# Array of animations

**URL:** <https://forum.makecode.com/t/array-of-animations/4022>\
**Category:** Help\
**Created:** [October 22, 2020, 7:10pm UTC](https://forum.makecode.com/t/array-of-animations/4022 "2020-10-22T19:10:26Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![cosmoscowboy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/cosmoscowboy/32/1718_2.png) [@cosmoscowboy](https://forum.makecode.com/u/cosmoscowboy)\
**Post date:** [October 23, 2020, 10:19am UTC](https://forum.makecode.com/t/array-of-animations/4022/6 "2020-10-23T10:19:18Z")

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I think I know what the problem was. Since I was having an issue with downloading the game to the PyGamer, I thought about trying again. So I created a new repo in GitHub, installed all the required extensions, and then copied the entire javascript from the old to the new game. In the old game, the variables were declared as arrays of animations (which of course is Image[][]). I think when pasting the javacript, blocks had no way of knowing what the block element is, and creates whatever it should be. I know that the blocks is one big xml file. I just redefined the arrays again, in block code, and everything is fine again. Here is the latest version:

> **[Frogging Fun 0.9.1](https://arcade.makecode.com/79100-82311-87169-53993)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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