# \[Announcement\] Online multiplayer is now available in beta!

**URL:** https://forum.makecode.com/t/announcement-online-multiplayer-is-now-available-in-beta/16129
**Category:** Arcade
**Created:** [November 1, 2022, 7:57pm UTC](https://forum.makecode.com/t/announcement-online-multiplayer-is-now-available-in-beta/16129 "2022-11-01T19:57:05Z")
**Posts on this page:** 1
**Showing post:** 26

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### Author: ![Kiwiphoenix364](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kiwiphoenix364/32/14368_2.png) [@Kiwiphoenix364](https://forum.makecode.com/u/Kiwiphoenix364)
#### Post date: [November 7, 2022, 11:43pm UTC](https://forum.makecode.com/t/announcement-online-multiplayer-is-now-available-in-beta/16129/26 "2022-11-07T23:43:40Z")

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I outlined my ideas for online multiplayer in this post on this topic!

> [@MakeCode Arcade Online Multiplayer](https://forum.makecode.com/t/makecode-arcade-online-multiplayer/14259/16):
>
> I have a couple of ideas for the future of online multiplayer in Arcade! I’d like to have a “persistent” session, where people can hop in and out using a code and for the room to not be deleted when the host leaves, but I get if not having dedicated servers would prevent this from being possible. I’d like to see something where there are multiple simulators - (a.) it could just be support for the radio extension that allows 2 simulators (but hopefully if this happens there will be support for …

I’m posting this here because the other topic is now kind of… obscure…

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_[View the full topic](https://forum.makecode.com/t/announcement-online-multiplayer-is-now-available-in-beta/16129)._
