# Character Movesets & Stages for PSM

**URL:** <https://forum.makecode.com/t/character-movesets-stages-for-psm/33765>\
**Category:** Collaboration\
**Created:** [February 10, 2025, 6:21pm UTC](https://forum.makecode.com/t/character-movesets-stages-for-psm/33765 "2025-02-10T18:21:49Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Archer\_Bright](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/archer_bright/32/32896_2.png) [@Archer\_Bright](https://forum.makecode.com/u/Archer_Bright)\
**Post date:** [February 10, 2025, 6:21pm UTC](https://forum.makecode.com/t/character-movesets-stages-for-psm/33765/1 "2025-02-10T18:21:49Z")

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This is the official space to post moveset ideas and stages for yourself or others for Pixel Smash melee.

I promise this will be the last topic about PSM Makecode.

Thanks in advance!

Archer\_Bright

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**Author:** ![Bilangus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bilangus/32/33219_2.png) [@Bilangus](https://forum.makecode.com/u/Bilangus)\
**Post date:** [February 17, 2025, 12:46am UTC](https://forum.makecode.com/t/character-movesets-stages-for-psm/33765/2 "2025-02-17T00:46:04Z")

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didnt see this one  
im assuming anyone can submit stages here, in wich case, here is my submission

> **[Feeshing Seas Stage (PSM submission)](https://arcade.makecode.com/S80688-29812-52391-92822)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

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**Author:** ![ADM\_F](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/adm_f/32/19808_2.png) [@ADM\_F](https://forum.makecode.com/u/ADM_F)\
**Post date:** [February 17, 2025, 4:52am UTC](https://forum.makecode.com/t/character-movesets-stages-for-psm/33765/3 "2025-02-17T04:52:16Z")

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Whats the sprite size and movelist needed?

same as orignal pixel smash or is there more?

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**Author:** ![Bilangus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bilangus/32/33219_2.png) [@Bilangus](https://forum.makecode.com/u/Bilangus)\
**Post date:** [February 23, 2025, 6:09am UTC](https://forum.makecode.com/t/character-movesets-stages-for-psm/33765/4 "2025-02-23T06:09:00Z")

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since i havent seen any other stage submissions and had time to kill, here are some other basic stages based on Jumpy Platformer and Planet PuttPutt (hoping that multiple stage submissions are allowed, but there i made for fun more than anything)

i have scaled the size to be about the same as the stage in sarge’s character moveset test

> **[Jumpy Jamboree (PSM stage submission)](https://arcade.makecode.com/S77723-31030-22264-90916)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

> **[PuttPutt Planet (PSM stage submission)](https://arcade.makecode.com/S39962-10270-56194-09239)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

(for this one the idea was to make the asteroid trail a semi-solid if possible)

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**Author:** ![Bifrosty](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bifrosty/32/24819_2.png) [@Bifrosty](https://forum.makecode.com/u/Bifrosty)\
**Post date:** [February 24, 2025, 5:31am UTC](https://forum.makecode.com/t/character-movesets-stages-for-psm/33765/5 "2025-02-24T05:31:08Z")

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A pixel smash sequel sounds great! I’ll make a moveset and stage!

 ![IMG_0668](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/4/c/4c739b51315caa0d571608bee4f397283ff4190c.jpeg)  
Name: Tonitruum  
Speed:Slow

A - Hammer Smash, Hurl your hammer down in front of you. Deals massive damage but must be on ground to use it

A + Run - Hammer Jab - Push your hammer in front of you dealing small damage

A + Air - Lighting Contact - Summon lighting in a small area around you damaging any opponents who come close.

B - Recall - Throw hammer out for short distance before it returns like a boomerang.

B + Air - Thunder To The Sky - Summon three lighting balls from above, each lighting ball hurls towards you hitting any enemies it may come across. Launch yourself up a little bit every time a ball hits you.

I’ve made a walking animation and hammer sprites as well as a stage in the link below.

