# Character Movesets & Stages for PSM

**URL:** <https://forum.makecode.com/t/character-movesets-stages-for-psm/33765>\
**Category:** Collaboration\
**Created:** [February 10, 2025, 6:21pm UTC](https://forum.makecode.com/t/character-movesets-stages-for-psm/33765 "2025-02-10T18:21:49Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![ShaneyBoi09](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/shaneyboi09/32/18893_2.png) [@ShaneyBoi09](https://forum.makecode.com/u/ShaneyBoi09)\
**Post date:** [March 1, 2025, 10:45pm UTC](https://forum.makecode.com/t/character-movesets-stages-for-psm/33765/6 "2025-03-01T22:45:29Z")

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Um, sorry, @Bifrosty, but I kinda used your character submission for mine. I hope u dont mind. Anyway, @Archer_Bright , here is my character! (I didnt do the course to be in the game, but if you like it, it is called the “Gateway to Tartarus.”

### **Character Name:** [ShaneyBoi](https://arcade.makecode.com/S07833-23727-14939-64425)

### **Jump Ability:**

- **Devil Jump** – ShaneyBoi sprouts devil wings and flies for a short duration, likely useful for recovery and aerial maneuvering.

### **Moveset:**

#### **“A” Move: Darkness Punch**

- A powerful punch that emits darkness from ShaneyBoi’s hands.
- Likely a strong melee attack with a shadowy visual effect.

#### **“B” Move: Kitty Sphere**

- A spiraling ball (possibly resenbling a paw?) expands outward from ShaneyBoi.
- On contact, it scratches opponents, suggesting a multi-hit attack or damage-over-time effect.

#### **“B + Left/Right” Move: Shadow Dash**

- A quick dash that engulfs ShaneyBoi in darkness.
- **On ground contact:** He reappears and delivers an uppercut, launching opponents skyward.
- **In the air contact:** He reappears and performs a _downercut_ (downward punch), slamming opponents into the ground.
- A mix-up move that seems great for both offense and positioning.

#### **“B + Up” Move: Darkness Catch**

- A high-jump move, even higher than Devil Jump.
- If ShaneyBoi grabs an opponent midair, he momentarily holds them in place.
- After a brief pause, he throws the opponent and flips before landing.
- Seems like a mix of a grab, throw, and recovery move all in one.

### **Playstyle & Strengths:**

- Likely a **fast and tricky** character, using **mobility and darkness-based attacks** to overwhelm foes.
- **Great mix-ups** with Shadow Dash, which offers different follow-ups depending on where it hits.
- **Good air control** with both Devil Jump and Darkness Catch.
- **Combo potential** with fast movement and multi-hit attacks.

### **Weaknesses (Possible Balancing Factors):**

- If Devil Jump is too strong, it may have a limited duration or slow startup.
- Shadow Dash might leave ShaneyBoi vulnerable if mistimed.
- Darkness Catch may require precise timing to land properly.

P.S. I’m sorry for the complicated character request, @Archer_Bright, so I gave you all of the character code already (Well most of it). But if you dont do the request, I understand. 🙂 From the awesome, amazing, ShaneyBoi!

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