# \[Announcement\] MakeCode Arcade Mini Game Jam #21 - Pirate Jam!

**URL:** https://forum.makecode.com/t/announcement-makecode-arcade-mini-game-jam-21-pirate-jam/29544
**Category:** Arcade
**Tags:** mini-game-jam
**Created:** [July 2, 2024, 8:32pm UTC](https://forum.makecode.com/t/announcement-makecode-arcade-mini-game-jam-21-pirate-jam/29544 "2024-07-02T20:32:07Z")
**Posts on this page:** 1
**Showing post:** 48

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### Author: ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)
#### Post date: [July 22, 2024, 3:10pm UTC](https://forum.makecode.com/t/announcement-makecode-arcade-mini-game-jam-21-pirate-jam/29544/48 "2024-07-22T15:10:26Z")

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You should use the sprite scaling extension for a better rotation algorithm (need to go to awesome arcade for this the default one doesn’t have rotation)  
You can see the difference pretty clearly

> [@Card Game: Sprites behaving in satisfying, unintentional ways](https://forum.makecode.com/t/card-game-sprites-behaving-in-satisfying-unintentional-ways/20445/9):
>
> Selection is here!

This is what the old cards used to look like lol

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