# Arcade-print-text extension

**URL:** https://forum.makecode.com/t/arcade-print-text-extension/1827
**Category:** Arcade
**Tags:** extension
**Created:** [April 24, 2020, 7:03pm UTC](https://forum.makecode.com/t/arcade-print-text-extension/1827 "2020-04-24T19:03:16Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![peli](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/peli/32/12_2.png) [@peli](https://forum.makecode.com/u/peli)
#### Post date: [April 24, 2020, 7:03pm UTC](https://forum.makecode.com/t/arcade-print-text-extension/1827/1 "2020-04-24T19:03:16Z")

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A tiny extension that adds the missing blocks to print text to an image.

- import [https://github.com/pelikhan/arcade-image-text](https://github.com/pelikhan/arcade-image-text)
- docs [https://pelikhan.github.io/arcade-image-text/README](https://pelikhan.github.io/arcade-image-text/README)

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### Author: ![MKleinSB](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/mkleinsb/32/593_2.png) [@MKleinSB](https://forum.makecode.com/u/MKleinSB)
#### Post date: [April 25, 2020, 1:18pm UTC](https://forum.makecode.com/t/arcade-print-text-extension/1827/2 "2020-04-25T13:18:00Z")

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Great! But it would be nice to have the function in inline-mode  
So it would look like this:

 ![Unbenannt](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/1X/84dd2923fb098f59216f289c033fcbf96ece18ef.png)

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### Author: ![peli](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/peli/32/12_2.png) [@peli](https://forum.makecode.com/u/peli)
#### Post date: [April 25, 2020, 7:27pm UTC](https://forum.makecode.com/t/arcade-print-text-extension/1827/3 "2020-04-25T19:27:31Z")

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Updated.

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### Author: ![MKleinSB](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/mkleinsb/32/593_2.png) [@MKleinSB](https://forum.makecode.com/u/MKleinSB)
#### Post date: [April 25, 2020, 8:01pm UTC](https://forum.makecode.com/t/arcade-print-text-extension/1827/4 "2020-04-25T20:01:02Z")

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Thanks, great!  
Shouldn´t it be better to add “let mySprite = sprites.create(i, SpriteKind.Player)” in the Javascript examples?

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### Author: ![peli](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/peli/32/12_2.png) [@peli](https://forum.makecode.com/u/peli)
#### Post date: [April 25, 2020, 10:47pm UTC](https://forum.makecode.com/t/arcade-print-text-extension/1827/5 "2020-04-25T22:47:34Z")

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Probably should… it does not decompile time blocks, not sure why.

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### Author: ![Fixitude](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/fixitude/32/28576_2.png) [@Fixitude](https://forum.makecode.com/u/Fixitude)
#### Post date: [June 4, 2025, 4:55pm UTC](https://forum.makecode.com/t/arcade-print-text-extension/1827/6 "2025-06-04T16:55:46Z")

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I think there might be a problem with the Print text extension, when I tried to use it it told me to delete textsprites I said no then I had like 5 bugs like Variable deletion Function Deletion and Spritekind Deletion. Just thought to let you all know.

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### Author: ![WoofWoof](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/woofwoof/32/32523_2.png) [@WoofWoof](https://forum.makecode.com/u/WoofWoof)
#### Post date: [June 5, 2025, 2:30am UTC](https://forum.makecode.com/t/arcade-print-text-extension/1827/7 "2025-06-05T02:30:51Z")

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This is because they have the same name. You can use `woofwoofcodes/pxt-javascript-extras` instead.
