# \[Announcement\] MakeCode Arcade Mini Game Jam #21 - Pirate Jam!

**URL:** <https://forum.makecode.com/t/announcement-makecode-arcade-mini-game-jam-21-pirate-jam/29544>\
**Category:** Arcade\
**Tags:** mini-game-jam\
**Created:** [July 2, 2024, 8:32pm UTC](https://forum.makecode.com/t/announcement-makecode-arcade-mini-game-jam-21-pirate-jam/29544 "2024-07-02T20:32:07Z")\
**Posts on this page:** 13\
**Page:** 3

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**Author:** ![Kikketer](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kikketer/32/16551_2.png) [@Kikketer](https://forum.makecode.com/u/Kikketer)\
**Post date:** [July 19, 2024, 6:19pm UTC](https://forum.makecode.com/t/announcement-makecode-arcade-mini-game-jam-21-pirate-jam/29544/41 "2024-07-19T18:19:10Z")

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Nice! The flames and such were awesome! Now I’m inspired for a sort of “choose your own adventure + action”.

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**Author:** ![Boogiesaurus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/boogiesaurus/32/19238_2.png) [@Boogiesaurus](https://forum.makecode.com/u/Boogiesaurus)\
**Post date:** [July 19, 2024, 7:17pm UTC](https://forum.makecode.com/t/announcement-makecode-arcade-mini-game-jam-21-pirate-jam/29544/42 "2024-07-19T19:17:50Z")

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Thank you! Your game is awesome as well! It’s really good In mechanics and animation!

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**Author:** ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)\
**Post date:** [July 19, 2024, 10:49pm UTC](https://forum.makecode.com/t/announcement-makecode-arcade-mini-game-jam-21-pirate-jam/29544/43 "2024-07-19T22:49:40Z")

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🏴‍☠️ _ **RAID!** _ 🏴‍☠️

> **[Raid!](https://arcade.makecode.com/70795-92958-89904-16400)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Steer your pirate ship (which my have been made from an old racing prototype) around enemy cannon balls and fire at evil outposts in this pirate bullethell game!

> **How to play**
>
> W [up] to accelerate, S [down] to deccelerate, A/D [left/right] to turn, and spacebar [a button] to fire you side cannons! Remember to stay away from the rocks and to not get hit by cannon balls. Shoot the outposts to progress!

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**Author:** ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)\
**Post date:** [July 19, 2024, 10:50pm UTC](https://forum.makecode.com/t/announcement-makecode-arcade-mini-game-jam-21-pirate-jam/29544/44 "2024-07-19T22:50:03Z")

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Oh wow, this is really good. 10/10!

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**Author:** ![Kikketer](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kikketer/32/16551_2.png) [@Kikketer](https://forum.makecode.com/u/Kikketer)\
**Post date:** [July 20, 2024, 4:59am UTC](https://forum.makecode.com/t/announcement-makecode-arcade-mini-game-jam-21-pirate-jam/29544/45 "2024-07-20T04:59:24Z")

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Nice work! I realized how bad at actually playing games with this one. For the boat rotation is there something built in for that?

I was spending a lot of time trying to cruse by at top speed and angle the cannonballs just right. Love it

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**Author:** ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)\
**Post date:** [July 20, 2024, 5:08pm UTC](https://forum.makecode.com/t/announcement-makecode-arcade-mini-game-jam-21-pirate-jam/29544/46 "2024-07-20T17:08:49Z")

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[This](https://github.com/robo-technical-group/pxt-arcade-image-transform) extension allows for sprite rotation. But be warned, it can look really bad on small sprites.

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**Author:** ![SleepyWizard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sleepywizard/32/16685_2.png) [@SleepyWizard](https://forum.makecode.com/u/SleepyWizard)\
**Post date:** [July 22, 2024, 4:29am UTC](https://forum.makecode.com/t/announcement-makecode-arcade-mini-game-jam-21-pirate-jam/29544/47 "2024-07-22T04:29:01Z")

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> **[Blunderbuss](https://arcade.makecode.com/S27444-34719-10333-94034)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

This is my first game jam!

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [July 22, 2024, 3:10pm UTC](https://forum.makecode.com/t/announcement-makecode-arcade-mini-game-jam-21-pirate-jam/29544/48 "2024-07-22T15:10:26Z")

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You should use the sprite scaling extension for a better rotation algorithm (need to go to awesome arcade for this the default one doesn’t have rotation)  
You can see the difference pretty clearly

> [@Card Game: Sprites behaving in satisfying, unintentional ways](https://forum.makecode.com/t/card-game-sprites-behaving-in-satisfying-unintentional-ways/20445/9):
>
> Selection is here!

This is what the old cards used to look like lol

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<div class="post-metadata">

**Author:** ![Kikketer](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kikketer/32/16551_2.png) [@Kikketer](https://forum.makecode.com/u/Kikketer)\
**Post date:** [July 22, 2024, 3:12pm UTC](https://forum.makecode.com/t/announcement-makecode-arcade-mini-game-jam-21-pirate-jam/29544/49 "2024-07-22T15:12:53Z")

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This is the first game I’ve played that used the ray casting to make what seems to be a solid and complete game. Good work!!

I of course was horrible at it 😀

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**Author:** ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)\
**Post date:** [July 22, 2024, 10:46pm UTC](https://forum.makecode.com/t/announcement-makecode-arcade-mini-game-jam-21-pirate-jam/29544/50 "2024-07-22T22:46:18Z")

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Noted!

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**Author:** ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)\
**Post date:** [July 22, 2024, 10:46pm UTC](https://forum.makecode.com/t/announcement-makecode-arcade-mini-game-jam-21-pirate-jam/29544/51 "2024-07-22T22:46:20Z")

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Oh wow this is really good! I like how the skeletons can look away from you, I didn’t know you could do that!

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**Author:** ![MichaelsMakecode](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/michaelsmakecode/32/15090_2.png) [@MichaelsMakecode](https://forum.makecode.com/u/MichaelsMakecode)\
**Post date:** [July 28, 2024, 4:11am UTC](https://forum.makecode.com/t/announcement-makecode-arcade-mini-game-jam-21-pirate-jam/29544/52 "2024-07-28T04:11:38Z")

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THE MUSIC IS FIRE 🔥 🔥 🔥

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<div class="post-metadata">

**Author:** ![SleepyWizard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sleepywizard/32/16685_2.png) [@SleepyWizard](https://forum.makecode.com/u/SleepyWizard)\
**Post date:** [July 28, 2024, 3:15pm UTC](https://forum.makecode.com/t/announcement-makecode-arcade-mini-game-jam-21-pirate-jam/29544/53 "2024-07-28T15:15:29Z")

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I’m going to continue working on it through this post!

> [@Blunderbuss - Raycasting pirate DOOM game](https://forum.makecode.com/t/blunderbuss-raycasting-pirate-doom-game/29868):
>
> [arcade-Blunderbuss-v01] This is the game i made for this month’s pirate mini game-jam. since it ended up being one of my better games, i have decided to continue work on Blunderbuss, but im not sure what else i should add. Does anyone have any ideas? For example, i could make a mode after you get through enough levels you control a big pirate ship instead.

[Previous page](https://forum.makecode.com/t/announcement-makecode-arcade-mini-game-jam-21-pirate-jam/29544.md?page=2)
