# Auburn Rebooted Devlog

**URL:** <https://forum.makecode.com/t/auburn-rebooted-devlog/40643>\
**Category:** Game Design\
**Tags:** game, demo, art, music, platformer\
**Created:** [November 24, 2025, 5:21pm UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643 "2025-11-24T17:21:54Z")\
**Posts on this page:** 20\
**Page:** 4

<div class="post-metadata">

**Author:** ![Spike](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/spike/32/33316_2.png) [@Spike](https://forum.makecode.com/u/Spike)\
**Post date:** [June 25, 2026, 11:47pm UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/71 "2026-06-25T23:47:22Z")

</div>

> **[AUBURN Rebooted (Prototype)](https://arcade.makecode.com/S11920-89456-76135-53324)**
>
> The beginning of a past ending.

A new era has begun, the prototype.

---

<div class="post-metadata">

**Author:** ![Reflectfr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/reflectfr/32/32515_2.png) [@Reflectfr](https://forum.makecode.com/u/Reflectfr)\
**Post date:** [June 26, 2026, 6:47pm UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/72 "2026-06-26T18:47:29Z")

</div>

awesome!  
you should definitely make the acceleration faster though, seeing as auburn is quite slow

---

<div class="post-metadata">

**Author:** ![Spike](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/spike/32/33316_2.png) [@Spike](https://forum.makecode.com/u/Spike)\
**Post date:** [June 27, 2026, 2:48am UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/73 "2026-06-27T02:48:05Z")

</div>

Okay well then I (think I) fixed that issue, I also remade the first level of the game. But it’s still in progress.

> **[AUBURN Rebooted (Almus Rock Preview)](https://arcade.makecode.com/81653-30836-17181-38849)**
>
> A new epoch has dawned; you cast your gaze upon what was once the present.

---

<div class="post-metadata">

**Author:** ![Spike](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/spike/32/33316_2.png) [@Spike](https://forum.makecode.com/u/Spike)\
**Post date:** [June 27, 2026, 4:26pm UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/74 "2026-06-27T16:26:39Z")

</div>

Ok, updated version.

> **[AUBURN Rebooted (Almus Rock Preview 2)](https://arcade.makecode.com/15072-13380-17352-16783)**
>
> A new world is being forged. (Press B to slam down)

Press B (or X on PC) to slam down.

---

<div class="post-metadata">

**Author:** ![Spike](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/spike/32/33316_2.png) [@Spike](https://forum.makecode.com/u/Spike)\
**Post date:** [June 28, 2026, 2:39am UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/75 "2026-06-28T02:39:26Z")

</div>

OK, last updated version of Almus Rock Zone before I finish it.

> **[AUBURN Rebooted (Almus Rock Preview 3)](https://arcade.makecode.com/52714-22700-46839-37548)**
>
> A new world is being forged. (Press B to slam down) More changes

Changed background slightly.

Added more to the level.

Added two new gremlins:

 ![GUYS NAME THIS ONE](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/5/9/59f8241b561fb88b8f6c1a518f10428400252536.jpeg)

 ![Her name is Remi](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/c/e/ce7b22543cec04abe2b2dfbe27d74c261f98a400.jpeg)

And a special gremlin who came from the original Auburn 🥹 (before I cancelled the game.)

 ![This guy, remember?](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/9/a/9aae65ac3727e708d688ca0fc1ae0175c014ab35.jpeg)

---

<div class="post-metadata">

**Author:** ![Spike](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/spike/32/33316_2.png) [@Spike](https://forum.makecode.com/u/Spike)\
**Post date:** [June 29, 2026, 6:08pm UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/76 "2026-06-29T18:08:47Z")

</div>

You can now CEASE TO EXIST​🤠 (gif)

![Is this game good guys pls pls?? Ooh ee ooo ah ah, anyway lol check out that SICK animation am I right dudes!!!!! No? Okay…](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/2/9/299fae0036e904725804d87e46fddbac956cbb72.gif)

---

<div class="post-metadata">

**Author:** ![AlexTheGoober64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alexthegoober64/32/35807_2.png) [@AlexTheGoober64](https://forum.makecode.com/u/AlexTheGoober64)\
**Post date:** [July 1, 2026, 11:33pm UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/77 "2026-07-01T23:33:37Z")

</div>

OMG YESNITS COMING BACK AAAAAAAÆ

(also can j use a few sprites pls i beg its for that crossovergame im making)

---

<div class="post-metadata">

**Author:** ![AlexTheGoober64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alexthegoober64/32/35807_2.png) [@AlexTheGoober64](https://forum.makecode.com/u/AlexTheGoober64)\
**Post date:** [July 1, 2026, 11:33pm UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/78 "2026-07-01T23:33:38Z")

</div>

the music is 🔥🔥🔥🔥🔥🔥🔥🔥🔥

---

<div class="post-metadata">

**Author:** ![Spike](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/spike/32/33316_2.png) [@Spike](https://forum.makecode.com/u/Spike)\
**Post date:** [July 2, 2026, 2:14am UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/79 "2026-07-02T02:14:53Z")

</div>

> **[AUBURN REBOOTED ASSETS](https://arcade.makecode.com/05883-03731-25079-97752)**
>
> Here are the animations and assets for the game. Music Assets included. CREDITS ME

Okay here, just copy them.

