# An extension for multiplayer games without using split-screen

**URL:** <https://forum.makecode.com/t/an-extension-for-multiplayer-games-without-using-split-screen/43310>\
**Category:** Show & Tell\
**Tags:** extension\
**Created:** [April 13, 2026, 11:05pm UTC](https://forum.makecode.com/t/an-extension-for-multiplayer-games-without-using-split-screen/43310 "2026-04-13T23:05:17Z")\
**Posts on this page:** 3\
**Page:** 2

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [April 17, 2026, 5:45pm UTC](https://forum.makecode.com/t/an-extension-for-multiplayer-games-without-using-split-screen/43310/22 "2026-04-17T17:45:53Z")

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ya i reported it, seems like its a bot

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**Author:** ![BuiltLord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/builtlord/32/27813_2.png) [@BuiltLord](https://forum.makecode.com/u/BuiltLord)\
**Post date:** [April 21, 2026, 8:59pm UTC](https://forum.makecode.com/t/an-extension-for-multiplayer-games-without-using-split-screen/43310/23 "2026-04-21T20:59:38Z")

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Two ideas for more options:

1. There’s no barrier to how far you can move, and instead it zooms out to include all of the sprites
2. There’s no barrier to how far you can move, but instead you just go off-camera. You could also add a block for detecting when a variable is off-screen.

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**Author:** ![CodingGrizzlyBear](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codinggrizzlybear/32/14838_2.png) [@CodingGrizzlyBear](https://forum.makecode.com/u/CodingGrizzlyBear)\
**Post date:** [October 3, 2026, 4:19am UTC](https://forum.makecode.com/t/an-extension-for-multiplayer-games-without-using-split-screen/43310/24 "2026-10-03T04:19:16Z")

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This is not very useful anymore because of multi-screen (unless you want the players close to each other, which is very rare)

[Previous page](https://forum.makecode.com/t/an-extension-for-multiplayer-games-without-using-split-screen/43310.md?page=1)
