# Bitsurvival Devlog

**URL:** <https://forum.makecode.com/t/bitsurvival-devlog/42689>\
**Category:** Show & Tell\
**Tags:** game\
**Created:** [March 14, 2026, 6:21pm UTC](https://forum.makecode.com/t/bitsurvival-devlog/42689 "2026-03-14T18:21:38Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![CodingGrizzlyBear](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codinggrizzlybear/32/14838_2.png) [@CodingGrizzlyBear](https://forum.makecode.com/u/CodingGrizzlyBear)\
**Post date:** [March 14, 2026, 6:21pm UTC](https://forum.makecode.com/t/bitsurvival-devlog/42689/1 "2026-03-14T18:21:38Z")

</div>

This is a survival game inspired by Minecraft (but 2d)

> **[BitSurvival V0.2](https://arcade.makecode.com/74582-72878-16685-56015)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

It’s very far from being completed, I started this week

I probably won’t work on it much so anyone can copy it or edit it

It’s not very good and I’m a beginner, but I still wanted to show it

> **Controls**
>
> Arrow keys to move
> 
> A to chop trees, attack animals, and pick mushrooms
> 
> Note: I copied the animals from a video game I like to play 😅

I’ll probably add more animals, though

---

<div class="post-metadata">

**Author:** ![OrigamiArtist](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/origamiartist/32/33299_2.png) [@OrigamiArtist](https://forum.makecode.com/u/OrigamiArtist)\
**Post date:** [March 14, 2026, 9:52pm UTC](https://forum.makecode.com/t/bitsurvival-devlog/42689/2 "2026-03-14T21:52:03Z")

</div>

Cool game! I like the design of the animals!

---

<div class="post-metadata">

**Author:** ![CodingGrizzlyBear](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codinggrizzlybear/32/14838_2.png) [@CodingGrizzlyBear](https://forum.makecode.com/u/CodingGrizzlyBear)\
**Post date:** [March 14, 2026, 9:53pm UTC](https://forum.makecode.com/t/bitsurvival-devlog/42689/3 "2026-03-14T21:53:28Z")

</div>

> **[BitSurvival 0.4](https://arcade.makecode.com/56004-95695-72403-36431)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

New Version

Adds a bunch of rare animals and introduces rabbits

There is also now a starter menu and mining sounds

I changed the player to steve (Sorry I copied it from makecode minecraft)

Also the knockback is x3 stronger

> **Rare Animals**
>
> jade rabbit: 1.5% chance to spawn instead of regular rabbit
> 
> brown rabbit: 48.5% chance to spawn instead of regular rabbit  
> pygmy hog: 10% chance to spawn instead of regular pig

---

<div class="post-metadata">

**Author:** ![CodingGrizzlyBear](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codinggrizzlybear/32/14838_2.png) [@CodingGrizzlyBear](https://forum.makecode.com/u/CodingGrizzlyBear)\
**Post date:** [March 14, 2026, 11:05pm UTC](https://forum.makecode.com/t/bitsurvival-devlog/42689/4 "2026-03-14T23:05:37Z")

</div>

> **[BitSurvival 0.65](https://arcade.makecode.com/S96405-30433-85561-37541)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Version 0.65!

### INFINITE WORLD GENERATION!

Credits are added

Pick 30 mushooms to get an achievement

enhanced the menu

more animals coming soon

I’m short on ideas: do you have any ideas?

---

<div class="post-metadata">

**Author:** ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)\
**Post date:** [March 15, 2026, 1:26am UTC](https://forum.makecode.com/t/bitsurvival-devlog/42689/5 "2026-03-15T01:26:30Z")

</div>

This is a sick game! Maybe you could add crafting or mining the ground? Also how do you open the inventory?

---

<div class="post-metadata">

**Author:** ![CodingGrizzlyBear](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codinggrizzlybear/32/14838_2.png) [@CodingGrizzlyBear](https://forum.makecode.com/u/CodingGrizzlyBear)\
**Post date:** [March 15, 2026, 1:28am UTC](https://forum.makecode.com/t/bitsurvival-devlog/42689/6 "2026-03-15T01:28:23Z")

</div>

> **[BitSurvival 1.0](https://arcade.makecode.com/57611-08680-30175-06764)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

1.0 is here

This is officially a real game 😃  
I am updating this game very quick!

