# Art commissions now open!

**URL:** <https://forum.makecode.com/t/art-commissions-now-open/29068>\
**Category:** Arcade\
**Tags:** make, art\
**Created:** [June 3, 2024, 5:13pm UTC](https://forum.makecode.com/t/art-commissions-now-open/29068 "2024-06-03T17:13:18Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![IMakeCode](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/imakecode/32/36052_2.png) [@IMakeCode](https://forum.makecode.com/u/IMakeCode)\
**Post date:** [January 31, 2025, 10:58pm UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/21 "2025-01-31T22:58:38Z")

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sprites are still being worked on  
have this in the meantime

 ![Untitled252_20250131011407](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/1/f/1f74741b7a86f5f2cf1a001dae1ba7fd23eb4f90.png)

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**Author:** ![IMakeCode](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/imakecode/32/36052_2.png) [@IMakeCode](https://forum.makecode.com/u/IMakeCode)\
**Post date:** [February 1, 2025, 5:48am UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/22 "2025-02-01T05:48:02Z")

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Done and implemented!

> **[Control Room](https://arcade.makecode.com/41779-00742-15512-15663)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![effels37](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/effels37/32/19498_2.png) [@effels37](https://forum.makecode.com/u/effels37)\
**Post date:** [February 1, 2025, 8:17pm UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/23 "2025-02-01T20:17:07Z")

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can you make this pix art better or is this just for games

 ![Screenshot 2025-01-29 11.56.41 PM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/e/a/ea863ce785f456efc12f91d43280091c9b7a45fe.png)

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**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [February 1, 2025, 8:17pm UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/24 "2025-02-01T20:17:20Z")

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ah yes, perfect…now it’s time for me to try to make monsters that look “similar”, but are very different because of the lore and because I can’t draw! thanks for the help, and your payment is pending…it’s coming…AND YOU CAN’T STOP IT.

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**Author:** ![IMakeCode](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/imakecode/32/36052_2.png) [@IMakeCode](https://forum.makecode.com/u/IMakeCode)\
**Post date:** [February 2, 2025, 8:39pm UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/25 "2025-02-02T20:39:46Z")

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![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/0/6/061bbfbe1adc8e6321e221b1b6565c9d5ebff906.png)

> **[operius banner art](https://arcade.makecode.com/S75219-05173-07026-39802)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [February 3, 2025, 6:41pm UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/26 "2025-02-03T18:41:50Z")

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oh hey, also noticed one of the two sprites you made for the dialogue is missing a few lines on the top. just wanted to know if that was on purpose or a mistake, but a mistake makes sense when you’re making stuff this good!

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**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [February 8, 2025, 8:56am UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/27 "2025-02-08T08:56:48Z")

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I have dobbed thy, Dubby.

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**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [February 8, 2025, 8:56am UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/28 "2025-02-08T08:56:49Z")

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I will be making a demo (night 0 basically) and posting here when it’s done, so be ready!

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**Author:** ![effels37](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/effels37/32/19498_2.png) [@effels37](https://forum.makecode.com/u/effels37)\
**Post date:** [February 14, 2025, 2:03am UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/29 "2025-02-14T02:03:39Z")

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oh my goodness that looks insane.

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**Author:** ![IMakeCode](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/imakecode/32/36052_2.png) [@IMakeCode](https://forum.makecode.com/u/IMakeCode)\
**Post date:** [March 11, 2025, 1:29am UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/30 "2025-03-11T01:29:16Z")

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ima just  
leave a few of these here  
~~for business~~

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/0/c/0c7f2e028152eb31299604b3dde3bb0532d8cf44.png)  
 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/b/0/b00a1be50a1915406262b6c6c61754d29f319428.jpeg)  
 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/8/88eb5c5ff1963355942c0522b47588da8ecd270d.png)  
 ![image0 (13)cropped](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/c/8c7ff87a5ca76bca36fb84970e492e9f30db2e82.jpeg)

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<div class="post-metadata">

**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [March 17, 2025, 3:21am UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/31 "2025-03-17T03:21:49Z")

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MY GOODNESS…wow.

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**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [December 5, 2025, 10:20pm UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/32 "2025-12-05T22:20:56Z")

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@IMakeCode, are you still doing commissions? I haven’t been on the forums for a bit, not until recently anyway.

