# Card Delver

**URL:** https://forum.makecode.com/t/card-delver/41695
**Category:** Show & Tell
**Tags:** music, art, make, game, demo
**Created:** [January 24, 2026, 3:18am UTC](https://forum.makecode.com/t/card-delver/41695 "2026-01-24T03:18:28Z")
**Posts on this page:** 20
**Page:** 1

<div class="post-metadata">

### Author: ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)
#### Post date: [January 24, 2026, 3:18am UTC](https://forum.makecode.com/t/card-delver/41695/1 "2026-01-24T03:18:28Z")

</div>

> **[Card Delver v0-44 Map Fix](https://arcade.makecode.com/77729-49496-58579-19278)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

> **Previous links**
>
> - [https://arcade.makecode.com/S04581-11928-98628-70692](https://arcade.makecode.com/S04581-11928-98628-70692)
> - [https://arcade.makecode.com/S30714-95055-53087-04188](https://arcade.makecode.com/S30714-95055-53087-04188)
> - [https://arcade.makecode.com/S04552-71506-17169-81410](https://arcade.makecode.com/S04552-71506-17169-81410)

With music by the incredibly talented @InvalidProject!

 ![card delver](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/7/1/719b2ca6e6992b5898c281e35a7f14d97d6b4dea.png)

> **Controls**
>
> **L and R to select cards and end turn button**  
> **A to interact**  
> **Tap B to toggle card inventory**  
> **Hold B to straighten card to read text better**  
> **Menu to toggle map**  
> **Up and Down to move map and card inventory and select skip**

> **Cards**
>
> Make sure to look out for the energy count on cards, certain glass **cards may be 0 cost** btw.  
> Card upgrades and types: wood; metal; glass
> 
> ![AllCardUpgrades](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/e/ee6cfe6c6762529be42d04b44eb135986e28c910.png)
> 
> * * *
> 
> Metal: Has 2 uses (but can be used multiple times in battle)  
> Glass: Each card used only once per battle

> **Status Effects**
>
> All effects tick down 1 when the enemy turn ends  
> Weak decreases **only your damage** , but for enemies it **decreases everything**  
> Burn damages **after enemy turn and damages shield before health**  
> Poison damages **through block at start of turn**

> **Guide to symbols**
>
> ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/8/86b8d74b0b9464b2ab08d853161013e37c00ecec.png)  
> Yellow circle means **attack all enemies** ( **doesn’t apply to heal/block** as they should apply to summons which I need to implement)
> 
> ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/e/e25644b9039e653999c88d5f891fdcf69d0a30b2.png)
> 
> Poison Debuff. May be referenced as PSN. Deals damage at start of enemy turn through shield.
> 
> ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/b/b203d4bb76521ac8cd88d2e8c02895a15b793af0.png)
> 
> Spike Buff. May be referenced as SPKE. Deals damage when attacked
> 
> ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/7/7518c5fa6e27be1a00a18317a3cd197d70e1aa37.png)
> 
> Heal Intent. Heals all allies
> 
> ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/d/dac03d59ffb199cfbea4b221388713e95e9db6e7.png)
> 
> Summon Intent. Summon enemy/ies
> 
> ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/7/79e6b8e1bce020d267581596e908164d09b3b347.png)
> 
> Stun Intent. Do nothing this turn
> 
> ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/3/3749a2467ce15df79c95972e12e34c5fb0e94ac4.png)
> 
> Weak Debuff. Decrease all intents by value. For player this only decreases attack

The process can be seen in this topic:  
[Card Game: Sprites behaving in satisfying, unintentional ways](https://forum.makecode.com/t/card-game-sprites-behaving-in-satisfying-unintentional-ways/20445)

---

<div class="post-metadata">

### Author: ![Octodemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/octodemon/32/15417_2.png) [@Octodemon](https://forum.makecode.com/u/Octodemon)
#### Post date: [January 24, 2026, 9:36pm UTC](https://forum.makecode.com/t/card-delver/41695/2 "2026-01-24T21:36:05Z")

</div>

![IMG_0452](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/0/3/03d488584c27b5abc80b4503c7f6dc692b74a98f.jpeg)  
This is an amazing game and nothing less than that!

 ![IMG_0454](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/f/a/faac42a5f8efe04379796903a109e73a02103f5e.jpeg)  
 ![IMG_0453](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/2/a/2a4c9e94d580c95222c37aded0e97af1bb1f2ee0.jpeg)  
When I was looking around for some bugs I found that when I go to open the card menu, and then start while it’s open, it doesn’t show all of my cards for the character I’m using.  
Plus sometimes when I start it either:

1. Puts me straight into a battle
2. Puts me on the map
3. Asks me if I want to accept an artifact  
Not sure if this was intentional or not but just wanted to bring that to your attention.

Other than that, absolutely spectacular game!

---

<div class="post-metadata">

### Author: ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)
#### Post date: [January 24, 2026, 9:44pm UTC](https://forum.makecode.com/t/card-delver/41695/3 "2026-01-24T21:44:04Z")

</div>

Wow! This is actually my first time playing Card Delver, and I am blown away. The game actually plays like one of the genre that inspired it, which is a huge achievement in makecode.

