# Auburn Rebooted Devlog

**URL:** <https://forum.makecode.com/t/auburn-rebooted-devlog/40643>\
**Category:** Game Design\
**Tags:** game, demo, art, music, platformer\
**Created:** [November 24, 2025, 5:21pm UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643 "2025-11-24T17:21:54Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Spike](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/spike/32/33316_2.png) [@Spike](https://forum.makecode.com/u/Spike)\
**Post date:** [November 24, 2025, 5:21pm UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/1 "2025-11-24T17:21:54Z")

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I made level one for sonic inspired game. Basically all I did was add a level and a cutscene and yeah.

> **[Dale (WIP) devlog 1](https://arcade.makecode.com/60765-12496-19212-58943)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

stuff added:

- Added act cutscene
- Added Titlecard
- Can still jump infinitely (will fix that later)
- Added music (made by me)
- Added Orbs (aka Sonic rings)

downsides I’ve already spotted out:

- The game is a little laggy because if the music
- Choppy

Feel free to add suggestions.

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**Author:** ![Hulahoop](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/hulahoop/32/25398_2.png) [@Hulahoop](https://forum.makecode.com/u/Hulahoop)\
**Post date:** [November 25, 2025, 6:12am UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/2 "2025-11-25T06:12:26Z")

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really fun!

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**Author:** ![Reflectfr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/reflectfr/32/32515_2.png) [@Reflectfr](https://forum.makecode.com/u/Reflectfr)\
**Post date:** [November 25, 2025, 6:28am UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/3 "2025-11-25T06:28:56Z")

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this kinda reminds me of the diego games!

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**Author:** ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)\
**Post date:** [November 25, 2025, 6:17pm UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/4 "2025-11-25T18:17:32Z")

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OMG I love the cutscene! I think exelleration should be quicker tho.

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**Author:** ![Spike](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/spike/32/33316_2.png) [@Spike](https://forum.makecode.com/u/Spike)\
**Post date:** [November 28, 2025, 3:43am UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/5 "2025-11-28T03:43:50Z")

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A few days ago I made a sonic inspired game and made the first level (or « act » in Sonic terms)

> **[Dale (WIP) V2](https://arcade.makecode.com/41358-56991-06998-62751)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

**ADDED THINGS:**

- Added Act 2 (or level 2) of Almus Rock Zone.
- Current in development of Aquatic Asylum, only made the tiles and made music for it.
- New mechanic in Almus Rock Zone act 2 and added short cutscene.

If you’re confused on what to do in Act 2, a hail storm happens and you have an umbrella press B to close it and protect the umbrella (the umbrella has five lives) but in return you get a ten seconds and when it ends you lose (because of the storm. So try to keep the umbrella safe while also protecting yourself.

Hope that makes sense! Enjoy!

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**Author:** ![Hulahoop](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/hulahoop/32/25398_2.png) [@Hulahoop](https://forum.makecode.com/u/Hulahoop)\
**Post date:** [November 28, 2025, 7:59pm UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/6 "2025-11-28T19:59:51Z")

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cool! but you can spam “A” to jump.

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**Author:** ![Reflectfr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/reflectfr/32/32515_2.png) [@Reflectfr](https://forum.makecode.com/u/Reflectfr)\
**Post date:** [November 28, 2025, 8:03pm UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/7 "2025-11-28T20:03:05Z")

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do you want me to fix the inf jump issue? because i could for you!

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**Author:** ![Spike](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/spike/32/33316_2.png) [@Spike](https://forum.makecode.com/u/Spike)\
**Post date:** [November 29, 2025, 3:03am UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/8 "2025-11-29T03:03:05Z")

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No, I know how to fix it I’m just not doing it right now because this is still a WIP and it helps me get to places faster.

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**Author:** ![RoboVacDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/robovacdev/32/29619_2.png) [@RoboVacDev](https://forum.makecode.com/u/RoboVacDev)\
**Post date:** [November 29, 2025, 3:06am UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/9 "2025-11-29T03:06:21Z")

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This game is vibey **AND** fun, hope to see more updates soon.

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**Author:** ![Spike](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/spike/32/33316_2.png) [@Spike](https://forum.makecode.com/u/Spike)\
**Post date:** [November 30, 2025, 9:38am UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/10 "2025-11-30T09:38:55Z")

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Guys I’ve almost finished Aquatic Asylum, I have the first act and second act basically done and for the third act I’m thinking of a boss fight. Let me know what you think! (Also You can still infinitely jump because this is still not fully done, so if its REALLY THAT ANNOYING then I’ll take it out, otherwise just wait.)

