# Carrier 3D (unfinished work in progress)

**URL:** https://forum.makecode.com/t/carrier-3d-unfinished-work-in-progress/10573
**Category:** Show & Tell
**Created:** [October 26, 2021, 3:25pm UTC](https://forum.makecode.com/t/carrier-3d-unfinished-work-in-progress/10573 "2021-10-26T15:25:09Z")
**Posts on this page:** 1
**Showing post:** 27

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### Author: ![kwx](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kwx/32/1545_2.png) [@kwx](https://forum.makecode.com/u/kwx)
#### Post date: [May 23, 2022, 9:11pm UTC](https://forum.makecode.com/t/carrier-3d-unfinished-work-in-progress/10573/27 "2022-05-23T21:11:40Z")

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> [@Kiwiphoenix364](#):
>
> If the redscript community gets their network working, it could be possible to have this game work with online multiplayer!

I haven’t been following the redscript development closely - has there been any successful demo showing communication between two different computers? I saw this post by @E-EnerG-Gamecentral which I’d interpret to mean that communication is only working for two nodes within the same browser tab so far.

> [@RedScript Network - Collab?](https://forum.makecode.com/t/redscript-network-collab/12891/7):
>
> Two Nodes - Can they talk via the same tab (PROVEN)  
> Two Nodes - Can they talk via two google accounts (seperate windows, not proven)  
> Two Nodes - Can they talk via different browsers? (Microsoft Edge & Google Chrome, Not Proven)  
> Two Nodes - Can they talk via different computers? (Windows, Not Proven)  
> Two Nodes - Can they talk if they’re running different Operating Systems? (Cboy Azure & Cboy R, Very Unlikely)

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