Question: is there supposed to be a floor 2? I think I saw some stuff in the code but couldnt access it in game.

Also, Im a game designer at heart so I started thinking:

> **Ideas (if you want them)**
>
> Maybe status effects should go down quicker? An ability with only 15 burn will probably be on a creature for the rest of the round.
> 
> Cards:
> 
> - Goad card that makes the enemy attack you on their turn. would be great for spike builds when your just sitting there waiting to be hit.
> - Effect multiplier cards. +25% of the current burn would be so fun.
> - +2 mana card. (what is the resource called again?)
> - instant kill card which removes itself from your deck when used. (maybe doesn’t work for bosses.)

---

<div class="post-metadata">

### Author: ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)
#### Post date: [January 24, 2026, 9:46pm UTC](https://forum.makecode.com/t/card-delver/41695/4 "2026-01-24T21:46:14Z")

</div>

YOOOOO you finished the update so _cool_ absolute banger of a sts demake

---

<div class="post-metadata">

### Author: ![Hulahoop](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/hulahoop/32/25398_2.png) [@Hulahoop](https://forum.makecode.com/u/Hulahoop)
#### Post date: [January 24, 2026, 9:57pm UTC](https://forum.makecode.com/t/card-delver/41695/5 "2026-01-24T21:57:03Z")

</div>

I beat it! its really fun! and obiously the art is phenomenal!

---

<div class="post-metadata">

### Author: ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)
#### Post date: [January 24, 2026, 9:59pm UTC](https://forum.makecode.com/t/card-delver/41695/6 "2026-01-24T21:59:13Z")

</div>

> [@Octodemon](#):
>
> - Puts me straight into a battle
> - Puts me on the map
> - Asks me if I want to accept an artifact  
> Not sure if this was intentional or not but just wanted to bring that to your attention.

Ya this part is intentional, I just haven’t made a start yet so it kinda throws you into the game. The inventory should be a pretty simple boolean too. Let me know if you find any bugs that crash the simulator, those are the main concerns I have. For example, the _play next_ and _reroll_ cards have had a long history of breaking the game if you stack too many.

---

<div class="post-metadata">

### Author: ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)
#### Post date: [January 25, 2026, 2:10am UTC](https://forum.makecode.com/t/card-delver/41695/7 "2026-01-25T02:10:24Z")

</div>

Floor 2 is actually supposed to be the gameplay you see here, I’ve planned a few floor 1 enemies based on the _wood cards_. Each floor is based on the card types.

Floor 1 for wood cards with fire and wood theme introducing Burn status effect

Floor 2 for glass cards with overgrown ruined greenhouse theme with Poison and Weak status effects and Summons (current floor)

Floor 3 for metal cards with a biomechanical theme with spike, burn and weak and lots of summons.

Status effects like burn and poison halving might be a good idea. Non damaging effects like weak and spike work better reducing by 1 though. Because the UI space is so limited, I tried to be as simple as possible with game mechanics so make it less confusing

> [@Rune](#):
>
> +2 mana card. (what is the resource called again?)

try visiting alexk with a level 2 power card!

> [@Rune](#):
>
> instant kill card which removes itself from your deck when used.

Hmm, well I kind of made glass cards suit this purpose, they are very powerful but can only be used once per battle. A better damage glass card could be added though

---

<div class="post-metadata">

### Author: ![RoboVacDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/robovacdev/32/29619_2.png) [@RoboVacDev](https://forum.makecode.com/u/RoboVacDev)
#### Post date: [January 25, 2026, 2:27am UTC](https://forum.makecode.com/t/card-delver/41695/8 "2026-01-25T02:27:55Z")

</div>

This is sooooo peak/awesome, `@Luke`! I was actually wondering if you could help me with art on a game I’m working on (it’s not Silly Brawl).

---

<div class="post-metadata">

### Author: ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)
#### Post date: [January 25, 2026, 2:42am UTC](https://forum.makecode.com/t/card-delver/41695/9 "2026-01-25T02:42:05Z")

</div>

@mods can you update the top link to the one linked here? The previous project corrupted so I can’t update that share link :(

Quick update on bug fixing and polish

- balancing the character decks
- lots of behind the scenes to make the relic system code cleaner
- fixed damage calculation glitches
- finished relics, except for summon related ones (backpack, puppet and rubber ball)
- fixed @Octodemon’s bug with the empty inventory

**Todo:**

- add sfx and effect particles to rest of card actions
- end turn selection issues
- make floor loop again/endlessly
- move fight end code out of a game update block to fix status icon pesisting
- fix starting map
- add better boss rewards with boss relics
- better fight rewards with healing
- healing event
- _?_ specific events

> **[Card Delver v0-41-6 relic system done](https://arcade.makecode.com/S04581-11928-98628-70692)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

---

<div class="post-metadata">

### Author: ![AlexK](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alexk/32/33339_2.png) [@AlexK](https://forum.makecode.com/u/AlexK)
#### Post date: [January 25, 2026, 2:43am UTC](https://forum.makecode.com/t/card-delver/41695/10 "2026-01-25T02:43:50Z")

</div>

> [@Luke](#):
>
> @mods can you update the top link to the one linked here? The previous project corrupted so I can’t update that share link ☹

Roger that.

