# Change tile properties

**URL:** <https://forum.makecode.com/t/change-tile-properties/7032>\
**Category:** Help\
**Created:** [March 26, 2021, 9:06pm UTC](https://forum.makecode.com/t/change-tile-properties/7032 "2021-03-26T21:06:25Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![brandodon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brandodon/32/3625_2.png) [@brandodon](https://forum.makecode.com/u/brandodon)\
**Post date:** [March 26, 2021, 9:06pm UTC](https://forum.makecode.com/t/change-tile-properties/7032/1 "2021-03-26T21:06:25Z")

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Is there any way I can change a tile to a killing tile? I’m making an update interval function that asks for every 2 seconds a random tile gets turned into a kill brick

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**Author:** ![Primal\_Nexus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/primal_nexus/32/3540_2.png) [@Primal\_Nexus](https://forum.makecode.com/u/Primal_Nexus)\
**Post date:** [March 27, 2021, 3:19pm UTC](https://forum.makecode.com/t/change-tile-properties/7032/2 "2021-03-27T15:19:47Z")

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I mean, you can make a very long if then sequence for it, but I know by heart that you can make a character die if it touches a brick.

@Agent_14, @UnsignedArduino???

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**Author:** ![UnsignedArduino](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/unsignedarduino/32/592_2.png) [@UnsignedArduino](https://forum.makecode.com/u/UnsignedArduino)\
**Post date:** [March 27, 2021, 5:21pm UTC](https://forum.makecode.com/t/change-tile-properties/7032/3 "2021-03-27T17:21:31Z")

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So what I would do is something like this:

Forever do:

1. Pick a random location on the map and set it to a variable.
2. Set that location to a tile that kills the player on overlap.
3. Wait 2 seconds.
4. Turn the location back to a regular tile.
5. Go to 1.