> **I added 5 settings**
>
> 1. To control the speed of animal spawning
> 2. To disable animal spawning completely
> 3. To control the max amount of animals in one chunk (32 x 32)
> 4. To control the damage the player does using a regular punch
> 5. To control knockback

> **I added 7 achievements**
>
> 1. Pro Forager
> 2. Jade Rabbit Hunt
> 3. Too Many Animals
> 4. Hunter
> 5. We Killed Something
> 6. Mycologist
> 7. FUNGUSSSS!

I also made it way less laggy

---

<div class="post-metadata">

**Author:** ![CodingGrizzlyBear](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codinggrizzlybear/32/14838_2.png) [@CodingGrizzlyBear](https://forum.makecode.com/u/CodingGrizzlyBear)\
**Post date:** [March 15, 2026, 9:00pm UTC](https://forum.makecode.com/t/bitsurvival-devlog/42689/7 "2026-03-15T21:00:38Z")

</div>

There is no inventory yet… 😅

I’ll add those later  
Thanks for replying!!!

---

<div class="post-metadata">

**Author:** ![heaty2030](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/heaty2030/32/30013_2.png) [@heaty2030](https://forum.makecode.com/u/heaty2030)\
**Post date:** [March 15, 2026, 11:54pm UTC](https://forum.makecode.com/t/bitsurvival-devlog/42689/8 "2026-03-15T23:54:10Z")

</div>

this is pretty cool you could add biomes to is my idea

---

<div class="post-metadata">

**Author:** ![CodingGrizzlyBear](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codinggrizzlybear/32/14838_2.png) [@CodingGrizzlyBear](https://forum.makecode.com/u/CodingGrizzlyBear)\
**Post date:** [March 16, 2026, 1:04am UTC](https://forum.makecode.com/t/bitsurvival-devlog/42689/9 "2026-03-16T01:04:18Z")

</div>

Hmm… ill work on that.

That’s actually a really good idea!  
Thanks for replying!

---

<div class="post-metadata">

**Author:** ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)\
**Post date:** [March 16, 2026, 2:10am UTC](https://forum.makecode.com/t/bitsurvival-devlog/42689/10 "2026-03-16T02:10:12Z")

</div>

I thought you meant inventory when you said menu 😆  
also how do you open the menu?

---

<div class="post-metadata">

**Author:** ![CodingGrizzlyBear](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codinggrizzlybear/32/14838_2.png) [@CodingGrizzlyBear](https://forum.makecode.com/u/CodingGrizzlyBear)\
**Post date:** [March 16, 2026, 4:09pm UTC](https://forum.makecode.com/t/bitsurvival-devlog/42689/11 "2026-03-16T16:09:46Z")

</div>

> **[BitSurvival 1.6](https://arcade.makecode.com/S63625-56465-94648-70704)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Toolbar! Click menu to access

Right now its pretty useless but I will add an inventory to go with it

Adds mushrooms into the toolbar if you pick them

You start with a basic workbench (currently does nothing)

> **Added 3 settings**
>
> 1. Achievement speed
> 2. Player Speed
> 3. Cooldown time needed when traveling between chunks (32 x 32)

> **I added 8 achievements**
>
> 1. Visitor
> 2. Wanderer
> 3. Explorer
> 4. Is it safe to eat?
> 5. Forager
> 6. Pathfinder
> 7. Wow, what a trip!
> 8. Mushroom Madness
> 9. World Traveler

> **Coming Soon in the Far/Near Future (Possibly)**
>
> 1. Horses
> 2. Name tags
> 3. Full inventory (not just toolbar)
> 4. Bosses
> 5. Biomes
> 6. Mineshafts

---

<div class="post-metadata">

**Author:** ![CodingGrizzlyBear](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codinggrizzlybear/32/14838_2.png) [@CodingGrizzlyBear](https://forum.makecode.com/u/CodingGrizzlyBear)\
**Post date:** [March 16, 2026, 4:09pm UTC](https://forum.makecode.com/t/bitsurvival-devlog/42689/12 "2026-03-16T16:09:51Z")

</div>

Ohhhhh

I meant the main menu

Sorry for the confusion.

