# Breaking Makecode! \[Contest\] \[Badges\]

**URL:** <https://forum.makecode.com/t/breaking-makecode-contest-badges/42563>\
**Category:** Collaboration\
**Tags:** game\
**Created:** [March 7, 2026, 7:52pm UTC](https://forum.makecode.com/t/breaking-makecode-contest-badges/42563 "2026-03-07T19:52:18Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Air](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/air/32/26413_2.png) [@Air](https://forum.makecode.com/u/Air)\
**Post date:** [March 9, 2026, 1:54am UTC](https://forum.makecode.com/t/breaking-makecode-contest-badges/42563/2 "2026-03-09T01:54:39Z")

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This isn’t exactly makecode breaking, but I’m still really proud of it.  
It’s called All Undertale SOULS, and it’s exactly as it sounds

> [@All Undertale SOULS Demo](https://forum.makecode.com/t/all-undertale-souls-demo/41399):
>
> This is my newest game is still a work in progress, but it’s slowly coming together. I’ve already coded the red, blue, and green SOULS, and I’m currently working on yellow and purple. Each SOUL has its own mechanics, so a lot of the work has been making sure they all feel different and actually fun to play. (It’s been hard trust me) Right now, blue is by far the easiest SOUL. It’s playable and works as intended, but it definitely needs to be harder, and I’m planning to rework or tweak it in the…

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