# Cant trigger new level

**URL:** <https://forum.makecode.com/t/cant-trigger-new-level/30234>\
**Category:** Help\
**Created:** [August 21, 2024, 2:40pm UTC](https://forum.makecode.com/t/cant-trigger-new-level/30234 "2024-08-21T14:40:06Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![MissM\_Aus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/missm_aus/32/5992_2.png) [@MissM\_Aus](https://forum.makecode.com/u/MissM_Aus)\
**Post date:** [August 21, 2024, 2:40pm UTC](https://forum.makecode.com/t/cant-trigger-new-level/30234/1 "2024-08-21T14:40:06Z")

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Hello

I have never used levels before. At the moment, I just want to trigger a new background image when the score is above two to demonstrate a level change.

I cant get it to work - can anyone help?

> **[Collect the Clovers-McManus](https://arcade.makecode.com/S11472-84754-67925-59005)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Thank you!

---

<div class="post-metadata">

**Author:** ![chembot](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/chembot/32/14245_2.png) [@chembot](https://forum.makecode.com/u/chembot)\
**Post date:** [August 23, 2024, 2:41am UTC](https://forum.makecode.com/t/cant-trigger-new-level/30234/2 "2024-08-23T02:41:33Z")

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One solution to this would checking if the score is high enough after you increase the score. So the strawberry overlap would look something like this:

```auto
def on_on_overlap2(sprite, otherSprite):
    otherSprite.destroy(effects.star_field, 100)
    music.zapped.play()
    info.change_score_by(1)
    if info.score() > 2:
        scene.set_background_image(assets.image("""trees"""))

```
