:08pm UTC](https://forum.makecode.com/t/add-an-option-that-takes-you-to-any-possible-errors/22029/5 "2023-08-24T20:08:28Z")

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Debug mode is underrated I use it all the time to check for broken code and it also shows all the variables, arrays etc… when a block runs if you select it in debug mode.

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### Author: ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)
#### Post date: [September 1, 2023, 8:11pm UTC](https://forum.makecode.com/t/add-an-option-that-takes-you-to-any-possible-errors/22029/6 "2023-09-01T20:11:11Z")

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OK, I GET IT. IT’S IN DEBUG MODE. the thing is, when I tried using debug mode, all that happened was a bunch of white circles that I could fill in appeared and nothing else.

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### Author: ![Sarge](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sarge/32/19590_2.png) [@Sarge](https://forum.makecode.com/u/Sarge)
#### Post date: [September 5, 2023, 3:06pm UTC](https://forum.makecode.com/t/add-an-option-that-takes-you-to-any-possible-errors/22029/7 "2023-09-05T15:06:40Z")

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Do you need help using the debug mode?

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### Author: ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)
#### Post date: [September 5, 2023, 3:09pm UTC](https://forum.makecode.com/t/add-an-option-that-takes-you-to-any-possible-errors/22029/8 "2023-09-05T15:09:07Z")

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You have to push play to make debug mode run! Once you press the button, warning triangles will pop up next to code that is causing errors! /nm
