# Arcade "1.5"

**URL:** <https://forum.makecode.com/t/arcade-1-5/12907>\
**Category:** Arcade\
**Created:** [March 30, 2022, 6:10pm UTC](https://forum.makecode.com/t/arcade-1-5/12907 "2022-03-30T18:10:32Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![hasanchik](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/hasanchik/32/5885_2.png) [@hasanchik](https://forum.makecode.com/u/hasanchik)\
**Post date:** [March 30, 2022, 6:10pm UTC](https://forum.makecode.com/t/arcade-1-5/12907/1 "2022-03-30T18:10:32Z")

</div>

Now, i think we’re limiting ourselves a bit here. The hardware is wayy to slow and 120 x 160 pixels with a 16 color pallete i find a bit bad.

Can makecode arcade maybe have a second option for a larger screen and bigger color pallete? 32 or 64 colors would be more than enough. Perhaps an advanced option allowing to edit core scripts or write in c++?

It doesnt have to be compatible with hardware, just the online version wil do. Even the gameboy advance was way better than the current hardware:  
"  
240 × 160 3:2 aspect ratio

15-bit RGB (5 bits depth per channel), capable of displaying 512 simultaneous colors in “character mode” and 32,768 (215) simultaneous colors in “bitmap mode”  
"

If it’s not possible to change the color depth of the color pallete, i understand. But surely there must be a hidden variable somewhere saying how big the screen is.

---

<div class="post-metadata">

**Author:** ![Astronomicality22](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/astronomicality22/32/18365_2.png) [@Astronomicality22](https://forum.makecode.com/u/Astronomicality22)\
**Post date:** [April 5, 2024, 10:10pm UTC](https://forum.makecode.com/t/arcade-1-5/12907/2 "2024-04-05T22:10:42Z")

</div>

Be the change you want to see in makecode.
