# Art commissions now open!

**URL:** <https://forum.makecode.com/t/art-commissions-now-open/29068>\
**Category:** Arcade\
**Tags:** make, art\
**Created:** [June 3, 2024, 5:13pm UTC](https://forum.makecode.com/t/art-commissions-now-open/29068 "2024-06-03T17:13:18Z")\
**Posts on this page:** 19\
**Page:** 3

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**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [December 8, 2025, 5:55pm UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/41 "2025-12-08T17:55:12Z")

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You ever try to edit a post but it’s to old and you accidentally delete it? Yeah, I hate when that happens…anyway, I’m just gonna leave that there and go for now.

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**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [December 8, 2025, 11:39pm UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/42 "2025-12-08T23:39:58Z")

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What’s this a reply to?

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**Author:** ![IMakeCode](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/imakecode/32/36052_2.png) [@IMakeCode](https://forum.makecode.com/u/IMakeCode)\
**Post date:** [December 9, 2025, 12:27am UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/43 "2025-12-09T00:27:41Z")

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the ones above and below this message

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**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [December 10, 2025, 4:00am UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/44 "2025-12-10T04:00:54Z")

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okay, two updates, one I finally got to making the first room(where the cutscene is, which will show the player how to walk around, the mechanics and not be randomized), and apparently the color fading extension isn’t working properly, so the steampunk color palette(the one used in the office demo), isn’t loading right, and two, IM DONE WITH ROOM RANDOMIZATION! no layout randomization, that’s fine, but getting two compact, one tile rooms to have exact paths to each other, is a logistics nightmare. I also tried the mazes extension I had previously dismissed, hoping the room layouts would look nice(which they did, so I’m going to be using that for a future project for sure), but I still could not take the fact it wasn’t mini map enough, so I’m just going to have a premade map, and then randomize where particular things are.

now with yet another rant about trying to develop this out of the way, an actual question, how do you deal with the color fading bug? I’ll make a new topic if needed but I thought “I’ve already been posting here for stuff about the game, might as well ask here first”.

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**Author:** ![1978monkeynutze](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/1978monkeynutze/32/33979_2.png) [@1978monkeynutze](https://forum.makecode.com/u/1978monkeynutze)\
**Post date:** [December 10, 2025, 6:30pm UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/45 "2025-12-10T18:30:19Z")

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hey @IMakeCode think I could turn this into pixelart 🙂

 ![IMG_20251210_092526](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/4/8/488dc971bbed189639d2587ac91147fe21214f6b.jpeg)

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**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [December 10, 2025, 6:32pm UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/46 "2025-12-10T18:32:14Z")

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okay, I think I’ve figured out a work around method for the color fading problem.

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**Author:** ![1978monkeynutze](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/1978monkeynutze/32/33979_2.png) [@1978monkeynutze](https://forum.makecode.com/u/1978monkeynutze)\
**Post date:** [December 11, 2025, 12:56am UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/47 "2025-12-11T00:56:56Z")

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umm @IMakeCode could u turn my drawing into pixelart??

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**Author:** ![IMakeCode](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/imakecode/32/36052_2.png) [@IMakeCode](https://forum.makecode.com/u/IMakeCode)\
**Post date:** [December 11, 2025, 3:30am UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/48 "2025-12-11T03:30:48Z")

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yes :3  
do you want the aspect ratio to be generally the same or do you have anything else in mind?

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**Author:** ![1978monkeynutze](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/1978monkeynutze/32/33979_2.png) [@1978monkeynutze](https://forum.makecode.com/u/1978monkeynutze)\
**Post date:** [December 12, 2025, 4:38pm UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/49 "2025-12-12T16:38:05Z")

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just the same I want to see what you can do

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**Author:** ![IMakeCode](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/imakecode/32/36052_2.png) [@IMakeCode](https://forum.makecode.com/u/IMakeCode)\
**Post date:** [December 14, 2025, 3:12am UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/50 "2025-12-14T03:12:37Z")

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finished

 ![commission1](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/1/1/1165b82d2cc6ac422dac938b4b67dabd66d15008.png)

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**Author:** ![1978monkeynutze](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/1978monkeynutze/32/33979_2.png) [@1978monkeynutze](https://forum.makecode.com/u/1978monkeynutze)\
**Post date:** [December 14, 2025, 11:25pm UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/51 "2025-12-14T23:25:09Z")

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instantly 10 out of 10

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**Author:** ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/28502_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)\
**Post date:** [December 16, 2025, 12:37am UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/52 "2025-12-16T00:37:06Z")

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can you make a tilemap for the MBG mothership

> [@IMakeCode](#):
>
> the price of whatever you find worthy!

my ever loving greatness and gratitude

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**Author:** ![MeatballDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/meatballdev/32/28502_2.png) [@MeatballDev](https://forum.makecode.com/u/MeatballDev)\
**Post date:** [December 16, 2025, 12:37am UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/53 "2025-12-16T00:37:08Z")

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made in tilemap

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**Author:** ![IMakeCode](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/imakecode/32/36052_2.png) [@IMakeCode](https://forum.makecode.com/u/IMakeCode)\
**Post date:** [December 16, 2025, 12:41am UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/54 "2025-12-16T00:41:46Z")

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almost done with this one

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**Author:** ![IMakeCode](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/imakecode/32/36052_2.png) [@IMakeCode](https://forum.makecode.com/u/IMakeCode)\
**Post date:** [December 16, 2025, 5:22am UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/55 "2025-12-16T05:22:02Z")

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yes :3  
might be a bit of a delay tho since im already working on 2 others

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**Author:** ![Iro](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/iro/32/34749_2.png) [@Iro](https://forum.makecode.com/u/Iro)\
**Post date:** [December 16, 2025, 9:37pm UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/56 "2025-12-16T21:37:17Z")

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I should probably note that these are meant to be tiles, either one or two tiles big. (i have placment sprites for a 1x1 and a 1x2).

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**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [December 21, 2025, 12:19am UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/57 "2025-12-21T00:19:51Z")

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alright, I think I’ll just do a progress update.

so firstly, I found out the game was not very optimized. I reduced a lot of the blocks in use currently, so that’s nice. I also was able to transfer all the original sprite animations @IMakeCode made, which it was about time honestly. I think Ima start working on the enemies, firstly starting with the only one that @IMakeCode doesn’t have to draw, the shadow man (or in other words, Dubby’s sprite but black and white and slightly altered to not look like it’s the same person.). anyhow, how’s it going for you @IMakeCode?

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**Author:** ![1978monkeynutze](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/1978monkeynutze/32/33979_2.png) [@1978monkeynutze](https://forum.makecode.com/u/1978monkeynutze)\
**Post date:** [February 19, 2026, 7:45pm UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/58 "2026-02-19T19:45:31Z")

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hey @IMakeCode was that made in makecode arcade? if it was can you show the link to it so I can copy and paste the pixal art I wanna put it in a game!

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**Author:** ![1978monkeynutze](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/1978monkeynutze/32/33979_2.png) [@1978monkeynutze](https://forum.makecode.com/u/1978monkeynutze)\
**Post date:** [February 21, 2026, 7:00pm UTC](https://forum.makecode.com/t/art-commissions-now-open/29068/59 "2026-02-21T19:00:25Z")

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btw this is the game I am putting it in: [https://arcade.makecode.com/S24781-04123-58415-82870](https://arcade.makecode.com/S24781-04123-58415-82870) its in the level I’m still working on with the background that says PLACE HOLDER

[Previous page](https://forum.makecode.com/t/art-commissions-now-open/29068.md?page=2)
