# ❓ Ask the MakeCode team anything! \[CLOSED\]

**URL:** <https://forum.makecode.com/t/ask-the-makecode-team-anything-closed/9432>\
**Category:** Arcade\
**Tags:** makecode-helpdesk\
**Created:** [July 29, 2021, 9:40pm UTC](https://forum.makecode.com/t/ask-the-makecode-team-anything-closed/9432 "2021-07-29T21:40:46Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![UnsignedArduino](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/unsignedarduino/32/592_2.png) [@UnsignedArduino](https://forum.makecode.com/u/UnsignedArduino)\
**Post date:** [July 30, 2021, 5:53am UTC](https://forum.makecode.com/t/ask-the-makecode-team-anything-closed/9432/7 "2021-07-30T05:53:38Z")

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> [@E-EnerG-Gamecentral](#):
>
> …images…

> [@How can I save an image with the settings extension?](https://forum.makecode.com/t/how-can-i-save-an-image-with-the-settings-extension/4063):
>
> I think the settings extension is very useful, but I can’t find how to save an image. I tried saving every pixel in an array, but it is complex and laggy. Is there a way to save images?

* * *

> [@E-EnerG-Gamecentral](#):
>
> …true/false…

You can just make two functions and represent the `true` and `false` as 1 and 0 respectively: (`bool` is short for `boolean` which is the type of variable where the values are only `true` and `false`)

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/3/375652b5138a3ab36a8fbb30003cccafe7e49240.png)  
Although I do wish I this was in the settings extension as well.

* * *

> [@E-EnerG-Gamecentral](#):
>
> variables

You mean variables of any type? (Not just limited to numbers, strings, number arrays) This would be harder to do in blocks cause you can’t pass custom types around as parameters to functions so you would have to get all the bits of data you need to replicate out of your object, then when loading it get all those data bits (which have to be numbers, strings, or number arrays themselves) and make a new object with them.

* * *

> [@E-EnerG-Gamecentral](#):
>
> tilemaps

This would be ~~painful~~ annoying but you could do something like this: (untested)

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/b/bfcbd88fbec4d4a8f3b95ff2999e67304881142c.png)

> **[Save Tilemap (untested)](https://arcade.makecode.com/46684-55335-93663-25463)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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