# Big Screen Beginning

**URL:** <https://forum.makecode.com/t/big-screen-beginning/40741>\
**Category:** Show & Tell\
**Created:** [December 2, 2025, 10:40pm UTC](https://forum.makecode.com/t/big-screen-beginning/40741 "2025-12-02T22:40:38Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![guywhocancode](https://avatars.discourse-cdn.com/v4/letter/g/c57346/32.png) [@guywhocancode](https://forum.makecode.com/u/guywhocancode)\
**Post date:** [December 2, 2025, 10:40pm UTC](https://forum.makecode.com/t/big-screen-beginning/40741/1 "2025-12-02T22:40:38Z")

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> **[The Beginning](https://arcade.makecode.com/S26187-76581-89521-90696)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

With this as a start, the screen size could open up the possibilities of making much, much larger and more expansive games. Metroidvania games and 16x16 tilemap platformers won’t struggle from screen crunch. Credit to the MakeCode team for showing how to change screen size! By the way, the screen size is 512x384 pixels.

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**Author:** ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)\
**Post date:** [December 2, 2025, 11:57pm UTC](https://forum.makecode.com/t/big-screen-beginning/40741/2 "2025-12-02T23:57:50Z")

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I’ve actually been using this truck for awhile now, most prominent in my Heist Jam game, Nine Cores.

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**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [December 2, 2025, 11:59pm UTC](https://forum.makecode.com/t/big-screen-beginning/40741/3 "2025-12-02T23:59:00Z")

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This has been around for a long.

I also heard people say hardware isn’t compatible with it soooooo

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [December 3, 2025, 4:01am UTC](https://forum.makecode.com/t/big-screen-beginning/40741/4 "2025-12-03T04:01:44Z")

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just something to note is that  
a. larger screen sizes are more laggy  
b. larger screen size = larger art = more work (also effort to size ratio doesn’t scale linearly as larger sprites are more and more time consuming and difficult) Scaling up pixel art is a massive no since it creates mixels and artefacting

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**Author:** ![guywhocancode](https://avatars.discourse-cdn.com/v4/letter/g/c57346/32.png) [@guywhocancode](https://forum.makecode.com/u/guywhocancode)\
**Post date:** [December 3, 2025, 6:21pm UTC](https://forum.makecode.com/t/big-screen-beginning/40741/5 "2025-12-03T18:21:53Z")

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Yeah, that’s true.

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**Author:** ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)\
**Post date:** [December 3, 2025, 6:23pm UTC](https://forum.makecode.com/t/big-screen-beginning/40741/6 "2025-12-03T18:23:55Z")

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In usually use it with 16x16 sprites so that they are the size of 8x8 sprites. It’s really hard to do micro art.

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**Author:** ![guywhocancode](https://avatars.discourse-cdn.com/v4/letter/g/c57346/32.png) [@guywhocancode](https://forum.makecode.com/u/guywhocancode)\
**Post date:** [December 4, 2025, 5:58am UTC](https://forum.makecode.com/t/big-screen-beginning/40741/7 "2025-12-04T05:58:18Z")

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Oh, I had no idea

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**Author:** ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)\
**Post date:** [April 13, 2026, 6:07pm UTC](https://forum.makecode.com/t/big-screen-beginning/40741/8 "2026-04-13T18:07:28Z")

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Not easier than large art oh my god I suck at that