> **[stage submission](https://arcade.makecode.com/S70655-27170-61639-87829)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

I hope you add it!

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**Author:** ![ShaneyBoi09](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/shaneyboi09/32/18893_2.png) [@ShaneyBoi09](https://forum.makecode.com/u/ShaneyBoi09)\
**Post date:** [March 1, 2025, 10:45pm UTC](https://forum.makecode.com/t/character-movesets-stages-for-psm/33765/6 "2025-03-01T22:45:29Z")

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Um, sorry, @Bifrosty, but I kinda used your character submission for mine. I hope u dont mind. Anyway, @Archer_Bright , here is my character! (I didnt do the course to be in the game, but if you like it, it is called the “Gateway to Tartarus.”

### **Character Name:** [ShaneyBoi](https://arcade.makecode.com/S07833-23727-14939-64425)

### **Jump Ability:**

- **Devil Jump** – ShaneyBoi sprouts devil wings and flies for a short duration, likely useful for recovery and aerial maneuvering.

### **Moveset:**

#### **“A” Move: Darkness Punch**

- A powerful punch that emits darkness from ShaneyBoi’s hands.
- Likely a strong melee attack with a shadowy visual effect.

#### **“B” Move: Kitty Sphere**

- A spiraling ball (possibly resenbling a paw?) expands outward from ShaneyBoi.
- On contact, it scratches opponents, suggesting a multi-hit attack or damage-over-time effect.

#### **“B + Left/Right” Move: Shadow Dash**

- A quick dash that engulfs ShaneyBoi in darkness.
- **On ground contact:** He reappears and delivers an uppercut, launching opponents skyward.
- **In the air contact:** He reappears and performs a _downercut_ (downward punch), slamming opponents into the ground.
- A mix-up move that seems great for both offense and positioning.

#### **“B + Up” Move: Darkness Catch**

- A high-jump move, even higher than Devil Jump.
- If ShaneyBoi grabs an opponent midair, he momentarily holds them in place.
- After a brief pause, he throws the opponent and flips before landing.
- Seems like a mix of a grab, throw, and recovery move all in one.

### **Playstyle & Strengths:**

- Likely a **fast and tricky** character, using **mobility and darkness-based attacks** to overwhelm foes.
- **Great mix-ups** with Shadow Dash, which offers different follow-ups depending on where it hits.
- **Good air control** with both Devil Jump and Darkness Catch.
- **Combo potential** with fast movement and multi-hit attacks.

### **Weaknesses (Possible Balancing Factors):**

- If Devil Jump is too strong, it may have a limited duration or slow startup.
- Shadow Dash might leave ShaneyBoi vulnerable if mistimed.
- Darkness Catch may require precise timing to land properly.

P.S. I’m sorry for the complicated character request, @Archer_Bright, so I gave you all of the character code already (Well most of it). But if you dont do the request, I understand. 🙂 From the awesome, amazing, ShaneyBoi!

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**Author:** ![Bifrosty](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bifrosty/32/24819_2.png) [@Bifrosty](https://forum.makecode.com/u/Bifrosty)\
**Post date:** [March 2, 2025, 2:11am UTC](https://forum.makecode.com/t/character-movesets-stages-for-psm/33765/7 "2025-03-02T02:11:29Z")

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It’s ok that you used my submission to present your idea. But if you are chosen you **cannot** use those player sprites or map as they are almost identical to mine.

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**Author:** ![ShaneyBoi09](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/shaneyboi09/32/18893_2.png) [@ShaneyBoi09](https://forum.makecode.com/u/ShaneyBoi09)\
**Post date:** [March 3, 2025, 2:37am UTC](https://forum.makecode.com/t/character-movesets-stages-for-psm/33765/8 "2025-03-03T02:37:27Z")

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Alright, thanks, @Bifrosty! I wasnt planning on it! 😁

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**Author:** ![ShaneyBoi09](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/shaneyboi09/32/18893_2.png) [@ShaneyBoi09](https://forum.makecode.com/u/ShaneyBoi09)\
**Post date:** [March 4, 2025, 3:24am UTC](https://forum.makecode.com/t/character-movesets-stages-for-psm/33765/9 "2025-03-04T03:24:36Z")