> **[Dale V3 (give me boss fight ideas)](https://arcade.makecode.com/64788-29342-29407-31152)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

## **THINGS ADDED:**

- Added act one and two of Aquatic Asylum.

- Added more tiles and a new mechanic + cutscene.

- Added background.

- New enemy:

Tell me any ideas for the boss fight. (make it simple)

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**Author:** ![Spike](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/spike/32/33316_2.png) [@Spike](https://forum.makecode.com/u/Spike)\
**Post date:** [November 30, 2025, 9:39am UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/11 "2025-11-30T09:39:33Z")

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thanks

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**Author:** ![Reflectfr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/reflectfr/32/32515_2.png) [@Reflectfr](https://forum.makecode.com/u/Reflectfr)\
**Post date:** [November 30, 2025, 9:58pm UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/12 "2025-11-30T21:58:29Z")

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i got an idea. a clanker that throws bombs that you can hit back once they land

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**Author:** ![Spike](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/spike/32/33316_2.png) [@Spike](https://forum.makecode.com/u/Spike)\
**Post date:** [November 30, 2025, 10:06pm UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/13 "2025-11-30T22:06:07Z")

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oh yeah, I also fixed the ramp issue so that it doesn’t boost you up every time you fall over it (and if you didn’t know it already, you can press B to go faster)

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**Author:** ![Ima.notarobot](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/ima.notarobot/32/26551_2.png) [@Ima.notarobot](https://forum.makecode.com/u/Ima.notarobot)\
**Post date:** [December 2, 2025, 5:06am UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/14 "2025-12-02T05:06:58Z")

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Hey I just wanted to say that your art is really impressive! It’s so geometric, plus I love the art style. when this finishes, I can’t wait to play it all.

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**Author:** ![Spike](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/spike/32/33316_2.png) [@Spike](https://forum.makecode.com/u/Spike)\
**Post date:** [December 2, 2025, 10:38pm UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/15 "2025-12-02T22:38:43Z")

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thank you

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**Author:** ![Spike](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/spike/32/33316_2.png) [@Spike](https://forum.makecode.com/u/Spike)\
**Post date:** [December 8, 2025, 3:40am UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/16 "2025-12-08T03:40:24Z")

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i have to save this link from the game because the simulator isnt showing up on my screen so I’ll leave a link here for now until i fix the problem

> **[important project](https://arcade.makecode.com/S12022-54545-23812-41585)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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<div class="post-metadata">

**Author:** ![Ima.notarobot](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/ima.notarobot/32/26551_2.png) [@Ima.notarobot](https://forum.makecode.com/u/Ima.notarobot)\
**Post date:** [December 8, 2025, 11:29pm UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/17 "2025-12-08T23:29:38Z")

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I think some other people are experiencing a similar issue. Maybe one of the moderators knows?

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**Author:** ![Spike](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/spike/32/33316_2.png) [@Spike](https://forum.makecode.com/u/Spike)\
**Post date:** [December 10, 2025, 4:18am UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/18 "2025-12-10T04:18:52Z")

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wait nevermind its somehow back again

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**Author:** ![mcodez](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/mcodez/32/30743_2.png) [@mcodez](https://forum.makecode.com/u/mcodez)\
**Post date:** [December 10, 2025, 7:17pm UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/19 "2025-12-10T19:17:56Z")

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![pixil-frame-0 (9)](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/6/1/6120415c5e2542d6a8a03dd029b9b5987fa08611.png)  
A little fanart of the main character  
I really like the game so far, keep going!

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<div class="post-metadata">

**Author:** ![Spike](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/spike/32/33316_2.png) [@Spike](https://forum.makecode.com/u/Spike)\
**Post date:** [December 12, 2025, 3:57am UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/20 "2025-12-12T03:57:19Z")

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did you know that the main character was actually supposed to have arms?  
 ![IMG_0348](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/1/81f68725142c84cf0afd7b5dff941296397ffcc2.jpeg)

Also I made a name for the character now his name is **Auburn** :  
 ![IMG_0349](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/e/8e812adbb962cc31adf54df264f995daf3122dc2.jpeg)

[Next page](https://forum.makecode.com/t/auburn-rebooted-devlog/40643.md?page=2)