---

<div class="post-metadata">

**Author:** ![Spike](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/spike/32/33316_2.png) [@Spike](https://forum.makecode.com/u/Spike)\
**Post date:** [July 2, 2026, 5:56pm UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/80 "2026-07-02T17:56:11Z")

</div>

Working on this game’s first-ever boss fight. Because now that I’m looking at it, the old game genuinely sucked buns. Like I couldn’t make games for 💩

---

<div class="post-metadata">

**Author:** ![AlexTheGoober64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alexthegoober64/32/35807_2.png) [@AlexTheGoober64](https://forum.makecode.com/u/AlexTheGoober64)\
**Post date:** [July 2, 2026, 5:58pm UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/81 "2026-07-02T17:58:33Z")

</div>

Yay, now do steal these sprites and claim them as my ow-

Uhh I mean nothing thanks…

---

<div class="post-metadata">

**Author:** ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)\
**Post date:** [July 3, 2026, 4:01pm UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/82 "2026-07-03T16:01:22Z")

</div>

Me when I look at code from 4 months ago 🤦 what was I doing back then

---

<div class="post-metadata">

**Author:** ![AlexTheGoober64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alexthegoober64/32/35807_2.png) [@AlexTheGoober64](https://forum.makecode.com/u/AlexTheGoober64)\
**Post date:** [July 3, 2026, 4:01pm UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/83 "2026-07-03T16:01:32Z")

</div>

@Spike do I have permission to put your character through genuinely diabolical, horrifying events?

_Poll ([view on site](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/83))_

---

<div class="post-metadata">

**Author:** ![Spike](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/spike/32/33316_2.png) [@Spike](https://forum.makecode.com/u/Spike)\
**Post date:** [July 4, 2026, 3:53am UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/84 "2026-07-04T03:53:52Z")

</div>

If you don’t credit me, I’ll get Peyton (blue Auburn) to steal away Goober and torture him too.

---

<div class="post-metadata">

**Author:** ![AlexTheGoober64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alexthegoober64/32/35807_2.png) [@AlexTheGoober64](https://forum.makecode.com/u/AlexTheGoober64)\
**Post date:** [July 4, 2026, 6:34pm UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/85 "2026-07-04T18:34:35Z")

</div>

I’ll make sure Peyton comes (idk what he looks like i think its basically Aubrn but blue idk), he’ll come for a very special scene…

---

<div class="post-metadata">

**Author:** ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)\
**Post date:** [July 4, 2026, 6:50pm UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/86 "2026-07-04T18:50:26Z")

</div>

The music is quite good but I think the gravity is a little too floaty.

---

<div class="post-metadata">

**Author:** ![Spike](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/spike/32/33316_2.png) [@Spike](https://forum.makecode.com/u/Spike)\
**Post date:** [July 6, 2026, 5:17pm UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/87 "2026-07-06T17:17:51Z")

</div>

This is what Peyton looks like. (Basically Auburn but blue and shorter)

 ![Peyton laughing at Auburn on his hoverboard](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/a/7/a70d6749104ca1a9dc8d3ccec7bfc2eaa4fbffa3.jpeg)

 ![Normal Peyton on his hoverboard](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/6/9/6966527d6373e717a26096a6255fa732aff55d7b.jpeg)

He’s basically _one_ of the main villains of the game

---

<div class="post-metadata">

**Author:** ![Spike](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/spike/32/33316_2.png) [@Spike](https://forum.makecode.com/u/Spike)\
**Post date:** [July 7, 2026, 5:31pm UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/88 "2026-07-07T17:31:17Z")

</div>

You know what would be cool? I wish there was a way to animate backgrounds, specifically scrolling backgrounds, so I can make a background animation during the boss fight.

---

<div class="post-metadata">

**Author:** ![Spike](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/spike/32/33316_2.png) [@Spike](https://forum.makecode.com/u/Spike)\
**Post date:** [July 8, 2026, 2:51am UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/89 "2026-07-08T02:51:33Z")

</div>

Guys, I think I almost made remade Blade Ball

> **[AUBURN Rebooted (Almus Rock Act 2 boss preview 1)](https://arcade.makecode.com/46799-18044-02685-25485)**
>
> Hello, PLAYER.
> Do you remember me?
> I remember you.
> You left me behind,
> and didn’t retrieve me.
> Why?
> I don’t want to go.

---

<div class="post-metadata">

**Author:** ![AlexTheGoober64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alexthegoober64/32/35807_2.png) [@AlexTheGoober64](https://forum.makecode.com/u/AlexTheGoober64)\
**Post date:** [July 10, 2026, 3:50pm UTC](https://forum.makecode.com/t/auburn-rebooted-devlog/40643/90 "2026-07-10T15:50:08Z")

</div>

uhhhhhhhhhhhhhhhhhhhhh

is Auburn supposed to have an infinite jump?

[Previous page](https://forum.makecode.com/t/auburn-rebooted-devlog/40643.md?page=3)

[Next page](https://forum.makecode.com/t/auburn-rebooted-devlog/40643.md?page=5)
