# Carrier 3D (unfinished work in progress)

**URL:** https://forum.makecode.com/t/carrier-3d-unfinished-work-in-progress/10573
**Category:** Show & Tell
**Created:** [October 26, 2021, 3:25pm UTC](https://forum.makecode.com/t/carrier-3d-unfinished-work-in-progress/10573 "2021-10-26T15:25:09Z")
**Posts on this page:** 1
**Showing post:** 39

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### Author: ![kwx](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kwx/32/1545_2.png) [@kwx](https://forum.makecode.com/u/kwx)
#### Post date: [February 7, 2025, 12:29am UTC](https://forum.makecode.com/t/carrier-3d-unfinished-work-in-progress/10573/39 "2025-02-07T00:29:30Z")

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Thanks! I don’t currently have plans to revisit Carrier 3D, but check out [[Repost] Space Rocks Revenge](https://forum.makecode.com/t/repost-space-rocks-revenge/31570) which does have enemy AI for spaceships. It’s a bit easier to do this in space since it doesn’t need to worry about directions or crashing into the water. It actually cheats slightly, the enemy ships can fly through each other and through asteroids since I didn’t bother hooking up collision detection for that…

Also, it would really need to get an airplane-like flight model so that it feels like flying a plane. The current controls let you park in midair or fly backwards.

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