# Can i return to start without start being affected?

**URL:** <https://forum.makecode.com/t/can-i-return-to-start-without-start-being-affected/40276>\
**Category:** Help\
**Created:** [November 7, 2025, 6:39am UTC](https://forum.makecode.com/t/can-i-return-to-start-without-start-being-affected/40276 "2025-11-07T06:39:15Z")\
**Posts on this page:** 1\
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**Author:** ![WoofWoof](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/woofwoof/32/32523_2.png) [@WoofWoof](https://forum.makecode.com/u/WoofWoof)\
**Post date:** [November 7, 2025, 7:27pm UTC](https://forum.makecode.com/t/can-i-return-to-start-without-start-being-affected/40276/4 "2025-11-07T19:27:20Z")

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There are ways to kinda-easily save which things are changed on a tilemap, but that would take a lot of code. The easiest solution I can think of is to just make one large tilemap, with the main one and the shop combined, and then teleport the player between the two. If that solution doesn’t work for you, you can try to see how I saved coins and gates in my [Teeny Tiny Cat](https://forum.makecode.com/t/teeny-tiny-cat-my-newest-platformer/24441) game. It’s been a while since I looked at that code, so I don’t know how easy it is to understand. If you can’t get it to work, I can give you a better explanation.

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