# BotWarrior Devlog / Sneak peaks

**URL:** <https://forum.makecode.com/t/botwarrior-devlog-sneak-peaks/35476>\
**Category:** Show & Tell\
**Tags:** game\
**Created:** [April 9, 2025, 2:30am UTC](https://forum.makecode.com/t/botwarrior-devlog-sneak-peaks/35476 "2025-04-09T02:30:11Z")\
**Posts on this page:** 14\
**Page:** 1

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**Author:** ![BotWarrior](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/botwarrior/32/25328_2.png) [@BotWarrior](https://forum.makecode.com/u/BotWarrior)\
**Post date:** [April 9, 2025, 2:30am UTC](https://forum.makecode.com/t/botwarrior-devlog-sneak-peaks/35476/1 "2025-04-09T02:30:11Z")

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Well… Hi. I just thought that I should make a devlog, just so I have somewhere to put sneak peaks of my games. To start off with, here is a screenshot showcasing some of the art in tiny dungeons.

 ![Screenshot 2025-04-09 at 10.34.48](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/6/5/65df153608967d57aaa192c417b9e1ce20a86fea.png)  
Please let me know suggestions for my games. By the way, tiny dungeons is going to be a celeste themed game, meant to be quite hard and fast platforming. I have Coyote time, dashing, double jumping, and LORE. Let me know what you think.

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**Author:** ![CodeOnTheCob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codeonthecob/32/19306_2.png) [@CodeOnTheCob](https://forum.makecode.com/u/CodeOnTheCob)\
**Post date:** [April 9, 2025, 5:06pm UTC](https://forum.makecode.com/t/botwarrior-devlog-sneak-peaks/35476/2 "2025-04-09T17:06:50Z")

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love the lanterns also isn’t coyote jumps on all makecode platformers

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**Author:** ![BotWarrior](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/botwarrior/32/25328_2.png) [@BotWarrior](https://forum.makecode.com/u/BotWarrior)\
**Post date:** [April 9, 2025, 8:21pm UTC](https://forum.makecode.com/t/botwarrior-devlog-sneak-peaks/35476/3 "2025-04-09T20:21:58Z")

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Nope! Coyote time allows you to jump for a few milliseconds after you run off a platform, you don’t often realise it. The game just feels much smoother with it.

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**Author:** ![CodeOnTheCob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codeonthecob/32/19306_2.png) [@CodeOnTheCob](https://forum.makecode.com/u/CodeOnTheCob)\
**Post date:** [April 9, 2025, 9:06pm UTC](https://forum.makecode.com/t/botwarrior-devlog-sneak-peaks/35476/4 "2025-04-09T21:06:47Z")

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I mean not

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**Author:** ![AgentBoom](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/agentboom/32/16635_2.png) [@AgentBoom](https://forum.makecode.com/u/AgentBoom)\
**Post date:** [April 9, 2025, 11:26pm UTC](https://forum.makecode.com/t/botwarrior-devlog-sneak-peaks/35476/5 "2025-04-09T23:26:56Z")

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It all looks awesome, the color palette is _super duper_ cool, but…  
The player character feels… Out of place. Like he doesn’t belong in this game. He loos so basic compared to the rest of the art…

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**Author:** ![Fixitude](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/fixitude/32/28576_2.png) [@Fixitude](https://forum.makecode.com/u/Fixitude)\
**Post date:** [April 10, 2025, 2:49am UTC](https://forum.makecode.com/t/botwarrior-devlog-sneak-peaks/35476/6 "2025-04-10T02:49:28Z")

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I have a suggestion… Having played it… (That’s right) I think it could be improved the detail, for instance right now you are focusing on the gameplay… But instead maybe you should focus on… MINI SPOILER ALERT!!!