This game is FAR from being even playable and fun

(I just added toolbar though)

---

<div class="post-metadata">

**Author:** ![NeverStopTheCoder](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/neverstopthecoder/32/21194_2.png) [@NeverStopTheCoder](https://forum.makecode.com/u/NeverStopTheCoder)\
**Post date:** [March 16, 2026, 4:13pm UTC](https://forum.makecode.com/t/bitsurvival-devlog/42689/13 "2026-03-16T16:13:59Z")

</div>

so I like the INFINITE WORLD GENERATION! but when I move between them it changes like tree here now no tree

---

<div class="post-metadata">

**Author:** ![CodingGrizzlyBear](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codinggrizzlybear/32/14838_2.png) [@CodingGrizzlyBear](https://forum.makecode.com/u/CodingGrizzlyBear)\
**Post date:** [March 17, 2026, 1:28am UTC](https://forum.makecode.com/t/bitsurvival-devlog/42689/14 "2026-03-17T01:28:16Z")

</div>

Thanks!  
But yeah… I can’t really fix that because I’m a beginner. I can’t fix it because that means I have to store every chunk’s tilemap state, and that means infinity.

If I knew how to do a seeded system, then that would be fixed by now.

Or maybe I could store just the tilemap from before and delete the previous ones.

Thanks for replying!

---

<div class="post-metadata">

**Author:** ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)\
**Post date:** [March 17, 2026, 4:57pm UTC](https://forum.makecode.com/t/bitsurvival-devlog/42689/15 "2026-03-17T16:57:58Z")

</div>

No problem! 😅  
Although I can’t wait to check see the new version with a toolbar!

---

<div class="post-metadata">

**Author:** ![CodingGrizzlyBear](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codinggrizzlybear/32/14838_2.png) [@CodingGrizzlyBear](https://forum.makecode.com/u/CodingGrizzlyBear)\
**Post date:** [March 17, 2026, 10:32pm UTC](https://forum.makecode.com/t/bitsurvival-devlog/42689/16 "2026-03-17T22:32:42Z")

</div>

1.6 technically has a toolbar (click menu)

but, it is very, very, glitchy

I’m making a better toolbar right now

🙂

---

<div class="post-metadata">

**Author:** ![xInsqne1](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/xinsqne1/32/34060_2.png) [@xInsqne1](https://forum.makecode.com/u/xInsqne1)\
**Post date:** [March 17, 2026, 11:25pm UTC](https://forum.makecode.com/t/bitsurvival-devlog/42689/17 "2026-03-17T23:25:36Z")

</div>

I found a few mushrooms

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/c/c/cc22bbda14d765f42865c9a448c0e64dd2435868.png)

---

<div class="post-metadata">

**Author:** ![CodingGrizzlyBear](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codinggrizzlybear/32/14838_2.png) [@CodingGrizzlyBear](https://forum.makecode.com/u/CodingGrizzlyBear)\
**Post date:** [March 17, 2026, 11:26pm UTC](https://forum.makecode.com/t/bitsurvival-devlog/42689/18 "2026-03-17T23:26:04Z")

</div>

Also: poll for the next animal

_Poll ([view on site](https://forum.makecode.com/t/bitsurvival-devlog/42689/18))_

---

<div class="post-metadata">

**Author:** ![CodingGrizzlyBear](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codinggrizzlybear/32/14838_2.png) [@CodingGrizzlyBear](https://forum.makecode.com/u/CodingGrizzlyBear)\
**Post date:** [March 18, 2026, 4:13am UTC](https://forum.makecode.com/t/bitsurvival-devlog/42689/19 "2026-03-18T04:13:20Z")

</div>

Also, there is a very rare green rabbit

---

<div class="post-metadata">

**Author:** ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)\
**Post date:** [March 18, 2026, 4:16am UTC](https://forum.makecode.com/t/bitsurvival-devlog/42689/20 "2026-03-18T04:16:52Z")

</div>

You should add hostile mobs!

[Next page](https://forum.makecode.com/t/bitsurvival-devlog/42689.md?page=2)
