# \[Announcement\] MakeCode Arcade Mini Game Jam #14 - Halloween Jam!

**URL:** <https://forum.makecode.com/t/announcement-makecode-arcade-mini-game-jam-14-halloween-jam/22954>\
**Category:** Arcade\
**Tags:** mini-game-jam\
**Created:** [October 2, 2023, 5:07pm UTC](https://forum.makecode.com/t/announcement-makecode-arcade-mini-game-jam-14-halloween-jam/22954 "2023-10-02T17:07:01Z")\
**Posts on this page:** 1\
**Page:** 5

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**Author:** ![Bozo](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bozo/32/11137_2.png) [@Bozo](https://forum.makecode.com/u/Bozo)\
**Post date:** [October 31, 2026, 7:37pm UTC](https://forum.makecode.com/t/announcement-makecode-arcade-mini-game-jam-14-halloween-jam/22954/81 "2026-10-31T19:37:51Z")

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> [@Raycasting 3D render -- Blocks Edition](https://forum.makecode.com/t/raycasting-3d-render-blocks-edition/12921/209):
>
> @AqeeAqee I made a version of your extension (I hope its ok to post it here) that uses the grayscale color palette, and has a nice fade-in effect to objects while preserving textures! It was made in inspiration by the game that @richard is making in the livestream, and I figured it could be expanded so as to not take up like 15 tiles but instead render at runtime! (sprites not supported in the effect) The extension is: kiwiphoenix364/pxt-raycasting-mod-grayscale I made a test project (only us…

I used this version of the raycasting extension. It’s kinda outdated now tho

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