# Bloxel Topic

**URL:** <https://forum.makecode.com/t/bloxel-topic/43292>\
**Category:** Show & Tell\
**Created:** [April 13, 2026, 9:24pm UTC](https://forum.makecode.com/t/bloxel-topic/43292 "2026-04-13T21:24:12Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![KawaiiGoddess](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kawaiigoddess/32/33722_2.png) [@KawaiiGoddess](https://forum.makecode.com/u/KawaiiGoddess)\
**Post date:** [April 13, 2026, 9:24pm UTC](https://forum.makecode.com/t/bloxel-topic/43292/1 "2026-04-13T21:24:12Z")

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I was inspired by @VoxelMaster64 so I made this! (Not voxels)

BLOXEL!

> **[Gravity & Stuff (Remebers Angle)](https://arcade.makecode.com/S65643-30697-93344-92343)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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<div class="post-metadata">

**Author:** ![KawaiiGoddess](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kawaiigoddess/32/33722_2.png) [@KawaiiGoddess](https://forum.makecode.com/u/KawaiiGoddess)\
**Post date:** [April 13, 2026, 10:02pm UTC](https://forum.makecode.com/t/bloxel-topic/43292/2 "2026-04-13T22:02:26Z")

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Controls:

- WASD/Arrows, move
- A btn/Space btn, jump
- Mouse move and drag, angle change

Computer recommended!

UPDATES SOON:

- More blocks  
-Shadow
- Angle looking change
- Music
- More block varieties (Wool, stone, plain dirt, etc.)

For you, @VoxelMaster64! And to all those other 3D lovers out there!

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<div class="post-metadata">

**Author:** ![CodingGrizzlyBear](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codinggrizzlybear/32/14838_2.png) [@CodingGrizzlyBear](https://forum.makecode.com/u/CodingGrizzlyBear)\
**Post date:** [April 13, 2026, 11:02pm UTC](https://forum.makecode.com/t/bloxel-topic/43292/3 "2026-04-13T23:02:25Z")

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Cool cool cool cool! It would be great if you made an extension out of it or something.

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<div class="post-metadata">

**Author:** ![KawaiiGoddess](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kawaiigoddess/32/33722_2.png) [@KawaiiGoddess](https://forum.makecode.com/u/KawaiiGoddess)\
**Post date:** [April 13, 2026, 11:03pm UTC](https://forum.makecode.com/t/bloxel-topic/43292/4 "2026-04-13T23:03:23Z")

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New Update!

> **[Bloxels](https://arcade.makecode.com/55773-99462-43096-94262)**
>
> Laptop or computer ONLY! A to jump up, WASD/ arrows to move, mouse press and drag to move angle around.
> 
> \-Remembers angle
> \-Height is score
> \-Jump settings
> \-ONLY 104 BLOCKS???!!!!

---

<div class="post-metadata">

**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [April 13, 2026, 11:05pm UTC](https://forum.makecode.com/t/bloxel-topic/43292/5 "2026-04-13T23:05:43Z")

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looks good so far! Most games or engines (including mine) usually start with something basic, then get more complex later on. For the future, I wound line to know more what a bloxel (in assuming its a joke and not an actual word) is, and since a voxel is a cube on a 3D grid, I’m guessing for now that a bloxel is a square on a 2D grid. The fact that the rotation extension is missing done pixels is annoying, but other than that, you should definitely add more! Also, for most games, the gravity looks more like this:

```auto
if (jumpKey.isPressed()) yVelocity = -20
yPosition += yVelocity
yVelocity += yAcceleration

```

I am also watching this thread now so you don’t have to @ me every time! Also as a theory, it might make sense to have the tile(s) as a tilemap somehow?

