# An extension for 3d isometric tilemaps

**URL:** https://forum.makecode.com/t/an-extension-for-3d-isometric-tilemaps/22158
**Category:** Arcade
**Tags:** extension, graphics-and-math
**Created:** [August 31, 2023, 4:33pm UTC](https://forum.makecode.com/t/an-extension-for-3d-isometric-tilemaps/22158 "2023-08-31T16:33:03Z")
**Posts on this page:** 1
**Showing post:** 11

<div class="post-metadata">

### Author: ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)
#### Post date: [September 5, 2023, 10:07pm UTC](https://forum.makecode.com/t/an-extension-for-3d-isometric-tilemaps/22158/11 "2023-09-05T22:07:58Z")

</div>

Check out [Floor 13](https://forum.makecode.com/t/coder-king-3-legends/19667/411) or my [Game jam game](https://forum.makecode.com/t/announcement-makecode-arcade-prehistoric-game-jam/20995/86) I placed walls one tile after the “wall” tiles started so it the top down effect worked properly. Only works with 2 tile high walls and tile high sprite though. But its not isometric and doesn’t have depth (the house roof is a separate sprite that has a high z depth)  
However its a cool top down way to introduce collision and mimic a 3D environment with minimal effort.

---

_[View the full topic](https://forum.makecode.com/t/an-extension-for-3d-isometric-tilemaps/22158)._
