# Arcade sprite events extension is broken

**URL:** <https://forum.makecode.com/t/arcade-sprite-events-extension-is-broken/38204>\
**Category:** Help\
**Created:** [July 20, 2025, 11:31pm UTC](https://forum.makecode.com/t/arcade-sprite-events-extension-is-broken/38204 "2025-07-20T23:31:19Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Stickman4269](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/stickman4269/32/23582_2.png) [@Stickman4269](https://forum.makecode.com/u/Stickman4269)\
**Post date:** [July 20, 2025, 11:31pm UTC](https://forum.makecode.com/t/arcade-sprite-events-extension-is-broken/38204/1 "2025-07-20T23:31:19Z")

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[My game](https://arcade.makecode.com/S22869-61422-21037-60421)  
I have had (multiple times) an issue where the arcade sprite events extension fails to detect collision until I reload the simulator, but in this game it works 100% of the time for round 1, and then breaks 100% of the time for round 2. Why? I tried putting a “console log” for the damage variable used in the collision and it never logs implying that the collision detection is failing