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**Hey @Bifrosty,**

I’ve been thinking about the _Pixel Smash Melee_ roster, and I have a game-changing idea: What if _Tonitruum_ and _ShaneyBoi_ were the same character, but you could swap between them like [Pyra and Mythra](https://arcade.makecode.com/S78795-05177-28997-59843) or [Ice Climbers](https://arcade.makecode.com/S96371-00208-04494-62582) in _Super Smash Bros._?

This would solve two big problems at once—saving valuable roster slots while making our chances of getting in _way_ higher. Plus, it adds a cool gameplay mechanic! Imagine switching between _Tonitruum’s_ elemental abilities and _ShaneyBoi’s_ raw power mid-fight. It keeps things fresh and dynamic while staying true to both characters. Also, our character would be special that way. And he’ll be _OP_.

Switch between the two of them with B+Down. Lemme know what you think, @Bifrosty!

**-ShaneyBoi**

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**Author:** ![Bifrosty](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bifrosty/32/24819_2.png) [@Bifrosty](https://forum.makecode.com/u/Bifrosty)\
**Post date:** [March 4, 2025, 6:55pm UTC](https://forum.makecode.com/t/character-movesets-stages-for-psm/33765/10 "2025-03-04T18:55:42Z")

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@ShaneyBoi09 Ok, I like your idea of two characters in one. However, I don’t think there would be much of an incentive to switch over to either mid match. So I’ll make some adjustments to both characters.

1. Make Tonitruum super slow but damage super high
2. Make ShaneyBoi fast but lower damage.
3. Change Shaneyboi’s sprite to look like this to fit with Tonitruum’s look:  
 ![IMG_0701](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/d/f/df0d70ebdf57ebeafa1a4eac02116a3267f92d5d.jpeg)
4. Remove/Replace ShaneyBoi’s Darkness punch so that you would need to switch to Tonitruum for more kill power.

These changes are to be make if and only if both characters become one.  
With these augments I think a swapping character would be good. That is if @Archer\_Brightis up for coding a two in one character.  
(Also I like the down + B button to swap)

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**Author:** ![CodeOnTheCob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codeonthecob/32/19306_2.png) [@CodeOnTheCob](https://forum.makecode.com/u/CodeOnTheCob)\
**Post date:** [March 5, 2025, 9:52pm UTC](https://forum.makecode.com/t/character-movesets-stages-for-psm/33765/11 "2025-03-05T21:52:17Z")

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okay I have one

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/3/7/37690f8207a34c5ea54af3e7dca0c5cc68653499.png)

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**Author:** ![CodeOnTheCob](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codeonthecob/32/19306_2.png) [@CodeOnTheCob](https://forum.makecode.com/u/CodeOnTheCob)\
**Post date:** [March 5, 2025, 9:52pm UTC](https://forum.makecode.com/t/character-movesets-stages-for-psm/33765/12 "2025-03-05T21:52:18Z")

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it pretty bad It took like 1 minute to make

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**Author:** ![ShaneyBoi09](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/shaneyboi09/32/18893_2.png) [@ShaneyBoi09](https://forum.makecode.com/u/ShaneyBoi09)\
**Post date:** [March 5, 2025, 10:26pm UTC](https://forum.makecode.com/t/character-movesets-stages-for-psm/33765/13 "2025-03-05T22:26:08Z")

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Hey, I really like your idea to make Tonitruum super slow but with super high damage, and ShaneyBoi fast with lower damage. I think it’s a cool concept! But I base ShaneyBoi off my personality, so I’m not sure about the new outfit. It feels a little too much like Whisper from the original game. Also, I’d like to keep the Darkness Punch as is, just make it a little weaker. Thanks for working on this with me!

