# Carrier 3D (unfinished work in progress)

**URL:** https://forum.makecode.com/t/carrier-3d-unfinished-work-in-progress/10573
**Category:** Show & Tell
**Created:** [October 26, 2021, 3:25pm UTC](https://forum.makecode.com/t/carrier-3d-unfinished-work-in-progress/10573 "2021-10-26T15:25:09Z")
**Posts on this page:** 1
**Showing post:** 25

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### Author: ![kwx](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kwx/32/1545_2.png) [@kwx](https://forum.makecode.com/u/kwx)
#### Post date: [May 20, 2022, 6:54pm UTC](https://forum.makecode.com/t/carrier-3d-unfinished-work-in-progress/10573/25 "2022-05-20T18:54:33Z")

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I just haven’t been very motivated to continue working on it - it would take a lot of work to get interesting flight physics, and adding gameplay elements such as enemy AI or aerobatics point scoring would be difficult.

I think it would actually be easier if it were possible to make this a two-player game, for example using the cable connection for PyGamer, since then there’s no need to write enemy AI code. However, last I checked this wasn’t working: [Hardware Multiplayer (game) - #39 by jwunderl](https://forum.makecode.com/t/hardware-multiplayer-game/132/39) . However, it’s currently a bit too slow to work properly on hardware, so that may not be feasible even if that’s implemented.

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