Convert this to traditional Chinese  
牆上有一些寶石還是什麼東西？

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**Author:** ![Josef](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/josef/32/12457_2.png) [@Josef](https://forum.makecode.com/u/Josef)\
**Post date:** [April 10, 2025, 2:41pm UTC](https://forum.makecode.com/t/botwarrior-devlog-sneak-peaks/35476/7 "2025-04-10T14:41:53Z")

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I can’t read trad Chinese my simplified. Like n nobody uses it anymore

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**Author:** ![BotWarrior](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/botwarrior/32/25328_2.png) [@BotWarrior](https://forum.makecode.com/u/BotWarrior)\
**Post date:** [April 10, 2025, 9:20pm UTC](https://forum.makecode.com/t/botwarrior-devlog-sneak-peaks/35476/8 "2025-04-10T21:20:27Z")

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Yes, rubies. Lore hint- ruby mines of drosmere

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**Author:** ![BotWarrior](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/botwarrior/32/25328_2.png) [@BotWarrior](https://forum.makecode.com/u/BotWarrior)\
**Post date:** [April 10, 2025, 9:20pm UTC](https://forum.makecode.com/t/botwarrior-devlog-sneak-peaks/35476/9 "2025-04-10T21:20:38Z")

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> [@AgentBoom](#):
>
> the color palette is _super duper_ cool

Thanks! I made it myself to have lots of shades of red, two shades of vibrant blue, and some of grey.

> [@AgentBoom](#):
>
> The player character feels… Out of place. Like he doesn’t belong in this game. He loos so basic compared to the rest of the art…

Also about this, it is really hard to make a 9 by 5 character look good. I can’t make it any bigger, because the screen size is 80 by 60, and it needs to fit through this sort of thing while platforming.

 ![Screenshot 2025-04-10 at 15.12.01](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/c/5/c554a99b8f6ed4c8bc687e2ac78b697b33df62c5.png)

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<div class="post-metadata">

**Author:** ![Josef](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/josef/32/12457_2.png) [@Josef](https://forum.makecode.com/u/Josef)\
**Post date:** [April 10, 2025, 9:21pm UTC](https://forum.makecode.com/t/botwarrior-devlog-sneak-peaks/35476/10 "2025-04-10T21:21:42Z")

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But I think it means…”what is the rock on the wall?”??? I think I’m wrong

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**Author:** ![Fixitude](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/fixitude/32/28576_2.png) [@Fixitude](https://forum.makecode.com/u/Fixitude)\
**Post date:** [April 11, 2025, 2:28am UTC](https://forum.makecode.com/t/botwarrior-devlog-sneak-peaks/35476/11 "2025-04-11T02:28:31Z")

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I read it in a language called google translate 😆 😆 😆

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**Author:** ![MrJones](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/mrjones/32/21218_2.png) [@MrJones](https://forum.makecode.com/u/MrJones)\
**Post date:** [April 11, 2025, 2:33am UTC](https://forum.makecode.com/t/botwarrior-devlog-sneak-peaks/35476/12 "2025-04-11T02:33:26Z")

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I know it’s been said, but the colors and tiles look awesome - fantastic work! Can’t wait to see how this turns out.

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**Author:** ![Fixitude](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/fixitude/32/28576_2.png) [@Fixitude](https://forum.makecode.com/u/Fixitude)\
**Post date:** [April 11, 2025, 2:39am UTC](https://forum.makecode.com/t/botwarrior-devlog-sneak-peaks/35476/13 "2025-04-11T02:39:49Z")

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Kinda?

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**Author:** ![BotWarrior](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/botwarrior/32/25328_2.png) [@BotWarrior](https://forum.makecode.com/u/BotWarrior)\
**Post date:** [May 11, 2025, 3:55am UTC](https://forum.makecode.com/t/botwarrior-devlog-sneak-peaks/35476/14 "2025-05-11T03:55:56Z")

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I forgot I had a devlog… So here is a progress report on star blast.

I have enemy behaviour, (sort of) energy, shield, and mineral bars, collectible and throwable minerals, a minimap that I built using graphics and math, just like the status bars.

 ![Screenshot 2025-05-11 at 09.02.05](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/5/4/5432dbe87e70abe10b64fcce9362cca162db6768.png)  
This isn’t a great screenshot, but you can clearly see the mini map, the custom built status bars, and the gravity fields.