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**Author:** ![Archer\_Bright](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/archer_bright/32/32896_2.png) [@Archer\_Bright](https://forum.makecode.com/u/Archer_Bright)\
**Post date:** [March 6, 2025, 1:08pm UTC](https://forum.makecode.com/t/character-movesets-stages-for-psm/33765/14 "2025-03-06T13:08:59Z")

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Is this the Tartarus from Persona 3?

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**Author:** ![Bifrosty](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bifrosty/32/24819_2.png) [@Bifrosty](https://forum.makecode.com/u/Bifrosty)\
**Post date:** [March 6, 2025, 6:20pm UTC](https://forum.makecode.com/t/character-movesets-stages-for-psm/33765/15 "2025-03-06T18:20:46Z")

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Ok, totally understandable. Unfortunately I don’t think that a split character is ideal without these changes. I revert to my original response of:  
If chosen you cannot use those sprites or tilemap.

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**Author:** ![ShaneyBoi09](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/shaneyboi09/32/18893_2.png) [@ShaneyBoi09](https://forum.makecode.com/u/ShaneyBoi09)\
**Post date:** [March 6, 2025, 10:04pm UTC](https://forum.makecode.com/t/character-movesets-stages-for-psm/33765/16 "2025-03-06T22:04:38Z")

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So is that a no for the duo? cuz i can change shaneyboi’s darkness punch!  
 ![KirbyBoi](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/8/88c930b947cd13ba9a06e00f07563b86db746844.gif)  
(That’s a joke, but we can think of something!)

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**Author:** ![Bifrosty](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bifrosty/32/24819_2.png) [@Bifrosty](https://forum.makecode.com/u/Bifrosty)\
**Post date:** [March 9, 2025, 8:58pm UTC](https://forum.makecode.com/t/character-movesets-stages-for-psm/33765/17 "2025-03-09T20:58:04Z")

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If we change the darkness punch then I’m ok with it. How about:

Darkness Punch - Summon a fist on the ground right in front of the player which punches the enemy up in the air dealing lower levels of damage but doing so fast. This is intended to be a good combo starter and encourage the player to follow it up with darkness catch or switch to Tonitruum.  
(Also I like the Kirby graphic)

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**Author:** ![Bilangus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bilangus/32/33219_2.png) [@Bilangus](https://forum.makecode.com/u/Bilangus)\
**Post date:** [March 14, 2025, 5:32pm UTC](https://forum.makecode.com/t/character-movesets-stages-for-psm/33765/18 "2025-03-14T17:32:10Z")

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So far, ive counted 12 character submissions, being:

Sarge  
DoodleNoodle  
That one lil earth looking guy  
Redsprite  
Operius ship from Operius  
Saifu-kun (funny little guy in goyga’s profile)  
Unnamed Hero from Jumpy Platformer  
Tsist  
49dev  
Richard  
Tonitruum from The Boy Who Would Be Thunder  
Shaneyboi

Absolutely cinema-worthy character roster

Also are character submissions still open? that seems like alot of characters

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**Author:** ![Danny\_Devention](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/danny_devention/32/30134_2.png) [@Danny\_Devention](https://forum.makecode.com/u/Danny_Devention)\
**Post date:** [March 15, 2025, 5:49pm UTC](https://forum.makecode.com/t/character-movesets-stages-for-psm/33765/19 "2025-03-15T17:49:27Z")

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Can I be in the game?

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**Author:** ![ShaneyBoi09](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/shaneyboi09/32/18893_2.png) [@ShaneyBoi09](https://forum.makecode.com/u/ShaneyBoi09)\
**Post date:** [March 17, 2025, 3:10am UTC](https://forum.makecode.com/t/character-movesets-stages-for-psm/33765/20 "2025-03-17T03:10:37Z")

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Ohhhh, like [this](https://ssb.wiki.gallery/images/d/de/BayonettaUSmashSSBU.gif?download)? Love it, @Bifrosty! I’d be willing to make the switch!

[Next page](https://forum.makecode.com/t/character-movesets-stages-for-psm/33765.md?page=2)