---

<div class="post-metadata">

### Author: ![Hulahoop](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/hulahoop/32/25398_2.png) [@Hulahoop](https://forum.makecode.com/u/Hulahoop)
#### Post date: [January 25, 2026, 4:32am UTC](https://forum.makecode.com/t/card-delver/41695/11 "2026-01-25T04:32:38Z")

</div>

what a reliable person you are! im proud!

---

<div class="post-metadata">

### Author: ![Sarge](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sarge/32/19590_2.png) [@Sarge](https://forum.makecode.com/u/Sarge)
#### Post date: [January 25, 2026, 8:18pm UTC](https://forum.makecode.com/t/card-delver/41695/12 "2026-01-25T20:18:16Z")

</div>

![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/2/5/253e45548e88ee076d960421166dc6e6b3e995e3.jpeg)

---

<div class="post-metadata">

### Author: ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)
#### Post date: [January 25, 2026, 8:18pm UTC](https://forum.makecode.com/t/card-delver/41695/13 "2026-01-25T20:18:38Z")

</div>

Thank you so much!!! however the link is still broken im really sorry i have no clue why 😅

> **Hopefully this works**
>
> [https://arcade.makecode.com/S04552-71506-17169-81410](https://arcade.makecode.com/S04552-71506-17169-81410)

---

<div class="post-metadata">

### Author: ![AlexK](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alexk/32/33339_2.png) [@AlexK](https://forum.makecode.com/u/AlexK)
#### Post date: [January 25, 2026, 8:20pm UTC](https://forum.makecode.com/t/card-delver/41695/14 "2026-01-25T20:20:07Z")

</div>

Lemme know if that one works or if you’re still having trouble.

---

<div class="post-metadata">

### Author: ![RoboVacDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/robovacdev/32/29619_2.png) [@RoboVacDev](https://forum.makecode.com/u/RoboVacDev)
#### Post date: [January 26, 2026, 4:04am UTC](https://forum.makecode.com/t/card-delver/41695/15 "2026-01-26T04:04:07Z")

</div>

Sarge… is that… **YOU???**

---

<div class="post-metadata">

### Author: ![Bilangus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bilangus/32/33219_2.png) [@Bilangus](https://forum.makecode.com/u/Bilangus)
#### Post date: [January 26, 2026, 4:10pm UTC](https://forum.makecode.com/t/card-delver/41695/16 "2026-01-26T16:10:13Z")

</div>

Just beat my first run with Taser! The mechanics took a while to click, but once i evolved the capacity of critical thinking, i absolutely cooked the enemies (like, with actual fire). The stun card is broken!

 ![1000090500](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/b/b/bba19dbf11c9e6fa88662bc6e6a17c1121b54726.jpeg)

Also i played on mobile so there were some issues with performance (i dont think its the game’s fault, this was probably made for pc), but overall i really liked this one.

Also extra points for being so peak that sarge himself descends from the heavens to reply.

---

<div class="post-metadata">

### Author: ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)
#### Post date: [January 26, 2026, 8:23pm UTC](https://forum.makecode.com/t/card-delver/41695/17 "2026-01-26T20:23:06Z")

</div>

Stun card is crazy op, I initially added like 5 of them to tasers deck and it was insane lol

> [@Bilangus](#):
>
> Also extra points for being so peak that sarge himself descends from the heavens to reply.

Sarge helped me BIG time with the better arrays extension and with block objects, I’m glad he got to see a more finished game 🙂‍↕️

---

<div class="post-metadata">

### Author: ![Hulahoop](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/hulahoop/32/25398_2.png) [@Hulahoop](https://forum.makecode.com/u/Hulahoop)
#### Post date: [January 27, 2026, 3:02am UTC](https://forum.makecode.com/t/card-delver/41695/18 "2026-01-27T03:02:40Z")

</div>

i just realized that the different characters had different cards. i think the most op is the burn. the burn kills the final boss for me. while i heal for the entire round.

---

<div class="post-metadata">

### Author: ![RoboVacDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/robovacdev/32/29619_2.png) [@RoboVacDev](https://forum.makecode.com/u/RoboVacDev)
#### Post date: [January 27, 2026, 5:52pm UTC](https://forum.makecode.com/t/card-delver/41695/19 "2026-01-27T17:52:51Z")

</div>

This game is very peak love it!

---

<div class="post-metadata">

### Author: ![Bifrosty](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bifrosty/32/24819_2.png) [@Bifrosty](https://forum.makecode.com/u/Bifrosty)
#### Post date: [January 28, 2026, 6:41pm UTC](https://forum.makecode.com/t/card-delver/41695/20 "2026-01-28T18:41:38Z")

</div>

Love it! But I wish the stats on the cards were a little easier to see. I know sprite rotations with extensions obscure images easily, so maybe you could draw your own rotated versions. Small nickpick… Good game.

[Next page](https://forum.makecode.com/t/card-delver/41695.md?page=2)