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<div class="post-metadata">

**Author:** ![VoxelMaster64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/voxelmaster64/32/32075_2.png) [@VoxelMaster64](https://forum.makecode.com/u/VoxelMaster64)\
**Post date:** [April 13, 2026, 11:06pm UTC](https://forum.makecode.com/t/bloxel-topic/43292/6 "2026-04-13T23:06:17Z")

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I think that browser events works on the phone, at least for “mouse” movement and left clicking, but it’s very finicky when dragging

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<div class="post-metadata">

**Author:** ![KawaiiGoddess](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kawaiigoddess/32/33722_2.png) [@KawaiiGoddess](https://forum.makecode.com/u/KawaiiGoddess)\
**Post date:** [April 13, 2026, 11:31pm UTC](https://forum.makecode.com/t/bloxel-topic/43292/7 "2026-04-13T23:31:09Z")

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I know. After I stated that!

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<div class="post-metadata">

**Author:** ![KawaiiGoddess](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kawaiigoddess/32/33722_2.png) [@KawaiiGoddess](https://forum.makecode.com/u/KawaiiGoddess)\
**Post date:** [April 14, 2026, 1:59am UTC](https://forum.makecode.com/t/bloxel-topic/43292/8 "2026-04-14T01:59:40Z")

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Look! Bigger block!

> **[Bloxels](https://arcade.makecode.com/08764-91539-17105-97222)**
>
> Laptop or computer ONLY! A to jump up, WASD/ arrows to move, mouse press and drag to move angle around.
> 
> \-Remembers angle
> \-Height is score
> \-Jump settings
> \-ONLY 104 BLOCKS???!!!!

---

<div class="post-metadata">

**Author:** ![KawaiiGoddess](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kawaiigoddess/32/33722_2.png) [@KawaiiGoddess](https://forum.makecode.com/u/KawaiiGoddess)\
**Post date:** [April 14, 2026, 10:37pm UTC](https://forum.makecode.com/t/bloxel-topic/43292/9 "2026-04-14T22:37:11Z")

</div>

> **[Bloxels](https://arcade.makecode.com/83714-47300-15695-40301)**
>
> Laptop or computer ONLY! A to jump up, WASD/ arrows to move, mouse press and drag to move angle around.
> 
> \-Remembers angle
> \-Height is score
> \-Jump settings
> \-ONLY 104 BLOCKS???!!!!

Look now!

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<div class="post-metadata">

**Author:** ![KawaiiGoddess](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kawaiigoddess/32/33722_2.png) [@KawaiiGoddess](https://forum.makecode.com/u/KawaiiGoddess)\
**Post date:** [April 19, 2026, 9:35pm UTC](https://forum.makecode.com/t/bloxel-topic/43292/10 "2026-04-19T21:35:56Z")

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I updated it to fill. I guess this should be the right topic for BLOXELS now.

> **[Bloxels 3RD??? How?](https://arcade.makecode.com/46365-20372-25622-87900)**
>
> Just 2D + 3D like AqeeAqee's raycast.

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<div class="post-metadata">

**Author:** ![KawaiiGoddess](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kawaiigoddess/32/33722_2.png) [@KawaiiGoddess](https://forum.makecode.com/u/KawaiiGoddess)\
**Post date:** [April 21, 2026, 5:25pm UTC](https://forum.makecode.com/t/bloxel-topic/43292/11 "2026-04-21T17:25:52Z")

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> **[Bloxels 3RD??? How?](https://arcade.makecode.com/14093-72415-17466-64871)**
>
> Just 2D + 3D like AqeeAqee's raycast.

HAHA!

FINALLY! A doorway! Say thanks and credit me!

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<div class="post-metadata">

**Author:** ![IAmMyGuy21th](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/iammyguy21th/32/16978_2.png) [@IAmMyGuy21th](https://forum.makecode.com/u/IAmMyGuy21th)\
**Post date:** [May 7, 2026, 1:51am UTC](https://forum.makecode.com/t/bloxel-topic/43292/12 "2026-05-07T01:51:12Z")

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you could do something like those scratch 3d methods where they stamp sprite then move a bit, change costume, stamp, repeat. actually an interesting idea, this project reminds me of it.
