# Card Game: Sprites behaving in satisfying, unintentional ways

**URL:** <https://forum.makecode.com/t/card-game-sprites-behaving-in-satisfying-unintentional-ways/20445>\
**Category:** Help\
**Created:** [June 6, 2023, 8:57pm UTC](https://forum.makecode.com/t/card-game-sprites-behaving-in-satisfying-unintentional-ways/20445 "2023-06-06T20:57:01Z")\
**Posts on this page:** 1\
**Showing post:** 42

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [August 19, 2024, 3:35pm UTC](https://forum.makecode.com/t/card-game-sprites-behaving-in-satisfying-unintentional-ways/20445/42 "2024-08-19T15:35:13Z")

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![Map](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/f/8f027cb2275650b28b8a942148967578216e304a.gif)  
Greatly improved the procedurally generated map!  
Now it has multiple paths, crossroads where you can choose the path and also visual indicators of what to press.  
If you want to make something like this check out [Random Map Event Generation 🗺 (like Slay the Spire)](https://forum.makecode.com/t/random-map-event-generation-like-slay-the-spire/29739) It’s just the map code as i worked on a seperate project before transferring it into card delver  
also set this topic to watching just because i don’t update this too often and it’s pretty easy to miss updates

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