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**Author:** ![IMakeCode](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/imakecode/32/36052_2.png) [@IMakeCode](https://forum.makecode.com/u/IMakeCode)\
**Post date:** [December 6, 2025, 12:02am UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/33 "2025-12-06T00:02:04Z")

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yes i am :3

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<div class="post-metadata">

**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [December 7, 2025, 1:13am UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/34 "2025-12-07T01:13:00Z")

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Oh thank goodness! Sir code I require help with making to make some enemy sprites, after deciding to finally finish the game I mentioned here for the mini game jam, and then put it in another game( don’t ask). [The Character Bin!](https://forum.makecode.com/t/the-character-bin/30988)  
This link is for some designs I made, and I want to use them for the game. The color scheme will be the same as the original office, and I can just tweak the original model for dubby(the character you made a sprite and text box sprites for) to make one of the monsters, but I need help making these two work with this setting.

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<div class="post-metadata">

**Author:** ![IMakeCode](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/imakecode/32/36052_2.png) [@IMakeCode](https://forum.makecode.com/u/IMakeCode)\
**Post date:** [December 7, 2025, 11:13pm UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/35 "2025-12-07T23:13:24Z")

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on it boss

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**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [December 8, 2025, 1:51am UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/36 "2025-12-08T01:51:19Z")

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Thanks! Also, as clarification, the bird, flesh mound one is going to be bigger(you can decide to make it easier on you) than the other monsters, which will be the same size as dubby, so keep that in mind. Now while you work on that, I am going to hopefully somehow figure out how to make a maze generator that is made in a tile map, and then make rooms based on that on that same tile map.

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**Author:** ![AlexK](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alexk/32/33339_2.png) [@AlexK](https://forum.makecode.com/u/AlexK)\
**Post date:** [December 8, 2025, 1:52am UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/37 "2025-12-08T01:52:03Z")

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> [@top\_hat\_lord](#):
>
> I am going to hopefully somehow figure out how to make a maze generator that is made in a tile map

> [@Mazes extension](https://forum.makecode.com/t/mazes-extension/290):
>
> Now that production and beta have been bumped to newer versions, as promised in a previous thread, I am releasing my mazes extension. You can use this extension to generate random mazes with a variety of algorithms. The algorithms come from Jamis Buck’s book.[1] Extension URL (for importing into your own projects): [https://github.com/robo-technical-group/pxt-arcade-mazes.git](https://github.com/robo-technical-group/pxt-arcade-mazes.git) API documentation is available here: [https://github.com/robo-technical-group/pxt-arcade-mazes/blob/master/docs/api.md](https://github.com/robo-technical-group/pxt-arcade-mazes/blob/master/docs/api.md) S…

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<div class="post-metadata">

**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [December 8, 2025, 3:41am UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/38 "2025-12-08T03:41:18Z")

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Now that you mention it, I did check that out done time earlier, but sadly the system I need requires making a small tile map with each tile representing a rooms and hall walls right next to each other, have particular parts of the map either be added after or always show up, and then be translated to a randomized room in another part of the tile map, which is somehow not as annoying to me as how I need to figure out lore wise his dubby is alive while all his coworkers are “unable to continue life”, how the monsters got into the area, and how the coworkers make sense, without adding 25 different prop tiles, and all that while I’m trying g to ignore the big rock above my head if how I’m going to get the monster ai to work without lag.

Moral of my rant, if I scrap the compact tile map idea, I’ll use that and credit you Alex.

Imakecode, you are a huge help by taking designing the monsters off my shoulders, especially with how well you draw.

And I’m glad Decembers not ending anytime soon.

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<div class="post-metadata">

**Author:** ![IMakeCode](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/imakecode/32/36052_2.png) [@IMakeCode](https://forum.makecode.com/u/IMakeCode)\
**Post date:** [December 8, 2025, 5:45pm UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/39 "2025-12-08T17:45:20Z")

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okay im kinda stupid and a lil confuzzled  
what exactly are you asking of me qwq

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<div class="post-metadata">

**Author:** ![Iro](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/iro/32/34749_2.png) [@Iro](https://forum.makecode.com/u/Iro)\
**Post date:** [December 8, 2025, 5:51pm UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/40 "2025-12-08T17:51:11Z")

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hey @IMakeCode, can you help me with some art? I need some building tiles and mini car sprites made. 1. house building (Both apartment and suburban). 2. facilitys (including police, hospital, fire station etc.) 3. resource trucks (like semi’s an dump truck, for transporting materials). 4. also, water tiles with 2-3 states for animation would be nice, to go along with a water pump. 5. basic residential cars would be nice (for decor). 6. shopping centers.

And finally, 2d side view versions of each building for menu selections (not cars)

link to working project: [https://arcade.makecode.com/S50201-79347-97025-42886](https://arcade.makecode.com/S50201-79347-97025-42886)

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